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Everything posted by BaroN
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Welcome to GoG's World's first server in the Exile series. You only need Arma 3 and @Exile , @ryanzombies & @SM_Zombz mods to join this server. @JSRS 5 is optional. We are a well established community and have been established for over 4 years. Our Arma 2 DayZ Epoch Chernarus server was once in the coveted position of first place in the GameTracker Global rankings. We have friendly active admins playing but, they are not there to be abused with TP requests and spawn vehicle requests where players have messed up or died. They are there to monitor potential hackers and recover problems from server glitches. Our admins won't troll you or interfere with your game unless you have requested help. They won't help you unless you are subject to a genuine glitch so as not to give you an unfair advantage over other players. Our only rules; No Hacking, Cheating, Racism or Personal Comments! You will get kicked/banned for abusing these rules. The server currently runs BattlEye & infiSTAR anti-hacks. FEATURES: JSRS 5 (Sound Mod) Blastcore (SFX Mod) CUP Vehicles, Weapons & Units (Mod) Niarms Complete (Weapons Mod) Tryk (Uniforms Mod) Zombies (Ryanzombies Mod) RWG (Mozzie Mod) 10,000 Pop Tabs for Fresh Spawns (In Locker) Wages - 100 Pop Tabs every 5 Mins (Not in Territory or, Safezone) Virtual Garage - Must be within Territory (XM8 More) Virtual Garage Hacking (min. 15 Players online and requires Laptop) Lone Wolf VG (not in family, not on a base, available at Vehicle Trader) Safe Hacking (min. 15 Players online and requires Laptop) Black Market Traders - NOT SAFEZONES (Armed Vehicles and High-end Gear) MarXet - Player to Player market Bounty Most Wanted - Put contracts out on other players (Office Trader) Suicide Vest - Buy from Black Market and double click radio Vector Building (tilt base parts in all directions) Eject, Halo and Basejump (Magic Parachute on Scrollwheel) Halo or Ground Spawn option on Respawn Paint (Custom paint for buildings and vehicles) DMS (Defent's Mission System) ZCP (Zupa Capture Points) R3F Logistics (Lift, Tow and Load in Vehicles) Sell Mission Crates at Wastedump Traders Claim Spawn Vehicles (Need Codelock) Repair and Rearm (Fuel Stations) Safezone Anti-Theft (First person in driver seat after entering zone) Change View Distance (XM8 More) Status Bar Deploy Bike (XM8 More) Deploy Boat (XM8 More) Remote CCTV Camera (XM8 More) Vehicle Health Point Bars (XM8 More) Private Chat (XM8 More) Mute Side Chat (XM8 More) Crafting Guide (XM8 INFO Apps) Server Info (XM8 INFO Apps) Enigma Revive (Need Defibrillator) Chop Wood Directly to Vehicles (Within 50m) High Cars Spawn Rate High Loot Spawn Rate 2.5 Hour Day and 30 Mins Night vote day or vote night (just type either in chat) Added Armed Helis (Ghosthawk, Hellcat, Pawnee and Orca) Added Armed Car and Boat (Hunter HMG and Speedboat Minigun) Maintenance: Protection = 10 days until wiped if not paid (bases, safes, containers etc..) Vehicles = 3 days until unlocked if not used Vehicles = 5 days until wiped if not used Stolen Flag = 2 days until all lockable items in base set to 0000 Stolen Flag = 3 days until base wiped Abandoned Safe = 10 days (2 days if flag stolen) Safes and containers outside of territories = 10 Days The server has excellent performance, high FPS and runs on an Enterprise spec dedicated box, has no errors running in the background and is backed up regularly. So, please come and join us! You can find more information about us and our servers at the web, Discord and TeamSpeak addresses above
- 11 comments
- 1 review
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- high loot
- xtra vehicles
- (and 24 more)
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ADDED: Measures to prevent UAV's being controlled from safezones to prevent an ESP exploit ADDED: CUP M110 Sniper Rifle - 1,000 Poptabs - Lvl 4 Respect - Available at exile trader ADDED: CUP M110 NV Scope - 1,000 Poptabs - Lvl 6 Respect - Available at black market trader ADDED: CUP 20Rnd 762x51 Ball M110 - 70 Poptabs - Lvl 4 Respect - Available at exile trader ADDED: CUP M110 Silencer - 150 Poptabs - Lvl 4 Respect - Available at exile trader ADDED: Small Safe for 10k PT's - It's more of a cash safe as it doesn't hold much gear ADDED: SM Trader Plus - New screens and views for the traders with a search window ADDED: New safezone anti-theft system ADDED: Strider HMG to Black Market Traders & Missions (130K Pt's, can tow, can be towed, can be lifted, can load 40, can be loaded 120, ammo 1k PT's per mag) ADDED: Ural AA Truck to Black Market Traders (80K Pt's, can tow, can be towed, can be lifted, can load 80, ammo 1k PT's per mag) ADDED: Niarms SG550 Rifles, Optics & Ammo to traders, missions, loot ADDED: Code to prevent building near certain building types (mostly military) ADDED: Niarms HK416 BAB ADDED: Various community requested CUP Weapons, attachments & ammo ADDED: Players can now abandon their flag and get a level 1 flag back. Stolen flags are just removed but that then allows a player to build elsewhere ADDED: New mission Cargo Tower ADDED: New mission Warhead ADDED: Various CUP units (Uniforms, Vests & Headgear) to traders, loot and mission systems (thanks @Abdullah) ADDED: Various CUP Pistols, Assault Rifles, Sniper Rifles, Optics & Attachments to traders, loot and mission systems (thanks @cloudskipper & @Abdullah) ADDED: 4 new digital camo textures to Paint (thanks @cloudskipper) ADDED: Static Mission Underwater Stash on Tanoa ADDED: 1500m Non-construction zone around new static mission on Tanoa ADDED: Non-construction zone for Harcourt Bridge ADDED: Warning to abandon territory advising all surrounding base parts will be deleted ADDED: Flag hacking to raid VG ADDED: Code to block floor peeking ADDED: Non Construction zone to Yanukka Bay Bridge ADDED: All different textures (approx. 1,200) for CUP vehicles where available (Vehicles Customs Trader and Paint Textures menu) ADDED: RWG Mozzie Mod - 5k at traders, no respect required, also added to vehicle spawn ADDED: New mission - Armed Heli Steal ADDED: 40mm GMG back to the speedboat minigun - also available for rearm at service points ADDED: P90s, their ammo and suppressor to traders and missions ADDED: M416s, their ammo and suppressors to traders and missions ADDED: 2 new CUP Assault rifle scopes to traders and missions ADDED: CUP_launch_M72A6, CUP_launch_M72A6_Special & launch_RPG32_ghex_F to loot spawn only ADDED: XM8 Territory Tab now shows how many current base parts and the level maximum ADDED: Demining Grenades to the mozzies ADDED: Lone Wolf Virtual Garage - Players without territories or, build rights on a territory or, a family can store a single vehicle at the vehicle trader for free. Has to be persistent (lockable) and the vehicle will retain storage including Poptabs ADDED: Gendarmarie texture option to offroad in vehicle customs trader and Paint
- 11 comments
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- high loot
- xtra vehicles
- (and 24 more)
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Welcome to GoG's World's next server in the Exile series. The Tanoa map came with Arma Apex and offers a great environment for PvP. You only need Arma 3 with the Apex expansion and @Exile, @ryanzombies & @SM_Zombz mods to join this server. @JSRS5 is optional. We are a well established community and have been established for over 4 years. Our Arma 2 DayZ Epoch Chernarus server was once in the coveted position of first place in the GameTracker Global rankings. We have friendly active admins playing but, they are not there to be abused with TP requests and spawn vehicle requests where players have messed up or died. They are there to monitor potential hackers and recover problems from server glitches. Our admins won't troll you or interfere with your game unless you have requested help. They won't help you unless you are subject to a genuine glitch so as not to give you an unfair advantage over other players. Our only rules; No Hacking, Cheating, Voice In Side, Racism or Personal Comments! You will get kicked/banned for abusing these rules. The server currently runs BattlEye & infiSTAR anti-hacks. FEATURES: JSRS 5 (Sound Mod) Blastcore (SFX Mod) CUP Vehicles, Weapons & Units (Mod) Niarms Complete (Weapons Mod) Tryk (Uniforms Mod) Zombies (Ryanzombies Mod) RWG (Mozzie Mod) 10,000 Pop Tabs for Fresh Spawns (In Locker) Wages - 100 Pop Tabs every 5 Mins (Not in Territory or, Safezone) Virtual Garage - Must be within Territory (XM8 More) Virtual Garage Hacking (min. 15 Players online and requires Laptop) Lone Wolf VG (not in family, not on a base, available at Vehicle Trader) Safe Hacking (min. 15 Players online and requires Laptop) Black Market Traders - NOT SAFEZONES (Armed Vehicles and High-end Gear) MarXet - Player to Player market Bounty Most Wanted - Put contracts out on other players (Office Trader) Suicide Vest - Buy from Black Market and double click radio Vector Building (tilt base parts in all directions) Eject, Halo and Basejump (Magic Parachute on Scrollwheel) Halo or Ground Spawn option on Respawn Paint (Custom paint for buildings and vehicles) DMS (Defent's Mission System) ZCP (Zupa Capture Points) R3F Logistics (Lift, Tow and Load in Vehicles) Sell Mission Crates at Wastedump Traders Claim Spawn Vehicles (Need Codelock) Repair and Rearm (Fuel Stations) Safezone Anti-Theft (First person in driver seat after entering zone) Change View Distance (XM8 More) Status Bar Deploy Bike (XM8 More) Deploy Boat (XM8 More) Remote CCTV Camera (XM8 More) Vehicle Health Point Bars (XM8 More) Private Chat (XM8 More) Mute Side Chat (XM8 More) Crafting Guide (XM8 INFO Apps) Server Info (XM8 INFO Apps) Enigma Revive (Need Defibrillator) Chop Wood Directly to Vehicles (Within 50m) High Cars Spawn Rate High Loot Spawn Rate 2.5 Hour Day and 30 Mins Night vote day or vote night (just type either in chat) Added Armed Helis (Ghosthawk, Hellcat, Pawnee and Orca) Added Armed Car and Boat (Hunter HMG and Speedboat Minigun) Maintenance: Protection = 10 days until wiped if not paid (bases, safes, containers etc..) Vehicles = 3 days until unlocked if not used Vehicles = 5 days until wiped if not used Stolen Flag = 2 days until all lockable items in base set to 0000 Stolen Flag = 3 days until base wiped Abandoned Safe = 10 days (2 days if flag stolen) Safes and containers outside of territories = 10 Days The server has excellent performance, high FPS and runs on an Enterprise spec dedicated box, has no errors running in the background and is backed up regularly. So, please come and join us! You can find more information about us and our servers at the web, Discord and TeamSpeak addresses above.
- 11 comments
- 1 review
-
- high loot
- 10k poptabs
- (and 23 more)
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ADDED: Measures to prevent UAV's being controlled from safezones to prevent an ESP exploit ADDED: CUP M110 Sniper Rifle - 1,000 Poptabs - Lvl 4 Respect - Available at exile trader ADDED: CUP M110 NV Scope - 1,000 Poptabs - Lvl 6 Respect - Available at black market trader ADDED: CUP 20Rnd 762x51 Ball M110 - 70 Poptabs - Lvl 4 Respect - Available at exile trader ADDED: CUP M110 Silencer - 150 Poptabs - Lvl 4 Respect - Available at exile trader ADDED: Small Safe for 10k PT's - It's more of a cash safe as it doesn't hold much gear ADDED: SM Trader Plus - New screens and views for the traders with a search window ADDED: New safezone anti-theft system ADDED: Strider HMG to Black Market Traders & Missions (130K Pt's, can tow, can be towed, can be lifted, can load 40, can be loaded 120, ammo 1k PT's per mag) ADDED: Ural AA Truck to Black Market Traders (80K Pt's, can tow, can be towed, can be lifted, can load 80, ammo 1k PT's per mag) ADDED: Niarms SG550 Rifles, Optics & Ammo to traders, missions, loot ADDED: Code to prevent building near certain building types (mostly military) ADDED: Niarms HK416 BAB ADDED: Various community requested CUP Weapons, attachments & ammo ADDED: Players can now abandon their flag and get a level 1 flag back. Stolen flags are just removed but that then allows a player to build elsewhere ADDED: New mission Cargo Tower ADDED: New mission Warhead ADDED: Various CUP units (Uniforms, Vests & Headgear) to traders, loot and mission systems (thanks @Abdullah) ADDED: Various CUP Pistols, Assault Rifles, Sniper Rifles, Optics & Attachments to traders, loot and mission systems (thanks @cloudskipper & @Abdullah) ADDED: 4 new digital camo textures to Paint (thanks @cloudskipper) ADDED: Static Mission Underwater Stash on Tanoa ADDED: 1500m Non-construction zone around new static mission on Tanoa ADDED: Non-construction zone for Harcourt Bridge ADDED: Warning to abandon territory advising all surrounding base parts will be deleted ADDED: Flag hacking to raid VG ADDED: Code to block floor peeking ADDED: Non Construction zone to Yanukka Bay Bridge ADDED: All different textures (approx. 1,200) for CUP vehicles where available (Vehicles Customs Trader and Paint Textures menu) ADDED: RWG Mozzie Mod - 5k at traders, no respect required, also added to vehicle spawn ADDED: New mission - Armed Heli Steal ADDED: 40mm GMG back to the speedboat minigun - also available for rearm at service points ADDED: P90s, their ammo and suppressor to traders and missions ADDED: M416s, their ammo and suppressors to traders and missions ADDED: 2 new CUP Assault rifle scopes to traders and missions ADDED: CUP_launch_M72A6, CUP_launch_M72A6_Special & launch_RPG32_ghex_F to loot spawn only ADDED: XM8 Territory Tab now shows how many current base parts and the level maximum ADDED: Demining Grenades to the mozzies ADDED: Lone Wolf Virtual Garage - Players without territories or, build rights on a territory or, a family can store a single vehicle at the vehicle trader for free. Has to be persistent (lockable) and the vehicle will retain storage including Poptabs ADDED: Gendarmarie texture option to offroad in vehicle customs trader and Paint
- 11 comments
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- high loot
- 10k poptabs
- (and 23 more)
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^^
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Probably pretty simple if you check the actual crafting code, rather than the 'config' you copied above. Maybe hang on for someone with sense...
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Why not just have 2 recipes?
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Exile 1.0.4 Bugs Megathread !! READ THE RULES!!
BaroN replied to WolfkillArcadia's topic in General Discussion
relatively sure this is already posted here somewhere but, here's the working version of the file: /** * ExileClient_util_string_trim * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_input", "_inputLetters", "_inputLength", "_leftStartPosition", "_rightEndPosition", "_output", "_whitespaceCharacters", "_i", "_letter"]; _input = _this; _inputLetters = toArray _input; _inputLength = count _inputLetters; _leftStartPosition = 0; _rightEndPosition = _inputLength; _output = ""; _whitespaceCharacters = [9, 10, 13, 32]; // TAB, CR, LF, SPACE // Find first position of non-whitespace from the beginning for [{_i=0}, {_i<_inputLength}, {_i=_i+1}] do { _letter = _inputLetters select _i; if !(_letter in _whitespaceCharacters) exitWith { _leftStartPosition = _i; }; }; // Find last position of non-whitespace at the end for [{_i=_inputLength-1}, {_i>=0}, {_i=_i-1}] do { _letter = _inputLetters select _i; if !(_letter in _whitespaceCharacters) exitWith { _rightEndPosition = _i + 1; }; }; if (_leftStartPosition > 0 || _rightEndPosition < _inputLength) then { _output = toString (_inputLetters select [_leftStartPosition, _rightEndPosition - _leftStartPosition]); } else { _output = _input; }; _output -
remember to also unpack any pbo's in your @exileserver folder as it could be something in there...
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Try using notepad++ feature to search in all files and folders or any other program you have that does the same for those words
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** All credit to the exile mod team for the code, this is just a simple edit and override ** This override addresses the common issue of players burying their flags deep into the ground, rocks, existing map structures or, other terrain by very simply increasing the height on the flag pole from which you can successfully steal it. In your mission file's config.cpp add the following line to your class CfgExileCustomCode section: //Steal Flag Height ExileClient_action_stealFlag_condition = "overrides\ExileClient_action_stealFlag_condition.sqf"; So it looks like this: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ //Steal Flag Height ExileClient_action_stealFlag_condition = "overrides\ExileClient_action_stealFlag_condition.sqf"; }; Then create a file called ExileClient_action_stealFlag_condition.sqf and copy the text below inside it: /** * ExileClient_action_stealFlag_condition * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ /* Steal flag height adjustment to 4m from default 1.5m to prevent burying exploit by BaroN of GoG's World http://www.gogsworld.com/home */ private["_flagObject","_result","_buildRights"]; _flagObject = _this; _result = ""; try { if (isNull _flagObject) then { throw "Invalid flag object"; }; if ((_flagObject getvariable ["ExileFlagStolen", 0]) isEqualTo 1) then { throw "Cannot steal a flag twice!"; }; if ((_flagObject distance2D player) > 2) then { throw "You are too far away!"; }; if (((getPosASL player) select 2) > (((getPosASL _flagObject) select 2) + 4)) then { throw "You cannot steal flags at the top of the pole!"; }; _buildRights = _flagObject getVariable ["ExileTerritoryBuildRights",[]]; if ((getPlayerUID player) in _buildRights) then { throw "You cannot steal your own flag!"; }; } catch { _result = _exception; }; _result Place this file inside your overrides folder in your mission folder. If you don't have one, simply create one. You can put the file in any other folder you have like; fixes, custom etc. but, remember to change the address in your config.cpp custom code section. The steal height I have changed to in the above file is 4m. You can change that to whatever you want. The exile default is 1.5m. To change it to a different height edit the number 4 from the new file above on this line: if (((getPosASL player) select 2) > (((getPosASL _flagObject) select 2) + 4)) then ** Please note that at 4m players will need a 2 story base to cover their flag. A single story base will allow raiders to steal the flag from the roof of the base if the flag is at ground level and the first storey is also at ground level. So, please test what height works for you **
- 9 replies
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- 13
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- buried
- steal flag height
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(and 2 more)
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Cba updated yesterday. Did you update the server and the server's keys folder?
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You need to give some of these errors attention. Not saying it will definitely fix your problem but, until they are cleared you won't know. 0:19:22 Error in expression <ffectCreate ["ColorCorrections", 2500]; SUPER_PPEffect ppEffectAdjust [1, 1, -0.> 0:19:22 Error position: <SUPER_PPEffect ppEffectAdjust [1, 1, -0.> 0:19:22 Error Undefined variable in expression: super_ppeffect 0:19:22 File \KA_Flashbang\init.sqf [SUPER_fnc_InitFlashBang], line 2 0:20:16 Error in expression <(ammo1+ammo2)> 0:20:16 Error position: <ammo1+ammo2)> 0:20:16 Error Undefined variable in expression: ammo1 0:20:16 unable to compile MFD condition '(ammo1+ammo2)' 0:21:35 "DMS ERROR :: Attempting to spawn static base with file ""saltflatsbase"" after it has already been spawned!" 0:32:53 File '@RwG_Addon_Mosquito_Series\addons\rwg_addon_choppers_mozzie.pbo' not found. It's a good idea to take a pause and check your server report after each change/edit/addon/script whatever to check if it's causing issues. Fix these first and then send us a new report if it crashes again
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@ItsDutch Can you make the following change to your code to fix an issue for server owners who only want one simultaneous hack running on the server: Change line line 28 of the file 'ExileClient_action_hackFlag_condition.sqf' from: _concurrentHacks = {_x getVariable ["ExileIsHacking", false]} count allPlayers; to: _concurrentHacks = {!(_x isEqualTo player) && _x getVariable ["ExileIsHacking", false]} count allPlayers; The former, original code doesn't exclude the player performing the hack from the allplayers count for the maxhacks setting. So, in short, anyone setting maxhacks to '1' won't ever get a successful hack. Worse, they will have to go through the complete execution cycle to get the error message of too many hacks in progress. Also, this addon uses the same variable as exile's default safe hacking code, 'ExileIsHacking'. So, even though the configs are independent in config.cpp the maxHacks setting will be shared. I.e. if you have both flag and safe hacking switched on and maxHacks for each set to '1', you will only be able to hack either a flag or, a safe concurrently. Not one of each. Back to you if you wanted to change your code to use a different variable, I'm happy with only one hack of anything at any given time on my servers so, I can sit back and light a cigar... In all though, thanks for re-introducing a great addon for exile servers
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No probs. Just glad it's cleared up and the chap has his answer.
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Eh? Hopefully you're not speaking to me.... Anyway, his question above was whether the code commented in the file ExileServer_object_flag_network_hackFlagRequest.sqf should go in the exile.ini. To me, why would you put that in exile.ini rather than just remove the comment in the file. Is just a question, levied quite legitimately because it doesn't look right against the rest of the code in the exile.ini..... No need to get your knick knacks in a twist....
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Pretty sure that doesn't go in the exile.ini..... Struggling to work out why you need it at all....?
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@TheKuky_CZ Its actually called CfgInteractionMenus. But, why not try to fix it...? I would focus on that and work out why it's not working for you when it is working in the vanilla files.
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@Anhor Shouldn't have to bother him... Did you try what I suggested?
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I know it may sound like a daft question but, are you sure you repacked the infi pbo and reuploaded it? Also worth checking, is there just the one commanding menu to allow or more? I can't really check atm as I'm on my phone. If it's just the one try false on kcm and true on cmc with the menu added as you have it.
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Just remove it from cfg_interactions in the mission file's config.cpp. You'll need to do it for each of the classes; car, air etc... Easy way is to search for "flip" in there. But, maybe try and work out why it's not working. The vanilla exile code works fine for me. Anything in the server or client reports? Errors etc?
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Need Help! Objects & Buildings Are Duplicating! Arma 3 Exile Server
BaroN replied to Matty_1CE's question in Serverside
solved in discord. Use initServer.sqf or mission.sqm for buildings. Not both. Use mission.sqm for markers and zones. Use initPlayerLocal.sqf for traders and xref them with the mission config.cpp file's cfg_traders and cfg_arsenal Thanks @Brenner for the post above which is another way as well. I haven't used that only because exile already has a framework for adding building objects. -
Need Help! Objects & Buildings Are Duplicating! Arma 3 Exile Server
BaroN replied to Matty_1CE's question in Serverside
either mission.sqm or initServer.sqf.....not both or you'll dupe.... edit: check and see if you've got the same objects at the same positions across both files. sounds to me like you have.