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Everything posted by yesyesjo
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me neither. sorry...
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hehe... idk if its working, because all textures are gone now... thx man, anyway... i report back, if i know more
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no https://pastebin.com/GRtj3mNR but it didnt affect any row or cell in the database...
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[[0,"mpmissions\__cur_mp.xcam_taunus\tfs\textures\camo8_flecktarn.paa"]] [[0,"mpmissions\__cur_mp.xcam_taunus\tfs\textures\camo9.paa"],[1,"a3\drones_f\soft_f_gamma\ugv_01\data\ugv_01_int_indp_co.paa"],[2,"a3\data_f\vehicles\turret_indp_co.paa"]] [[0,"#(rgb,8,8,3)color(0,0,0,0)"]] [[0,"#(argb,8,8,3)color(1,0.75,0.84,0.2)"],[1,"#(argb,8,8,3)color(0,0,0,0.6)"],[2,"#(rgb,8,8,3)color(0,0,0,0)"]] ["\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"] ["exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"]
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lol sorry, that was the rpt from our live server... here you go: https://pastebin.com/8eFCJqBE
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not working... here is the rpt: https://pastebin.com/ZYXSYheg guess we have some error somewhere...
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
thx, man! again... i had to find out the "hard way" yesterday evening, because i forgot this override after the update... lol... so much overrides and changes... oh boy, we will only do exile stock servers in the future...- 332 replies
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thx, i guess/hope this will work. i will try later after work... but why did this change suddenly? idk
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hmm... doesnt work...
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array
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hey guys! since the exile update its seems our textures are not loaded from the database: _vehicleObject setObjectTextureGlobal [_forEachIndex, _> 18:18:33 Error position: <setObjectTextureGlobal [_forEachIndex, _> 18:18:33 Error Type Array, expected String 18:18:33 File exile_server\overrides_xdb3\ExileServer_object_vehicle_database_load.sqf, line 106 18:18:33 Error in expression <e isEqualTo "") then this is from exile.ini: [loadVehicle] SQL1_1 = SELECT id,class,spawned_at,account_uid,is_locked,fuel,damage,hitpoints,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,vehicle_texture,deleted_at,money FROM vehicle WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21-STRING,22,23,24 perhaps just change "21-STRING" to "21" ? thx a lot... cheers
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
thx for helping out here @Bullgrandger!! glad you found the prob...- 332 replies
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please delete my post
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
@Ghost [TPR] + @DerFlesicher86 please check your complete installation and your startparameter...- 332 replies
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Hey guys, we experienced an old problem on Taunus: the Z are sometimes (!) not walking. Especially in rain. They get the player as target, turn around but don't walk. Someone has a hint for me? cheers and thx
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
nice and sorry again for the mix up!- 332 replies
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
Lol sorry.. I copy paste mixed up the container and construction file again. I was in a hurry... it has to be _constructionObject of course...- 332 replies
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
look in the end...- 332 replies
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
yesyesjo replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
hmmm yeah we got the same problem. i cannot say if its related to our mod, we did the following: in the file: ExileServer_object_construction_database_load put the following code: _ constructionObject allowdamage false; at the end of file and before: _ constructionObject But this is only working after the next restart when an object was placed... hope i could help cheers!- 332 replies
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hey guys, a lot of our players get kicked with the following log message: Not Local PlayerObject (S): Exile_Unit_Player with netId 2:34272 @[5152.07,1619.88,0.00143433] i cannot narrow it down. seems to happen while standing around doing nothing. but after they planted a charge. dont know if this is connected... someone has an idea? thx and cheers!
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thx, torndeco! i will try that...
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yeah... your right! sad, bad true...
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hey folks! our players are reporting, that the bases are not despawning when the forgot to pay the protection money. someone can confirm this problem? and it seems, that exile is not sending messages to the mobilephone app with 64bit. or? thx and cheers! yes