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Everything posted by happydayz
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Enigma Exile Revive v0.80 Custom made Revive Script for Exile! https://github.com/happydayz-enigma/Enigma-Exile-Revive-System Support Further Development If you follow the instructions it will work! Note: I do not use, and thus have not made any battleye filters for this. Changelog: 13/01/16 -- prevent duping of gear by revived player. 14/01/16 -- prevent accessing gear on player being revived (stops duping). 15/01/16 -- hotfix to enable access to corpse inventory after a failed revive. 17/01/16 -- updated animations for revive, place defib on ground as part of revive process. 02/02/16 -- added support for GR8 Humanity Script, hopefully fixed any God mode issues against AI. 29/02/16 -- Updated Naming convention across all mods for uniformity. Now use @Enigma base folder 08/03/16 - Updated for Exile 0.9.6. Tested working vanilla and modded exile. Unsure if compatible with GR8 Humanity. 18/03/16 - Removed Update Respect/Poptabs - download from https://github.com/happydayz-enigma/Enigma_Exile_UpdateRP. 3/7/16 - Updated for Exile 0.9.8. 8/7/16 - Hotfix for code errors causing msgs to not work 23/08/16 - Fixed error in code reported by slay that caused players to still time out after revive! Battleye Filters Thanks to F1Schu GR8 Safezones compatibility fix: - replace the mission file ExileClient_object_player_event_onInventoryOpened.sqf If you use DMS use this fix thanks to @second_coming In DMS config.sqf ensure that the following is set: DMS_ai_offload_Only_DMS_AI = true; The AI that was being spawned are being taken over by DMS Updated to work with 1.0.1 by @macchky
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[XM8 APP] Enigma XM8 Security XM8 App that allows you to view and remote control your bases security cameras on your XM8. Comes with an alarm that can be activated to scare off any would be burglars! Nightvision & Thermal Vision included (Thermal can be disabled) Requires: xm8Apps by @Shix to work! Get it HERE! Download XM8 Security: https://github.com/happydayz-enigma/Enigma_Exile_XM8Security This is an extension of the Exile Base Security System. As such it contains several edited Exile Files. The First Publish of these files incorrectly implied that I created their works. This was NEVER the intention! This has now been corrected and their works have been credited. Thanks Exile Devs for your Fantastic Work! Support Further Development Battleye Filters with thanks to @Austin README
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Enigma Exile Deploybike + Respect Vehicles Doubleclick radio to deploy bike Allows you to (if enabled) give players with higher respect a special vehicle once per restart! Only allows 1 bike to be unpacked per restart (even if you die you wont get another) unless: Bike is destroyed Bike is packed up Support Further Development https://github.com/happydayz-enigma/Enigma_Exile_Deploybike
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Enigma Exile Update Respect/Poptabs Currently with Exile there is no means of updating poptabs/respect of a player from clientside code that saves to the database. This fixes that dilemna. https://github.com/happydayz-enigma/Enigma_Exile_UpdateRP Update: 18/03/16 - Add support for Advanced Banking Say you wanted to add 10000 poptabs to a player - You could try and use: The player would show that they have an extra 10k poptabs on xm8.....But this would NOT save to the database as call ExileServer_system_database_query_fireAndForget; is NOT a client recognised function. So once player logged off/server restarted they would roll back to their old amount of poptabs/respect. This addon adds the ability to update any players poptabs/respect and save it to the database. HOW TO INSTALL: HOW TO USE: Then in any of your scripts that you run on a client you can simply run the following code:
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I've opened up the repo for this again. Its still the old version, but if anyone wants to port it to the new Exile method of opening apps, go for it and I will merge any pull requests. Otherwise if I get enough people asking me to do it, I'll do it over my break in a few weeks time. https://github.com/3N1GMA-HPY/Enigma_Exile_XM8Security
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look at mezo's post at the start. it lists the changes you can manually carry out.
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installing a copy of your infi to anyone else's server will result in your infi licence being revoked. just a warning.
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Thanks guys. I'll go through it tonight for the update
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Tell me the errors and I'll fix in git for next update and credit you. Simple.
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I did glance at how they did it once. And it's not scripted from memory. From what I could see it was engine side and configs.
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From the bit I've looked at melee. The issue lies in the fact that any melee weapon is still a "gun" that shoots. Getting it to be a reliable way of killing someone is tricky from the bit I played with in the past. Your option is either scripting it entirwly and deleting the bullet. Or trying to have the bullet delay and hit just the right spot at the end of swing only.
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Collection of Exile Fixes for Server Admins Exploit Fixes: ARMA PERFORMANCE BUILD V1 introduced player body duping (Prevent players joining your server with that build version!) Stop Players Dupe selling Vehicles at trader http://pastebin.com/JYif9vpW http://pastebin.com/aXTeMxQH Other Fixes: Stop throwing zipties as grenades, do ziptie/handcuff action instead http://pastebin.com/XbAJvPU0 post any fixes you have below and Ill add them to this list so they can be added to Exiles next update
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????????? ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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theres 2 things that could have gone wrong... either the lock setting (vanilla arma locking) is incorrectly being set to unlocked, or the _objectsetVariable ["ExileIsLocked",-1,true]; has been INCORRECTLY set onto the vehicle. //when a vehicle is UNLOCKED you should have these return true ((locked _vehicle) isEqualTo 0) ----- should return true AND ((locked _vehicle) != 1) you can manually set these by for example running the code: _vehicle lock 0; thats just a little nudge in the right direction. Look in the file ExileClient_object_player_event_onInventoryOpened if either othem popped true on a vehicle the inventory would not open.
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Merry Christmas Everyone! Stay safe and enjoy this special time with loved ones! Happydayz and the ExileLife Team
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
happydayz replied to happydayz's topic in Scripts
pushed to main branch thanks @MGTDB -
Just threw this together this evening to see how hard/easy it would be. Simple little script that overwrites the Exile spawn selection screen, and instead turns it into a randomizer! Just do a simple override in the CfgExileCustomCode: ExileClient_gui_selectSpawnLocation_show = "overrides\ExileClient_gui_selectSpawnLocation_show.sqf"; //Spawn Randomizer Support Further Development
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
happydayz replied to happydayz's topic in Scripts
easy to do if you know what your doing. i dont have time or plans to add it in however. -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
happydayz replied to happydayz's topic in Scripts
arma has made a big boo boo with this update breaking core features of their game. they will have to fix them as multiple mods have been broken because of it. if you wait until they update again im pretty sure this will work again. -
Not sure on a release date atm. we really want to have a fully playable fleshed out game before we release. you will know when we are going live tho!
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Your creating the item on server yeah? If so then the variable needs another true to be global for all clients as by default it's just local to the creator. _object setVariable ["ExileTPPoint", true,true];
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The item you want to teleport from just make a variable when u create it so for example _object setVariable ["ExileTPPoint", true]; Then your condition check to see if your looking at that specific object would be (Exileclientinteractionobject getVariable ["ExileTTPoint", false]) If your looking at the right one it will then show the Addaction. just beware infi may not like this as it has anti to built in.
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you dont want to do it this way! Exile has a nice little addaction system that does it all for you! (that is unless you want to ONLY add this addaction to only ONE of a type of item and not to all of them ( in which case still use the method i describe but add a condition checking for a variable that you set on the item you created)) put this code into your CfgInteractionMenus inside the mission file class WaterCooler { targetType = INTERACTION_TYPE_VEHICLE; target = "Land_WaterCooler_01_new_F"; class Actions { class myScript: ExileAbstractAction { title = "this is my action name"; condition = "true"; action = "[] execVM 'path/to/your/script.sqf'"; }; }; };
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Executing Script through CfgInterActionMenu ?
happydayz replied to GolovaRaoul's topic in Programming
Your not calling a file or anything. Just pointing at it???? action = "Custom\weed.sqf"; thats Ur problem- 1 reply
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