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34 GoodAbout DarkSideSixOff
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It's here. The mod's been released on the Steam Workshop!
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After using various performance builds, and also trying out Memory Allocation settings, i loads in the server fine, however, instead of Battleye kicking me for not responding, instead, 10-20 seconds into playing, Steam Ticket Kick's become 100% apparent.. In other words, 80/80 times of loading into a server successfully, i will be kicked 100% of the time due to Steam Ticket check. I cannot comprehend what on earth is the reason for this kinda of behavior. I even reached out to Bohemia, with not a single hint of a response.
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Ok, give me the money to buy a top notch PC then, otherwise, you really shouldn't tell people what to do when they're giving feedback on a change made for players loading into servers... But i guess you're entitled to your opinion. The point is, it just needs to be looked as, as it's worse than how it was originally, otherwise i wouldn't have wasted the time to post and check back here about it what so ever.
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It's not about start up. It's joining a server that kills. I've been kicked legitimately 60 times today before actually getting in. Also posted on BI forums to get a response to see if it's something on their part, due to Battleye, but it's impossible to get a reply out of them. But it doesn't happen when i'm able to select player slots and join in manually like in Normal Arma. It's just this mod's way of joining servers that i found simply doesn't work for me. Not sure why they changed the loading system anyways, but now it's only made one other thing that's an issue to some people when it worked fine without it.
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As title suggests, the new version of loading into the server automatically is horrible. Why? Me and a load of other people have grown sick of being kicked by Battleye for "client Not Responding". That's not that bad part. what's bad is that once that error pops up, it freezes the game forcing you the Alt+F4 and re-launch the game which wastes an extraordinary amount of time. This new method of loading into the server is more of a nuisance than it is a benefit. Please look into this.
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MXM 6.5mm Khaki labeled incorrect as assault rifle
DarkSideSixOff replied to Emton's topic in Constructive Criticism
technically a DMR. -
Base Props / Homely Items / aesthetics / Interior Design
DarkSideSixOff replied to Caatalyst's topic in Feature Wishes
To be honest, most the static items you mention are already available in game, but to have them added into the building table, would only take scripts. Then most people might not even use them because they're busy out killing things or farming. Though, i think the ability to farm (growing plants and food) would be something more interesting given Tanoa's so green with a massive amount of new plants that are half grown and full grown, maybe plant it, takes a few restarts to grow to full and then get food from it. -
Duda is actually still developing it. That's his latest video, and he said the mod is about reaching that point. So we could probably expect to hear about a release sooner or later.
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something like this?
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He also mentioned that, it doesn't have to be specific buildings, it works with any object that's 4-5 meters high, meaning it can be used from bases, buildings with no roof access, and even those high up cliffs on Tanoa.
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Same person who made the Advanced Tow mod that's used in pretty much every single Exile server, compatible with rope. So i imagine when it's finished, it can easily be added in with the rest of things and this means that if you have rope in your inventory, it should be fairly easy to get down from difficult area's and save you the time of going all the way around. Particularly by the ancient temples in the Tanoa Jungle. Or if you have a high base on a building, you can repel down.
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Arma would shit itself you say?
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I actually already posted about this awhile ago, and proved it could actually be done. There were various videos of it, but i don't think that's on the team's priority list ATM. Though it would be cool to have like the Vehicle towing that we can do with the ropes. Would be nice for the ropes to be able to do a little something else.
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" We plan to place two or three concrete mixers next to construction sites on the map " Welp, looks like there's no point going to AI missions now when you can just go camp the mixers. This'll be fun. >=D
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[SOLVED] LOSING MY MIND - CLAN FEATURE
DarkSideSixOff replied to DarkSideSixOff's topic in General Discussion
Completely understood, i usually don't. But since i had came here to convey the voices of multiple people, i just threw it all into one frustrated clump. It's what ever. I got a decent answer from a Dev that brings to light a bit more than i was expecting.- 18 replies
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- plez
- #addclannow
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