NedFox
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Everything posted by NedFox
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!= ? You did put that before the string yeah? != "code') then {\n;\n\nmissionNamespace setVariable [_fncName, (compileFinal preprocessFileLineNumbers _fncFile)];\nuiNamespace setVari"
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Obscure your logs. Seriously. Then start working on the exceptions. I made some notes for DragonFyre (CBA related). Looking at your post it won't help you, but at least it will give you an insight of the work a server admin has to do.
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BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
NedFox replied to EZKatnipz's question in Serverside
!=" };\n \n }\n else\n {\n \n (vehicle player) removeAllEventHandlers \'GetOut\';\n (vehicle player) addEventHandler [\'GetOut\'," -
BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
NedFox replied to EZKatnipz's question in Serverside
IMO, both had half the answer. You need all TABS in the exception ánd you need to escape the ' characters !=" missionNamespace);\n };\n };\n };\n \n player removeAllEventHandlers \'InventoryOpened\';\n player addEventHandler [\'InventoryO" -
For sure it wasn't only DMS you changed.. Since that doesn't produce these errors. DMS is just a PBO in your @ExileServer/addons folder, it doesn't mess up your DB settings.
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Oh, even the dev server with 1 HC runs out of memory in 2 hours. I've not tried it anymore until the memory issues are sorted.
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Don't give up.. Just remember to reload scripts in your RCON tool or restart server if you don't have that..
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Our server runs with the latest tbbmalloc.dll that was supplied with Exile. (4.4.2015.1010)
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Cheers Yellow. Is what I expected
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Do you think the memory leaks comes from the ExilZ mod we use then? Even with 2 players on the dev server I see memory go up by 100Mb every hour using ExileZ. Haven't touched the missions included with Zombies and Daemons yet since I assumed ExileZ would just be a mission framework which would not create these issues.
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Look at the OP . It's not an exploding vehicle at restart, it's a vehicle spawning on it's side. Consequence is exploding when you approach it or flip it.
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Have been running Epoch for a LONG time and never saw this. On day 1 of hosting Exile I noticed this.. So I blame Exile, not Arma. As shown in the CBA related threads about db errors etc and the solutions Exile devs could implement, there are some things Exile devs could do different which *could* solve the problem. Not sure, but vehicles exploding on server start has been reported quite some times now. Epoch had this, but they sorted it on their side. Again, I blame Exile, not Arma.
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Flip it and then it goes BOOM. Welcome to Exile.
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Not without the RPT file, which resides in your arma3/SC folder.
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Remember to open port forwarding to this server on ports 2332 to 2335 UDP (Lobby) and 8766 to 8767 UDP (Steam)
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Infi helped me find cheaters, just by looking at the glitch logs, more then any thing else. It's a 1 time payment and totally worth it.
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Since latest version (last night) some players suffer from this. Can someone explain what it means and how to sort it?
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I won't.. Post the logs in here so more then 1 person can look at it.
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Look it up on this forum. It comes down to posting the server RPT files in here so ppl can look at them. Without logs no one is able to help.
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Start with pure stock settings, and work from there, 1 change at the time.
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Looking for someone to walk me through BE Filter issues & Installing of mods
NedFox replied to iJeeves's topic in Server Staff
So you actually only learn from the teachers in your class, not from the books? Seems like a waste of money to buy books (ie. manuals) to me. The links provided give you clear step-by-step solutions; if you master them, you master all. Not just what your teacher showed you. "Oh, but this test's questions are completely different numbers, I can't do that, you never taught me !" -
search is your friend. Did you update @ExileServer\extDB\sql_custom_v2\exile.ini ??
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You need to have the *latest* version of exile.ini in there. At every update, this file changes too with SQL commands. Yours shows it isn't the latest one IMHO.
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[SOLVED] GLITCH-CHECK-THREAD-BROKEN, why and what does it mean?
NedFox replied to NedFox's topic in Anti Hack
hmm, weird, but any workaround is fine.. Thx dude.