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Everything posted by bregan5
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I am having a huge issues with vehicles exploding in people's bases after server restarts which I feel is related to another issue I have with vehicles being deleted by the server in the database on restarts. Here is a example from my log files. [07:08:47:321400 --5:00] [Thread 2808] extDB2: Input from Server: 0:367816:loadVehicle:1492 [07:08:47:321400 --5:00] [Thread 2808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Input: loadVehicle:1492 [07:08:47:321400 --5:00] [Thread 2808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Result: [1,[[1492,"I_mas_MI8","2015-12-17T06:16:44Z","76561198052283004",-1,0.967945,0.00787402,[["HitHull",0],["HitEngine",0.177165],["HitEngine1",0],["HitEngine2",0],["HitEngine3",0],["HitAvionics",0.586614],["HitVRotor",0],["HitHRotor",0.0787402],["HitMissiles",0],["HitRGlass",0],["HitLGlass",0],["HitWinch",0],["HitTransmission",0],["HitLight",0],["HitHydraulics",0],["HitGear",0],["HitFuel",0],["HitHStabilizerL1",0],["HitHStabilizerR1",0],["HitVStabilizer1",0],["HitTail",0],["HitPitotTube",0],["HitStaticPort",0],["",0.220472],["",0.220472],["HitTurret",0],["HitGun",0],["HitTurret",0],["HitGun",0],["HitTurret",0],["HitGun",0]],6793.981445,5173.729492,-0.159134,-0.292664,-0.942729,0.160034,0.0394597,0.155313,0.987077,[[],[]],[["NLAW_F",1],["150Rnd_93x64_Mag",150]],[["launch_NLAW_F","","","",[],""],["MMG_01_hex_F","","","optic_Arco",["150Rnd_93x64_Mag",114],"bipod_02_F_blk"]],"3338"]]] [07:08:47:321400 --5:00] [Thread 2808] extDB2: Output to Server: [1,[[1492,"I_mas_MI8","2015-12-17T06:16:44Z","76561198052283004",-1,0.967945,0.00787402,[["HitHull",0],["HitEngine",0.177165],["HitEngine1",0],["HitEngine2",0],["HitEngine3",0],["HitAvionics",0.586614],["HitVRotor",0],["HitHRotor",0.0787402],["HitMissiles",0],["HitRGlass",0],["HitLGlass",0],["HitWinch",0],["HitTransmission",0],["HitLight",0],["HitHydraulics",0],["HitGear",0],["HitFuel",0],["HitHStabilizerL1",0],["HitHStabilizerR1",0],["HitVStabilizer1",0],["HitTail",0],["HitPitotTube",0],["HitStaticPort",0],["",0.220472],["",0.220472],["HitTurret",0],["HitGun",0],["HitTurret",0],["HitGun",0],["HitTurret",0],["HitGun",0]],6793.981445,5173.729492,-0.159134,-0.292664,-0.942729,0.160034,0.0394597,0.155313,0.987077,[[],[]],[["NLAW_F",1],["150Rnd_93x64_Mag",150]],[["launch_NLAW_F","","","",[],""],["MMG_01_hex_F","","","optic_Arco",["150Rnd_93x64_Mag",114],"bipod_02_F_blk"]],"3338"]]] [07:08:47:402400 --5:00] [Thread 2808] extDB2: Input from Server: 1:367816:deleteVehicle:1492 [07:08:47:402400 --5:00] [Thread 2808] extDB2: Output to Server: [07:08:47:402400 --5:00] [Thread 4808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Input: deleteVehicle:1492 [07:08:47:404400 --5:00] [Thread 4808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Result: [1,[]] [07:08:47:405400 --5:00] [Thread 2808] extDB2: Input from Server: 0:367816:loadVehicleContainer:1492 [07:08:47:405400 --5:00] [Thread 2808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Input: loadVehicleContainer:1492 [07:08:47:405400 --5:00] [Thread 2808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Result: [1,[]] [07:08:47:405400 --5:00] [Thread 2808] extDB2: Output to Server: [1,[]] [07:08:47:407400 --5:00] [Thread 2808] extDB2: Input from Server: 0:AVSDB:getVehicleAmmo:1492 [07:08:47:407400 --5:00] [Thread 2808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Input: getVehicleAmmo:1492 [07:08:47:407400 --5:00] [Thread 2808] extDB2: SQL_CUSTOM_V2: Trace: UniqueID: 1 Result: [1,[]] [07:08:47:407400 --5:00] [Thread 2808] extDB2: Output to Server: [1,[]] Can anyone tell me why this vehicle was deleted? This occurs quite frequently on the server, even resulted in a rollback when 10 people told me that they lost their cars on a restart.
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Most users are not aware of the performance build .exes that Bohemia has been publishing on their forums. https://forums.bistudio.com/topic/160288-arma-3-stable-server-152-performance-binary-feedback/ I recently started using the server .exes, and have noticed a HUGE performance increase. Server frames are all around more stable and higher. Memory usage is easily one gb less under full load and cpu usage is not maxed out. Client side the exes are creating a huge difference for players when usage. I have started spamming people who crash out of the server to join the teamspeak to download the performance files. Is there a reason NOT to use the server exes? Does anyone know of any bugs or database connection issues they may cause?
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Is anyone having issues with purchased vehicles parked in bases not being there on restarts? What I presume is occurring is that vehicles in bases are someway being destroyed on restarts, due to being too close to others, colliding with objects, etc. Going to start going through the database logs, but hopefully if someone has had this issue they could point me in the correct direction.
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I am using the latest server antihack, however updating to the v0022A from v0022 the server is crashing. Players are spawning in debug land very rarely. I have reverted an older version of the antihack. Nothing else was changed with the server, so I am presuming the antihack is the issue. c000005 access_violation I was able to recreate the issue by teleporting to a player using the panel command. Around the same time teleporting a player to me would not work. There are no other logs that indicate errors from the antihack. Generally I would try to resolve server issues on my own, but there are no logs indicating why I need to start fixing.
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I have had this issue. Exile dev told me that there was a bottleneck somewhere is the hardware setup. Tweaked some things so we will see.
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Server info -> vehicles where does this value come from?
bregan5 replied to On4fox's topic in Anti Hack
Some exile buildings or custom server additions are being counted as vehicles I am sure. -
Spawning as seagull/bunny sometimes when server 64/64
bregan5 replied to TPGDagger's question in Serverside
Yeah thats the issue that I am having as well, I am sending you a message. -
Spawning as seagull/bunny sometimes when server 64/64
bregan5 replied to TPGDagger's question in Serverside
Huh. Guess I will have to educate myself as I haven't messed with that at all. Any hints? I'd imagine that MaxSizeNonguaranteed=<limit>; is a good place to start. -
Spawning as seagull/bunny sometimes when server 64/64
bregan5 replied to TPGDagger's question in Serverside
I have this issue, but also have an issue with vehicles being deleted on restarts. I have an error about hit points for vehicles in the rpt and vehicles being deleted in the database logs, and think they are linked. My server is just about dead from all the spawn in issues, deleting vehicles, and server crashes from the TRYK mod. Hopefully if I can get these two issues resolved the server will save itself. -
yeah, i updated our weapons mod, thanks. good info for that link
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I am going to have to look at it. Ever since I removed @TRYK from my launch parameter my server won't show up in a3launcher either? It has been up with normal restarts for 24 hours now. Weird. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=74.91.126.153&format=json Displays my server, any ideas? Mas weapons updated, would it not show if a3launcher hadn't update yet?
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Even though this may be offtopic and not related to the antihack, I resolved the crashing issues on my server by removing the TRYK mod. Not sure why that would cause crashes, but oh well. Hopefully the server population will recover.
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I have gone 20 hours no crashes after removing TRYK. It is still whitelisted so others can join. Other than showing in the server browser that the mod is allowed, is there any other effects of using TRYK classnames? Clients won't get booted from the server and may crash when around TRYK clothing correct?
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I have gone 20 hours no crashes after removing TRYK. It is still whitelisted so others can join. Other than showing in the server browser that the mod is allowed, is there any other effects of using TRYK classnames? Clients won't get booted from the server and may crash when around TRYK clothing correct?
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[SOLVED] Thank U Face For The Best Roaming AI Ever
bregan5 replied to prue420's topic in General Discussion
A3xai is very good, however since 1.54 at least on Exile, roaming ai that spawn with trucks sometimes are invincible. You can hit them with a car, blow them up with a stachel, etc. Pretty funny actually. -
I have tried using those mallocs and they did not resolve the crash issue.
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I am in the same situation. Since the second hotfix I have lost 30-40 players a night because the server will just randomly crash. I get the same messages getting flamed about how shit the server is, why did you restart, why is there a new mission file, etc. I've tried every solution on this forum and used all of Dwardens binaries. GG I guess.
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Latest performance builds do not work. Having crashes just the same. I have been told by some players while they were flaming me for the crashes, that other servers they play on do not have these issues. Anyone aware of any of these servers?
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Alright trying your dll out. I got crashes with the newest binary from Dwarden with a combo of dlls already.
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Server just crashed when I went to spectate someone. I had logs enabled. I just deleted the .dll files and disabled the config variables for savings logs for when the server came back up. It was fine up until that point. Also got flamed by a few players for other servers never crashing. If anyone has the actual solution, feel free to message me.
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Very strange, it for sure is using the tbbmalloc, however it displays as tbb4 in the rpt log. Whatever.
- 75 replies
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Exile has a reliable message and shutdown system. I advise you just to use that. Check your server config folder out and use a server monitor .bat file found on the forums.
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I am using v6 right now and have no crashed after 8 hours. Crossing my fingers. I also switched to the 0.3.5 dlls. I've had crashed up till v6 so far.
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You need to depbo the mod pbos, should be easy to find as you navigate the directories.
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Already tried it, doesn't work. Here is the 935 dlls anyway. https://www.dropbox.com/s/sauhfldsr9e5g2p/tbbmalloc_0935.rar?dl=0