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4 NeutralAbout Jski
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Bambi
- Birthday 10/21/1987
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Btw all files were in the right place. lol. Its a pretty stock server with just exile and infistar on it... Sigh
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#12 " lobby #8'; (findDisplay 46)closeDisplay 0; }; _tmp={_this remoteExecCall ['fnc_AdminReq', 2, false]}; if(isNil 'FN_infiSTAR_CS'" Asked @infiSTAR about it and he pointed me to his scripts.txt that comes with infistar. But ive looked in the updates scripts.txt from his updated infistar files and i can find a single things for this code. I did how every find on line 2 "!(IsNull findDisplay 46)" But its still different then what im getting as a script error Making my server un playable as you can not load past the lobby into the actual game. This is giving me a major headache. ANyone else ran into this before? Also @infiSTAR Is this one of your filters? !",_this,netId player]] remoteExecCall ['fnc_AdminReq', 2, false];" !="Req = compileFinal format['[0,[''%1'',_this,netId player]] remoteExecCall [''fnc_AdminReq'', 2, false];',_tokenFromServer];};\n i"
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Jski started following 0.9.41 "Clementine"
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Safezone Objekte werden nicht geladen!?
Jski replied to YT/Lyrkas ¯\_(ツ)_/¯'s topic in Traders & Safe Zones
English only here. Please translate this and edit your topic or post it in the correct forums -
Right on brother. I have a old pc and I would take the frame lose just to pull off the 3k ksvk shot =D
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The one that auto cut trees isnt released if you read its original post correctly. For this oen you need to have your truck within 3ish meters distance of the tree and chop it yourself.
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You didnt play Arma2 then. Most servers had user scroll wheel setting that allowed up to 10k+ view distance for objects and terrain. Cheytac was thesecond best weapon after a as50
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a2 was all about 2,500meters as50/m107/ksvk/cheytac kills. gg lol
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I didnt copy the exile stuff at the top so i guess i missed your credit. My bad dude.
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Yes but jumping to conclusions and getting so angry after i posted one partially negative comment was uncalled for. If you review my post history i help out where i can and always thank the devs for their hard work. We are only human. And believe me, I take nothing on the internet personal lol.
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Excuse me? I havent complained about any part of the mod. I was just a bit annoyed when I couldnt find the actual setting for the difficulties that exil uses. After I posted that reply I actually found them and formatted them into something useable with default arma profile and Have everything working proper. 1pp low realistic loot and ofc custom script zombie spawners that work flawlessly with out having to use 5 different mods lol. Im good man and still loving exile =)
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Awesome thanks alot going to try now =D
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Id like to add 1-4. With that being said Which files would i not add in?
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This is kind of annoying as a server owner i need to be able to edit the defualt settings to make my server actual hardcore and not fake exile hardcore.
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@SaintZ I have no clue about your second question but if you just overwrite the file in the exile_server/code/ it will work just fine and not break anything =)
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/** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionId","_parameters","_treeNetId","_tree","_isTree","_treeModelNames","_treeHeight","_newDamage","_treePosition","_spawnRadius","_weaponHolders","_weaponHolder","_weaponHolderPosition"]; _sessionId = _this select 0; _parameters = _this select 1; _treeNetId = _parameters select 0; // Define Wood Drop Notify Text here _woodText = "Wood dropped in your Area!"; _woodVehicleText = "Wood was put inside your Vehicle!"; _woodVehicleFullText = "Wood dropped in your Area! Vehicle is Full!"; // Define Wood Drop Notify Text here _tree = objectFromNetId _treeNetId; if (!isNull _tree) then { _isTree = false; _treeModelNames = getArray(configFile >> "CfgInteractionModels" >> "WoodSource" >> "models"); { if !(((str _tree) find _x) isEqualTo -1)exitWith {_isTree = true}; } forEach _treeModelNames; if (_isTree) then { if (alive _tree) then { _treeHeight = _tree call ExileClient_util_model_getHeight; _treeHeight = _treeHeight max 1; _newDamage = ((damage _tree) + (1 / (floor _treeHeight) )) min 1; _tree setDamage _newDamage; if (_newDamage isEqualTo 1) then { _tree setDamage 999; }; _nearestTruck = (getPosATL _tree) nearEntities[["Vic Here", "Vic Here", "Vic Here"], 10]; _weaponHolder = objNull; if ((count _nearestTruck > 0)) then { _truck = _nearestTruck select 0; if (_truck canAdd "Exile_Item_WoodLog") then { _truck addMagazineCargoGlobal ["Exile_Item_WoodLog", 1]; [_sessionID, "notificationRequest", ["Success", [_woodVehicleText]]] call ExileServer_system_network_send_to; } else { _treePosition = getPosATL _tree; _treePosition set[2, 0]; _spawnRadius = 3; _weaponHolders = nearestObjects[_treePosition, ["GroundWeaponHolder"], _spawnRadius]; _weaponHolder = objNull; if (_weaponHolders isEqualTo []) then { _weaponHolderPosition = [_treePosition, _spawnRadius] call ExileClient_util_math_getRandomPositionInCircle; _weaponHolderPosition set [2, 0]; _weaponHolder = createVehicle ["GroundWeaponHolder", _weaponHolderPosition, [], 0, "CAN_COLLIDE"]; _weaponHolder setPosATL _weaponHolderPosition; } else { _weaponHolder = _weaponHolders select 0; }; _weaponHolder addMagazineCargoGlobal ["Exile_Item_WoodLog", 1]; [_sessionID, "notificationRequest", ["Success", [_woodVehicleFullText]]] call ExileServer_system_network_send_to; }; } else { _treePosition = getPosATL _tree; _treePosition set[2, 0]; _spawnRadius = 3; _weaponHolders = nearestObjects[_treePosition, ["GroundWeaponHolder"], _spawnRadius]; _weaponHolder = objNull; if (_weaponHolders isEqualTo []) then { _weaponHolderPosition = [_treePosition, _spawnRadius] call ExileClient_util_math_getRandomPositionInCircle; _weaponHolderPosition set [2, 0]; _weaponHolder = createVehicle ["GroundWeaponHolder", _weaponHolderPosition, [], 0, "CAN_COLLIDE"]; _weaponHolder setPosATL _weaponHolderPosition; } else { _weaponHolder = _weaponHolders select 0; }; _weaponHolder addMagazineCargoGlobal ["Exile_Item_WoodLog", 1]; [_sessionID, "notificationRequest", ["Success", [_woodText]]] call ExileServer_system_network_send_to; }; }; }; }; trueReplace your ExileServer_object_tree_network_chopTreeRequest.sqf in the exile_server/code/ with the above. Inside that file you will see "Vic Here". thats where you put your vehciles you want to work with the script.