NedFox
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!= ? You did put that before the string yeah? != "code') then {\n;\n\nmissionNamespace setVariable [_fncName, (compileFinal preprocessFileLineNumbers _fncFile)];\nuiNamespace setVari"
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Obscure your logs. Seriously. Then start working on the exceptions. I made some notes for DragonFyre (CBA related). Looking at your post it won't help you, but at least it will give you an insight of the work a server admin has to do.
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BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
NedFox replied to EZKatnipz's question in Serverside
!=" };\n \n }\n else\n {\n \n (vehicle player) removeAllEventHandlers \'GetOut\';\n (vehicle player) addEventHandler [\'GetOut\'," -
BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
NedFox replied to EZKatnipz's question in Serverside
IMO, both had half the answer. You need all TABS in the exception ánd you need to escape the ' characters !=" missionNamespace);\n };\n };\n };\n \n player removeAllEventHandlers \'InventoryOpened\';\n player addEventHandler [\'InventoryO" -
For sure it wasn't only DMS you changed.. Since that doesn't produce these errors. DMS is just a PBO in your @ExileServer/addons folder, it doesn't mess up your DB settings.
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Oh, even the dev server with 1 HC runs out of memory in 2 hours. I've not tried it anymore until the memory issues are sorted.
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Don't give up.. Just remember to reload scripts in your RCON tool or restart server if you don't have that..
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Our server runs with the latest tbbmalloc.dll that was supplied with Exile. (4.4.2015.1010)
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Cheers Yellow. Is what I expected
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Do you think the memory leaks comes from the ExilZ mod we use then? Even with 2 players on the dev server I see memory go up by 100Mb every hour using ExileZ. Haven't touched the missions included with Zombies and Daemons yet since I assumed ExileZ would just be a mission framework which would not create these issues.
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Look at the OP . It's not an exploding vehicle at restart, it's a vehicle spawning on it's side. Consequence is exploding when you approach it or flip it.
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Have been running Epoch for a LONG time and never saw this. On day 1 of hosting Exile I noticed this.. So I blame Exile, not Arma. As shown in the CBA related threads about db errors etc and the solutions Exile devs could implement, there are some things Exile devs could do different which *could* solve the problem. Not sure, but vehicles exploding on server start has been reported quite some times now. Epoch had this, but they sorted it on their side. Again, I blame Exile, not Arma.
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Flip it and then it goes BOOM. Welcome to Exile.
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Not without the RPT file, which resides in your arma3/SC folder.