[COI]Naaaath
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Everything posted by [COI]Naaaath
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Hello, I am trying to add starter pop tabs and i've been looking throughthe config files and can't seem to find anything related, can anyone help?
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Hello, I have setup the headless client for A3XAI, I start the server up and then start the HC once the server is loaded and I get the following. 17:16:49 Client connected: 127.0.0.1:2310 headlessclient uses modified data file 17:16:48 > Welcome to Arma 3 Exile Mod! 17:16:48 > You were kicked off the game. 17:16:50 > Player headlessclient connecting 17:16:50 > headlessclient uses modified data file 17:16:50 > Welcome to Arma 3 Exile Mod! Arma 3 Server has @A3XAI loaded as the server mods, It was working without HC enabled. I have done a fresh install of Arma 3 for the headless client and installed the latest Exile Mod, @A3XAI_HC is also in the Headless client directory. Step 1) Launch the server (Wait for it to unlock) Step 2) Launch HC Start.bat and... then I get kicked with the above message. Startup params: start "Exile" /wait /realtime /affinity F "arma3serverHC.exe" -client -mod=@Exile;@A3XAI_HC -port=2310 -profiles=HC -bepath=C:\Arma\HeadlessClient\battleye -name=HC RPT Log: 17:08:09 Starting mission: 17:08:09 Mission file: ExileIntro 17:08:09 Mission world: VR 17:08:09 Mission directory: exile_client\missions\ExileIntro.VR\ 17:08:09 Attempt to override final function - bis_functions_list 17:08:09 Attempt to override final function - bis_functions_listpreinit 17:08:09 Attempt to override final function - bis_functions_listpostinit 17:08:09 Attempt to override final function - bis_functions_listrecompile 17:08:10 Attempt to override final function - bis_fnc_missiontaskslocal 17:08:10 Attempt to override final function - bis_fnc_missionconversationslocal 17:08:10 Attempt to override final function - bis_fnc_missionflow 17:08:10 "A3XAI blocked execution of A3XAI\init\client\fn_preInit.sqf." 17:08:10 "A3XAI blocked execution of A3XAI\init\server\fn_preInit.sqf." 17:08:10 Error: Bone world root doesn't exist in skeleton OFP2_ManSkeleton 17:08:10 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 17:08:14 "Exile Client - Playing intro..." 17:08:14 "[A3XAI] Initializing A3XAI HC build 0.2.0c using base path A3XAI." 17:08:14 "[A3XAI] Waiting for HC player object setup to be completed." 17:08:14 "A3XAI blocked execution of A3XAI\init\client\fn_postInit.sqf." 17:08:14 "A3XAI blocked execution of A3XAI\init\server\fn_postInit.sqf."
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Hello, We are currently playing around in the server to fix some bugs, I am just wondering if it is possible to force a DB update? We need to restart the server but we have built a large base and when viewing the DB it hasn't stored all the new items. Is there a command to force the DB to update and then we can restart the server? Thanks
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Hello! I've come here to share my method of closing and restarting my server, For some odd reason I was having issues with .bat scripts and I remembered PowerShell is also an option and i've had no issues with it since. Powershell script -> Save as Restarter.ps1 - Change the ArguementList accordingly and the process affinity. Affinity Explanation Task Scheduler ---------- First setup your Task Scheduler to the correct time and then go to the Actions tab and select "New" Program/script Add arguments Start in
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Hello, We currently run on at Xeon 3.4GHz 8 Core , 32GB server and want to upgrade for more cores. 15 players and we get 20-25% CPU. We have £60-£70 to spend a month and it will be long term.
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Hello, I have been trying 100's of RCON Tool and all of them fail to connect, i've tried every single different password i've put in configs and still nothing. They all say failed to connect and invalid password.
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Hello, A few players are saying they are selling their vehicle and not receiving the pop tabs, is this a known bug or is it related to the code I am running on my server? All server code is default just edited mission file.
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Hello, Is it possible to change the capacity of the MAS Vehicle's? Currently all of them are set to 10,000. I have tried a mod I found on Armaholic which created CfgVehicles but it didn't seem to work well. I was just wondering if there is a way to do it without mods. Thank you!
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Hello, I thought I would share an SQL Backup .bat file, make sure you run this with Task Scheduler and change the directories to your preferences.
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Yeah, Restored with MySQL Workbench and it worked fine.
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Hello, I am just wondering if anyone has a schedule already pre-configured for a 3 hour restart, I don't mind making my own but it will save me a little time because i'm not that familiar with BEC yet. If anyone has one I will be forever greatful!
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Do you want to know how stupid I feel right now?! All this time it was because Scheduler was commented out on the config >.<
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Hello, I've updated infiSTAR to the latest version and I can't Left Click + Map Click to teleport anymore. We also have an issue with the map now showing the vehicles using the 'Show mapicons' feature. Any ideas guys?
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Scripts.txt Selectplayer.txt Setvariable Let me know how you get on I'm pretty sure your select player is set to 0 so you will get warnings and no kick and I think !=Exile_Unit_Player is already there so just ignore that one if that's the case.
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I'll give that a go, The config directories are set correctly. I will let you know, thank you!
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SOLUTION FOUND: Enter the email address only and press "download", update.infiSTAR.de will email you your key. Unless you are blacklisted or no customer.. then you obviously won't get a key. Hello, I've contacted infiSTAR multiple times... email and on here. I respect that he's busy but if you're going to sell something you expect them to respond after a week or so... I was never sent a secret key so i'm still using a really old build on my server and I can't download the updated version because he has stopped email updates.
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anyone?
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@infiSTAR , I've sorted it. The first time I tried to click download it was asking for a secret key but this time it emailed me the key and then I could download
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The only issue with A3XAI is if the base is elevated the AI will spawn in the ground they only seem to work at terrain level, I think SARGE AI has fixed this.
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I thought of such... I hit 40% overall with other things and I don't like it
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Still didn't work, I will look into it when I have more time. Thanks for your help anyway
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Ok nice one! I will check it out later on, if that doesn't work then it must be another deeper issue with BEC.
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Put this on line 53 !="ntAmount + 1; this setvariable ['_logic',_logic]; this addEventHandler ['Killed', {_amountdead = ((_this select 0) getvariable [" Can you send me the full error you are getting from the script.log.
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That is not an issue though, the issue is BEC doing absolutely nothing that is put in the scheduler. That error message is ignored by BEC. I purposely created that error because i removed the character list.
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I think the proper way to do it would be spawn them in on server restart at the XYZ co-ordinates of the location.