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5 NeutralAbout POLM_GekkeGerrit
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- Birthday 01/20/1988
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Nope, I cant find anything related to the spawning. Im at a total loss here
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Can't construct extended base mod items
POLM_GekkeGerrit replied to cannibalmerk's question in Serverside
Im having the same issue. Not sure what to do.. -
Hi there, excuse me if im asking something obvious here but Im very now to creating servers; When I select my base spawn, the buttons are greyed out. Ive set the time limit to 1 second and my flag more then the required level. What am i doing wrong?
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Hello, Quick question, I noticed the new Exile vehicles (SUV, Lada, Ikarus etc) do not display the squad logo from our squad.xml. Are there plans to add this to the models? Thanks! -Edit: The Icarus DOES have the logo, was a bit too quick putting that in my examples
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Well, no idea how, but somehow I fixed it. Sorry for wasting bytes, topic can be removed
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Hello everyone, I was wondering if the Exile devs disabled the squad part of the squad xml. The reason I ask is because i've got a squad xml file on my server, which ingame does load my member attributes, but not the actual clan attributes like clan tag, name and image. I have followed various tutorials on this subject and googled a lot, only to find rather old topics or solutions that I've tried already but didn't work. Here is my squad.xml file: Anyone here with a working xml that could point me to what I'm doing wrong? Thanks in advance!
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Ah thanks for clearing that up for me guys.
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Not implemented but they are buyable on our server. I'm confused now.
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POLM_GekkeGerrit changed their profile photo
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[CLOSED] Anti Camping Safezones - By Gr8 | BUILT IN EXILE NOW
POLM_GekkeGerrit replied to GR8's topic in Scripts
On ours it does work, theres just no countdown showing anymore.- 50 replies
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- outdatted
- anti camping
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Branch Out... Use different map!
POLM_GekkeGerrit replied to CrazyCorky's topic in General Discussion
Sry boss. -
Branch Out... Use different map!
POLM_GekkeGerrit replied to CrazyCorky's topic in General Discussion
"Its because those maps suck" is an opinion, not a fact. -
And what file do we edit for that? Thanks
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Include your Custom Objects/Buildings(m3editor) with server addon
POLM_GekkeGerrit replied to Warsheep's topic in Add-ons
I just went over it a little again and i was thinking too difficult. Add the following line below the line "_object setPosATL (_x select 1);" _object setVectorDirAndUp (_x select 3);Enjoy!- 92 replies
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Include your Custom Objects/Buildings(m3editor) with server addon
POLM_GekkeGerrit replied to Warsheep's topic in Add-ons
Awesome man, thanks a lot!- 92 replies
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- serveraddon
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Include your Custom Objects/Buildings(m3editor) with server addon
POLM_GekkeGerrit replied to Warsheep's topic in Add-ons
No, all objects "forget" their banking values and load horizontal on the server. By editing the Z axis the barriers would only go up or down but still be horizontal. I believe the line "[-0.210571,-0.977578,0]" from your example should be the bank/pitch values, which arent being passed on by your script I tried editing your script to use _x = 3, though I must have made a mistake because now no objects are loaded at all.. But I hope you can do something with this: /* File: fn_custom1.sqf Author: Warsheep(GER) // warsheep.de Notes: include ur objects here ,have u light objects add them to the simulated array TODO: here , nothing i think Version: V1.0 Beta */ private ["_objects","_simulated"]; if (ws_custom1 == 0) exitWith { if (ws_debug == 0)exitWith {}; diag_log "WsObjects CUSTOM1 OBJECTS Disabled"; }; _simulated = ["Land_LampAirport_F","Land_LampHalogen_F","Land_LampSolar_F","Land_PortableLight_single_F","Land_PortableLight_double_F","MetalBarrel_burning_F","Exile_Construction_CampFire_Static"]; if (ws_custom1 == 1) exitWith { if (ws_debug == 1) then { diag_log "WsObjects CUSTOM1 OBJECTS Enabled"; }; _objects = [ //OBJECTS ]; { _object = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; _object = allowDamage false; if (_x select 4) then { _object setDir (_x select 2); _object setPos (_x select 1); } else { _object setPosATL (_x select 1); _object setVectorDirAndUp (_x select 3); } if((_x select 0) in _simulated)then{ _object enableSimulation true; }else{ _object enableSimulation false; }; } forEach _objects; if (ws_debug == 0)exitWith {}; diag_log "WsObjects CUSTOM1 OBJECTS Spawned"; };- 92 replies
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