TheCreep3r
Member-
Content count
33 -
Donations
0.00 EUR -
Joined
-
Last visited
Community Reputation
4 NeutralAbout TheCreep3r
-
Rank
Bambi
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Shouldn't it be like this Item_Map not ItemMap. (EDIT) No looks like they called it ItemMap.
-
iv'e tried my own but when i add to server the actual traders have gone and come back when i take them out! never mind i mixed my old altis playerlocal file up some how!
-
@r0fus works a treat thankyou very much.
-
TheCreep3r started following police vehicles, adding custom ammo boxes, EXILE-Z Project - Add Zombies to Exile and and 1 other
-
tried these to no avail 1st adding this to the vehicle classes already in the mission.sqm class Item100 { position[]={14559.784,17.91,16761.285}; id=100; side="EMPTY"; vehicle="Exile_Container_Safe"; skill=0.60000002; init="clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; this addmagazinecargo [""20Rnd_762x51_Mag"",5];"; }; }; safe appears but no loot 2nd i added this to a crate.sqf in the mission.pbo added by @humpabry if (isServer) then { _vehicle_99 = objNull; if (true) then { _this = createVehicle ["B_CargoNet_01_ammo_F", [22506.4,20058.8,0], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addItemCargoGlobal [""]; _this addItemCargoGlobal [""]; }; }; and ran it from init.sqf like this [] execVM "crate.sqf"; again safe appears but no loot and 3rd added a crate.sqf to mission pbo with this (found on armaholics) if (isServer) exitWith {}; _position = _this select 0; _radius = _this select 1; _amount = _this select 2; _refreshTime = _this select 3; _crates = []; while {true} do { for "_a" from 1 to _amount do { _crate = createVehicle ["Exile_Container_Safe", _position, [], _radius, "NONE"]; _crates pushBack _crate; }; { clearWeaponCargoGlobal _x; clearMagazineCargoGlobal _x; clearItemCargoGlobal _x; clearBackPackCargoGlobal _x; //Start modifying here _x addWeaponCargoGlobal ["arifle_MX_F", 5]; _x addWeaponCargoGlobal ["arifle_MXM_F", 5]; _x addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag", 40]; _x addItemCargoGlobal ["ItemRadio", 5]; _x addItemCargoGlobal ["ItemMap", 5]; //Stop modifying here } forEach _crates; sleep (_refreshTime - 30); hint "The crates will be refreshed in 30 seconds!"; sleep 30; {deleteVehicle _x} forEach _crates; }; and ran it from init.sqf like this [<Position>, <Radius>, <Amount>, <Refresh time>] execVM "crate.sqf";example : [14569.606,16751.447,17.91, 2, 1, 300] execVM "crate.sqf"; and with this no safe but crate refresh message shows up : The crates will be refreshed in 30 seconds! and error log shows this Bad conversion: array 10:05:16 Error in expression <or "_a" from 1 to _amount do { _crate = createVehicle ["Exile_Container_Safe", _> 10:05:16 Error position: <createVehicle ["Exile_Container_Safe", _> 10:05:16 Error 0 elements provided, 3 expected 10:05:16 File mpmissions\__CUR_MP.Altis\crate.sqf, line 9 if anyone knows how to get it right or knows a way of spawning custom loot boxes i would be grateful, Thanks.
-
i added this to the existing vehicle classes in the mission.sqm and i get the box boot no loot class Item101 { position[]={23834.248,5.23,16089.85}; azimut=-36.197243; id=101; side="EMPTY"; vehicle="Exile_Container_Safe"; skill=0.60000002; init="this addmagazinecargo [""20Rnd_762x51_Mag"",5]; this addmagazinecargo [""5Rnd_127x108_APDS_Mag"",5]; this addmagazinecargo [""7Rnd_408_Mag"",5]; this addmagazinecargo [""10Rnd_338_Mag"",5]; this addmagazinecargo [""10Rnd_127x54_Mag"",5]; this addmagazinecargo [""10Rnd_93x64_DMR_05_Mag"",5]; this additemcargo [""SatchelCharge_Remote_Mag"",1];"; }; even tried addmagazineCargoGlobal.
-
Well almost there getting this error when using any of the tools " (lbCurSel _debugSelect) do { case 0: { closeDialog 0; onMapSingleClick "vehicle player setPos _pos; onMapSingleClick '';true;"" tried adding this to lime 35 but no joy !=" (lbCurSel _debugSelect) do{case 0: {closeDialog 0;onMapSingleClick "vehicle player setPos _pos; onMapSingleClick '';true;"" also with a backslash like this !=" (lbCurSel _debugSelect) do{case 0: {closeDialog 0;onMapSingleClick "vehicle player setPos _pos; onMapSingleClick '';true;\""
-
@biabock @Warsheep Thanks for response logged in and its working.
-
my start parameters are as follows @Exile;@ExileServer etc. do i add it like any of these @Exile;@ExileServer;@-filepatching @Exile;@ExileServer-filepatching @Exile;@ExileServer;-filepatching or at the beginning -filepatching;@Exile;@ExileServer or none of them, if not could someone help
-
this worked for me on line 26 !="0;};[l6D1q7g9g8W5I4j966g11599q8D,_this,netId player] remoteExecCall ['fnc_AdminReq', 2, false];";};ADMINLEVEL"
-
never mind this worked !=""r diag_tickTime;};BE_WHITE_LIST_ME = nil;_AHKickOFF = compileFinal '\n sleep 0.1;\n (findDisplay 46)closeDisplay 0;\n if(!is"
-
i too have this error #32 "r diag_tickTime;}; BE_WHITE_LIST_ME = nil; _AHKickOFF = compileFinal ' sleep 0.1; (findDisplay 46)closeDisplay 0; if(!is" but this !="_AHKickOFF = compileFinal '\n sleep 0.1;\n (findDisplay 46)closeDisplay 0;\n if(!is" or this !="r diag_tickTime;};BE_WHITE_LIST_ME = nil; _AHKickOFF = compileFinal 'sleep 0.1;(findDisplay 46)closeDisplay 0;if(!is" does not work anyone have any idea?
-
like this lol! also have swat vehicle patrols and would love it if someone could help me get them in police vehicle skins.
- 1546 replies
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
been looking all i seem to find is stuff or tutorials on it for altis life.
-
I was wondering if anyone knew a way or could point me in the right direction to add police vehicles or police skins to existing vehicles, my aim is to get the a3xai land and heli patrols in police vehicles, got the ai looking close to swat but would be better with some form of police vehices.