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1 NeutralAbout fabianoza
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>>>>>>>>>>>>>>>>>>Hello, I have a doubt, when I put in the code init.sqf alone, it works perfectly.<<<<<<<<<<<<<<// bAdmin Exile by Biabock #define DEBUG false [DEBUG] call compile preprocessFileLineNumbers "badmin\globalCompile.sqf"; if (!isDedicated) then { if (hasInterface) then // Normal player { execVM "badmin\client\init.sqf"; } }; if (isServer) then { diag_log "bAdmin - Initializing"; [] execVM "badmin\server\init.sqf"; }; OPEN_bADMIN_FNC = { switch (_this) do { //Key U case 22: { nul = [] execVM "badmin\client\systems\adminPanel\checkAdmin.sqf"; }; }; }; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call OPEN_bADMIN_FNC;false;"]; >>>>>>>>>>>>>>>>>>>>>>>>>But when I put these other codes it not working. It works only new codes.<<<<<<<<<<<<<<<< //init.sqf [] execVM "PlayerMarker.sqf"; [] execVM "ZOM\init.sqf"; if (isServer) then { [] execVM "addons\Scripts\time.sqf"; // Time }; while { true } do { sleep 10; if (alive player) then { [] execVM "ZOM\configurations.sqf"; }; sleep 600; }; // bAdmin Exile by Biabock #define DEBUG false [DEBUG] call compile preprocessFileLineNumbers "badmin\globalCompile.sqf"; if (!isDedicated) then { if (hasInterface) then // Normal player { execVM "badmin\client\init.sqf"; } }; if (isServer) then { diag_log "bAdmin - Initializing"; [] execVM "badmin\server\init.sqf"; }; OPEN_bADMIN_FNC = { switch (_this) do { //Key U case 22: { nul = [] execVM "badmin\client\systems\adminPanel\checkAdmin.sqf"; }; }; }; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call OPEN_bADMIN_FNC;false;"]; >>>>>>>>>>>>>>>>>>>>>Could you guide me on how to make the two codes work or am I doing wrong?<<<<<<<<<<<<<<<<<<<<
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tanks
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Where do I find? ExileServer_system_process_preInit.sqf
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server EXILE EPIC is on USA ( need mod HLC ) USA location facebook.com/exileepic
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Not purchased vehicles disappear after restart,
fabianoza replied to fabianoza's question in Serverside
FIxing???? -
Not purchased vehicles disappear after restart,
fabianoza replied to fabianoza's question in Serverside
But if before a restart car player is with items he will lose everything ?! -
server no save the vehicles position! only purchased vehicles saved in database. The server only save the new vehicle position of cars you did buy (with a pincode). Spawned in cars will disappear after a restart.
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I have a doubt? I created the mission, I configured config, everything ok, but when I estarto the server it is not the mission (mission read from bank), someone could tell me What do I have to do? I have to copy the map to the C: \ Arma \ Server \ addons ?
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YES TANKS , open dor firewall
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Server is not listing on steam, and when I try to access remote placing your ip, also not find it. But locally I can not access it over the lan