OviDiuSSwe
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Ok so how does you add this trigger list to your mission ? Just add a init.sqf line to call for the file with the triggers or merging it to a mission ?
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OviDiuSSwe started following [EU] Vikinggamerscommunity.com
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Well Vikinggmaerscommunity "VGC" is a gamer Community that hosts game servers for the community by the community. We are a democratic community that play video games in all of its forms shapes and situations. We gather players to play with each other, To build groups, Connections and most of all play to have fun with each other. We also host servers. primarily rented servers that is funded by the gamer them self's true donations. We just provide the server and makes certain that the server runs smoothly and professionally. When we see that there is a need for a server. And if we have players that are donating to a server then we are keeping servers up. When funding and interest disappear for the server, then that hosted server will go offline. And when that occurs then we save the server files and close down the hosted server. And wait for next time. And well that is what we do. Game and Host servers. By mebmers for members. so if this sounds interesting join to day. True donations VGC will host servers for all the donations we collect. And the servers we host are chosen by our members true a democratic vote. No money is collected by any member. All funds are put in to hosted servers that we play or use for community activity's. Think its interesting and want to know more ? Then check out the website.
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Thx bro. I could need a little help in this if you can manage to do it ? I am looking for unconscious and fade out black. With Heal from other player. And timer until dead. I guess the hardest part is the make player activate heal on the player. Tell me what you think and if you can do it ? Other than that. The script worked fine and looked real cool when you got damaged.
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Sounds good. Thx I really appreciate it.
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Ok i added the script in and it did nothing So i created the ExileClient_object_player_event_onHandleDamage.sqf in overwrite folder filled in the script. I added in ExileClient_object_player_event_onHandleDamage = "overwrites\client\ExileClient_object_player_event_onHandleDamage.sqf"; In config.cpp that is in my Mission.pbo and so is the Overwrite folder. Just so there is no confusion. I uploaded the mission started the server. And tested it out on my unknowing friend. And nothing new happened than the regular timer after you get shot. And then you respawn like always. Did i do some thing wrong ? I did also look in to the script and noticed that its looking for private["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile"]; should that not be lige Exile_ghost_player some thing ? So it recoginzes the players ? could be wrong. Forgot to add in that i changed the overwrites\client\ExileClient_object_player_event_onHandleDamage.sqf to overwrites\ExileClient_object_player_event_onHandleDamage.sqf Due to that it was no client map in there. So
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I looked on your script and well. Did you just execVM to that file from init.sqf and it was all working ?
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Yeah i know about arma 3 respawn delay line. I just wanted to be 100% that i did not find it or similar. But then i know. I will remove that line and implement my own respawn script.
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That part i know. Dont know if others do but. I have a similar question but just not about that line. Does any one know where this line is taking its data from ? Where is the File that it works with ? I really want to have a look in this file to see if i can make some sense out of it. And maybe get a revive going out of it. I know there is posts about revive scripts. but thats not what i am asking for. I am asking where this script is in the already scripted mod. So i can ether remove it or edit it for my own liking.
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I never got an answer to my question here on the forums. But we solved it now. The host did not install the correct version of extDB2 framework or similar. And after at manual install it was solved. So the Servers did talk to the SQL server but with the wrong sett of code. That was the problem.
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Ok due to that i am in the same situation you where in. We have a host and we have 2 servers. 1 arma3, 1 SQL. And we have all the settings done for external SQL in Arma3 and uploaded the structure for the SQL. But when we connect to the server we get "Loading server version" like you did. I suspected that the server was not communicating correctly with the SQL from the start but we where not 100% on it so we reinstalled arma3 server to start from beginning just to be 100% that we did not delete any important files or did edit some thing wrong in the files. So my question is what exactly did you do ? Your talking about a base file so i believe your talking about a file in SQL.
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What was the problem at GTX ? What did they do to fix it ?