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7 NeutralAbout behawolf
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Not overly, just playing I can get between 20-50k poptabs a day, depends on a few factors. Mainly dealing with how many missions I do a day, and if I want to actually go get them or if I want to build my base. Plus, when doing missions, I pick up any vehicles (now that I have a chopper) and fly them to the mission, fill them with the stuff I'm selling, and taking them to the scrap yard. I aim for fuel trucks mainly, as they sell for 2250 each, finding 10 or so a day with a chopper, well that's an alright payday for me.
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While I feel that base raiding is quite fun, (did it myself for a while) In exile there is really no point, you can get the same gear everyone has, no matter what, especially if your going to spend 4000-6000+ pop tabs on explosives, you can buy a carry all, highest armor rating armor, your favorite clothing, and a Linx with a scope, a half dozen mags to boot, raiding bases now that I've found all this out, well seems dull, I feel exile would be a great PVE mod, and it works well as a PVP mod too, leaving those who just spawned helpless to those who are raiding the town they happen to spawn in (happens more than you think...) But for someone who is in the end-game (finished building their base, got what they want, etc. there is nothing for them. As a Mod there are a lot of loopholes in this mod where people on various servers are trying things to fix that. Adding raptors, custom vehicles, AI missions, Zombies, etc. But the base of the mod is not for someone who has been on a sever long enough to be completely set up and based up, I have made millions of poptabs, built three bases, bought three heli's, and dozens of vehicles in two weeks, I give out money to people who ask nicely, and are new to the server, I offer to help them. So for those who base raid: Quit being lasy just go buy what you want On a more serious note though: I feel there needs to be more for the late game, something at least for those who have a base, maybe adding something like AI attacks from other "mobsters" trying to get you to switch to their protection racket, and the larger the base the larger the AI's attacking force? Not sure, but early-mid game is quite fun, late game (where most base raiders are) have nothing to do (hinst base raiding) At least that is my personal opinon.
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When building on sloped terrain quite often the snap points are several feet below the marker and the piece you are trying to attach to, It has happened on both walls and floors in several sections of my base when using the placement mode that allows you to attach other parts to another part. (forgot what its called.) Nothing really game breaking, just annoying.
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I actually suggested this to the server owner that runs the server i play on, he was confused about it, but I think this would be a great thing, since you can only build a small box to store things, or buy a super expensive safe that holds a fair bit, but not for someone who is collecting stuff to upgrade a base. I think (based on how much the safe holds) 4000, for the small, 6000-8000 for the med 10,000-16,000 for the large. (personal opinion)
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I love the fact that people had though of a lot of things that I do, gives you that "collective" feeling. Alright to the point now: There are several things that I would like for the mod dev's to add, such as cinder block walls, with you building half walls, then having the option to make it a full wall or to upgrade the half wal, much like the current system. Along with that, being able to make sheet metal walls, actual roofing pieces (A 45 degree slope with some 2x4 [planks] forming a L where you can match two pieces up(have to say this now before I go on, Arma 2 Epoch was a builder's dream, least is was for me) . Barb wire, sandbags, MG nests (for the exile MG's) camo netting, and if they are in arma 3 H barriers. A lot of my building expertise in arma comes from Arma 2/3 Epoch, I feel that a lot of what they had was good for building a "walled outpost" but now we can build a base, just not with very efficient walls (Granted one upgrade makes them Semi- bullet proof) which is why I think there should be more building parts added, leaving only wood structures, with some corrugated metal, well, leaves a lot to be desired, The base sizes are great, and I feel that the mod devs would be able to expand on it by (maybe?) adding a second 'boundary' where you could build a fence (similar to the chicken wire fences of Doom in Arma, barb wire, or wooden fences, thous would be 10m further out then your current base's boundary? Or maybe its 10m from your max boundary only?
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I both agree and disagree with the OP, I would like to see it in game, but with the current limitations on boxes, safes, etc, I dont think it should be added yet. Besides when walls are destructible, well, use explosives, just beware, that storage boxes are fragile, so if you do blow up a base wall you might be blowing up everything you want. The unlocking success rate for something like this would have to be extremely low if it were to be implemented, and it could only be found in military loot tables on a base of 1-5% chance of spawning, with a 1-15% success rate, otherwise it could be abused, as it currently stands I struggle with finding enough storage, because without hundreds of storage boxes, well I cant fit the materials I would need for an 8 person base without using 4-6 offroads as my storage. I also think that lock picks or what ever system (if they put any in), should have a much lower success rate if the door in question is upgraded. On another note, I would like to see a lock system that would be much simpler, Ex: a piece of timber across gates, materials needed to craft 4x boards, 2x junk metal. (personal opinion only) But for 5k poptabs you shouldnt have to worry about raiders using a 5 poptab tool ten times or less and get into your base, otherwise I'd just replace my gates with walls when I leave my base, and use double walls for when explosives become a way to get into a base. Overall: Yes they should be implemented, but they should not be able to be bought in the store, and have a very low chance of spawning, and/or only maybe three or four spots where they spawn at all on the map, meaning you want them, you have to fight for them. Along side this, I feel that the success rate should be low as well, otherwise, well maybe they shouldn't be added at all.