-
Content count
33 -
Donations
0.00 EUR -
Joined
-
Last visited
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by xVIRUS81x
-
Hi I have got my server running but when my friends join they can play but if they die and re spawn they are spawned on a small island invisible also if the dis connect and re join there data is not saved does any one know how to fix this ?
-
Hi please can some one help I have a server with various addons in the @ExileServer/addons folder listed below: a3_dms; a3xai; a3xai_config; acd_sz; custom_server; exile_server; exile_server_config; Exile_VEMF_Reloaded; exilez; Ryanzombies; Every thing works well together apart from two annoying things ai keep shooting and coming into safe zones although they cant kill me its annoying and also demons and zombies do the same thing but they can kill you in the safe zone. Is there a way to stop this help will be appreciated I will donate more thanks.
-
hi, not if you had certain item list to everyone's xm8 like altis life does if its possible with exile
-
hello please help I have a server with various addons in the @ExileServer/addons folder listed below: a3_dms; a3xai; a3xai_config; acd_sz; custom_server; exile_server; exile_server_config; Exile_VEMF_Reloaded; exilez; Ryanzombies; Every thing works well together apart from two annoying things ai keep shooting and coming into safe zones although they cant kill you its annoying and also demons and zombies do the same thing but they can kill you in the safe zone.
-
I am getting ai coming into the safezone as well but they cant kill players is it the same exile.pbo causing it as well ?
-
I soon came to realise that lights only work when darkness reaches a certain visabilaty.
-
Hello, I have noticed something weird either it is because of the 09.9.35 update or its my files. When I double click on my flashlight attachment on a weapon it brings up the picture and details for the scope and when I do the same on the scope it will bring up the picture details for the flashlight. I found this because headlights and attachments were not working so I was trying to figure out why. Heli lights may still work and vehicle reverse light still works.
-
Hi please can some one help I have a server with various addons in the @ExileServer/addons folder listed below: a3_dms; a3xai; a3xai_config; acd_sz; custom_server; exile_server; exile_server_config; Exile_VEMF_Reloaded; exilez; Ryanzombies; Every thing works well together apart from two annoying things ai keep shooting and coming into safe zones although they cant kill me its annoying and also demons and zombies do the same thing but they can kill you in the safe zone. Is there a way to stop this help will be appreciated I will donate more thanks.
-
Hello does any1 know how to properly get the loot to spawn around heli and vehicle crashes for the helicrash mod? Also is it possible to create some to flyby and then crash as well ?
-
Sorted just create a new profile. lol
-
Hi, does anyone know how to get an item back I had the G_Bandanna_beast fitted onto my profile went onto a server got it robbed off me lol now when I go to edit my character to put it back on I never spawn with it not even in single player.
-
Hello, I have noticed something weird either it is because of the 09.9.35 update or its my files. When I double click on my flashlight attachment on a weapon it brings up the picture and details for the scope and when I do the same on the scope it will bring up the picture details for the flashlight. I found this because headlights and attachments were not working so I was trying to figure out why. Heli lights may still work and vehicle reverse light still works.
-
hi, does any one else who has a server have an issue were headlights of veichles don't turn on even when veichles is not even damaged and my flashlight is the same?
-
hi I saw your pic n noticed that you had some message on the top indicating you had missions within exile mod how do I activate them on my server and pls explain my question before this much appreciated you've been extremely helpfull I've added u on steam to play this together as my friends are always working and have no time to join lol
-
Yes finally it is working https://youtu.be/W5SyOgo_sXI I have found it to be random and specific is this normal?, and if I change the ZKilled.sqf I could add like 0.1 pop tab for a headshot kills ? I think it made a difference on how I inserted the code into the zombie.sqf file. Thanks for the help every 1 ;-)
-
if u have any file upload facility I have Skype,dropbox etc send us your ZKilled.sqf and zombie.sqf and I will replace it with mine and see if it works. my Skype is; ivica.doran
-
Exile should put rep in for killing zombies and have a harder ranking system so its not too easy to get rep and coins. if you want to play without should be able to switch it off and call it hardcore for people who are making servers only obvs.
-
I put the ZKilled.sqf inside the addons folder which I had to create because there wasn't one inside of Exile.altis.pbo
-
Hello I have tried it and I cant get it to work I followed your guide I am using TADST v2.6 my server parameters are: -autoInit -serverMod=@ryanzombies the code I put into zombie.sqf is exactly as below: _zombie addEventHandler ["Killed",{ [(_this select 0), (_this select 1)] execVM "addons\ZKilled.sqf" ;}]; or should it be like this : _zombie addEventHandler ["Killed",{ [(_this select 0), (_this select 1)] execVM "addons\ZKilled.sqf";}]; I have ryanzombies in my addons folder inside of the @ExileServer folder its no where else except for the client side. you must have it setup differently to me somewhere. with the ZKilled.sqf I used notepad++ when I went to save as an .sqf there wasn't an option to save it as one so I added .sqf on the file name. I copied it exactly like below: /* //////////////////////////////////////////////////// ZKilled.sqf - WIP WIP Credits to eraser1 and IT07 for their respective onKilled.sqf's (DMS & VEMF) //////////////////////////////////////////////////// */ private ["_unit","_killer","_playerObj","_veh","_respect","_repGain","_killMsg","_dist","_bonus","_roadKilled"/*,"_message"*/]; _unit = _this select 0; _killer = _this select 1; _playerObj = objNull; _roadKilled = false; if (isPlayer _killer) then { _veh = vehicle _killer; _playerObj = _killer; // Fix for players killing AI from mounted vehicle guns if (!(_killer isKindOf "Exile_Unit_Player") && {!isNull (gunner _killer)}) then { _playerObj = gunner _killer; }; if (!(_veh isEqualTo _killer) && {(driver _veh) isEqualTo _killer}) then { _playerObj = driver _veh; _roadKilled = true; }; }; if ((!isNull _playerObj) && {((getPlayerUID _playerObj) != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then { _repGain = 10; if (_roadKilled) then { //_killMsg = ["ROADKILL?! -20 REP! DONT BE A PUSSY!","ROADKILL!? -20 REP FOR BEING LAME!","ERMAHGERD ROADKILL! -20 REP!"] call BIS_fnc_selectRandom; _repGain = -20; _bonus = 0; }; _respect = _playerObj getVariable ["ExileScore", 0]; //_message = [[]]; _killMsg = ["ZOMBIE WACKED","ZOMBIE CLIPPED","ZOMBIE DISABLED","ZOMBIE DISQUALIFIED","ZOMBIE WIPED","ZOMBIE WIPED","ZOMBIE ERASED","ZOMBIE LYNCHED","ZOMBIE WRECKED","ZOMBIE NEUTRALIZED","ZOMBIE SNUFFED","ZOMBIE WASTED","ZOMBIE ZAPPED"] call BIS_fnc_selectRandom; _killMsgPssy = ["ROADKILL?! -20 REP! DONT BE A PUSSY!","ROADKILL!? -20 REP FOR BEING LAME!","ERMAHGERD ROADKILL! -20 REP!"] call BIS_fnc_selectRandom; //(_message select 0) pushBack [_killMsg, _repGain + _bonus]; _dist = _unit distance _playerObj; /*switch true do { case (_roadKilled): { (_message select 0) pushBack ["ROADKILL?! -20 REP! DONT BE A PUSSY!",-20 + 0] // OR vvvv _killMsg = ["ROADKILL?! -20 REP! DONT BE A PUSSY!","ROADKILL!? -20 REP FOR BEING LAME!","ERMAHGERD ROADKEEL! -20 REP!"] call BIS_fnc_selectRandom; _repGain = -21; _bonus = 0; }; };*/ _bonus = round (_dist / 4); // Set client's respect _respect = _respect + _repGain + _bonus; _playerObj setVariable ["ExileScore", _respect]; // Send frag message if (_roadKilled) then { [_playerObj, "showFragRequest", [[[_killMsgPssy, _repGain + _bonus]]]] call ExileServer_system_network_send_to; } else { [_playerObj, "showFragRequest", [[[_killMsg, _repGain + _bonus]]]] call ExileServer_system_network_send_to; }; ExileClientPlayerScore = _respect; (owner _playerObj) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; // Update client database entry format["setAccountMoneyAndRespect:%1:%2:%3", _playerObj getVariable ["ExileMoney", 0], _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; };
-
Yeah I did exactly that doesn't work for me unfortunately do you think it makes a difference how ryanzombies.pdo and folder is spelt ie capitol R or lower case etc. or even the mods you have activated can you show me it working upload to youtube ? or upload files to try out ? thanks.
-
I have tried both ways doesn't do anything for me atm been trying for two days lol
-
Hi, sorry to be a pain where is this mission file normally located is it in Exile.Altis or @ryanzombies ?
-
hello, READTHESCROLL I have tried but I still get no message or anything when I kill a zombie I think I've followed it correctly I unpacked ryanzombies.pbo and pasted Zkilled.sqf here : C:\Servers\Arma 3\@ryanzombies\Addons and I added : if !(isnil "Ryanzombiesinvincible") then {_zombie allowdammage false} if !(isnil "ryanzombiesdeletion") then {[_zombie] exec "\ryanzombies\delzombies.sqf"} _zombie addEventHandler ["Killed",{ [(_this select 0), (_this select 1)] exec "ryanzombies\ZKilled.sqf" ;}]; in each zombie.sqf zombieboss.sqf zombiespider.sqf then repacked pbo in my Exile.Altis.pbo there wasn't addons folder so I created one to add the Zkilled.sqf and repacked.
-
Changing Zombies attributes and adding rep and coins for kills
xVIRUS81x posted a question in Serverside
Hi I have a Exile zombie server I used Captainjack 's script to spawn the zombies and it works but I would like to change Zombies attributes and adding rep and coins for killing them does any one know how to add it to the files. I am not using the Arma 3 mission editor I am using XAMPP and TADST to run the server. -
hi SaintZ please explain further, do you mean have a type of kill for example headshot etc this would be cool but it doesn't work when I change it in the mission script unless there are other places it needs to be implemented into.