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[Update] Comms Alpha v2.1 DMS Static Mission (Tanoa)
blacksheep25 replied to red_ned's topic in Events, Missions & AI
Tried this out last night, it's really good! -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
blacksheep25 replied to second_coming's topic in Add-ons
Can you give more info on this? I'm running CUP and i've got no issues what i've noticed.- 3161 replies
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- survivor ai
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Thank you @ole I'll have this looked into once my mate get's back from uni. This must have been overlooked when the server was moved. Personally I think the "CfgAdminToolkitCustomMod" has not been added correctly or at all.
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Yeah, I'm not saying it doesn't. I was stating that everything works apart from the Popcaps and Respect... And even in your post you just said it's gotta be manually added in. And i'm not finding anywhere that states where we enable or add in those buttons or lines. I'm using AdminToolkit 1.8 which is stated it's the latest. and the respect and popcaps were suppose to be added in 1.7. That's why I made my post about them not working. If i've missed something feel free to correct me. but I'm still to find how it's done.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
blacksheep25 replied to second_coming's topic in Add-ons
Would it be that difficult to add? Would be amazing to have raptors compatible with Exile Occupation.- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
blacksheep25 replied to second_coming's topic in Add-ons
Are we able to spawn roaming AI Raptors from the "Jurassic Arma - Raptor Pack" using this? Been trying to find out how with no luck. There's a server key provided with the pack now. So I'd think it wouldn't be too difficult to have them added with Exile Occupation. Even better would be having them spawn around certain objects such as the long grass area's around Tanoa.- 3161 replies
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Same, I got it working but I had to place the description stuff he said don't worry about to my description file in the mission pbo.
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This is working for me in 1.0.2. Can do everything except for not having a button to add Respect or Money as seen in the Vehicle menu picture on OP. Also how can we add some addon vehicles to the Vehicle spawn and addon gear to the Items section of the admin tools? @ole Thanks in advance,
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Yeah but that still means the clients connecting must have that mod enabled to see the custom textures, so having it in mod form still means it cannot be on the server side as anyone not running it won't see the custom textures.
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For future reference to anyone to stumbles on this thread as I just did on google, you must place the custom textures in the mission pbo. They cannot be on the server side.
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Working perfectly, Thank you
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[RELEASE] Random Starting Loadouts/Uniforms
blacksheep25 replied to BetterDeadThanZed's topic in Scripts
Yeah, I just tried the code again on an untouched 1.0.2 exile server and after adding it, it all worked correctly. He possibly has a mod conflict somewhere or it's not being installed correctly. -
Thanks for the info guys, I'll take a further look today at Jurassic arma. Only issue I have is im not sure how to actually add spawns or have them spawn around the map. Would be awesome if we can get them to spawn in and around the long grass and fields thats all over Tanoa.
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I'd like to bump this, Was defiently thinking with Tanoa adding Dinosaurs would be amazing! Anyone had any progress or have this running?
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This, such a good idea +1