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Everything posted by BossMannAU
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Out of Curiosity, Is the Exile team preparing for any PUBG modding in future?
BossMannAU replied to babayega's topic in General Discussion
You're a little out of touch, flossy. For the original core devs, Unreal Engine has been quite fun to learn and work with. Modding Unreal Engine is objectively so much easier than RV4 in so many places, I wouldn't rule anything out. -
To @Eichi, @Vishpala, @Grim, MrWhite, Niuva, Zigga & Psycho, who devoted their time and effort to the development of the mod, thank you. To the "Behind the scenes" people (The forum moderators, server operators, script & addon makers, tutorial writers), who went above and beyond to create 3rd party content, helpful guides and awesome servers, for/with this wonderful community, thank you. To everyone else I forgot to or failed to mention, thank you. When I first heard of Exile, I had no idea of the critical success it would later achieve, or of the friendships that were going to be made. It's been a long, awesome journey, from the first time I joined Twitch chat during a development livestream, all the way to 1.0.0 and beyond. Almost every day for the past year I have spoken with the team, talking to them as if I had known them forever, about almost everything under the sun, from what nicknames versions should be given, to gardening, relationship and fashion advice. No matter what, everybody was always friendly and happy to talk. You have all made my days and nights more enjoyable, or at the very least, more interesting. I will never forget this past year and a half, and will remember it fondly. Thank you. <3 <3 <3 - MadMoo (Otherwise known as BossMannAU)
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Wow, that is absolutely awful. Now, my order was placed for me by Eichi, so I'm not sure if that gave me some special treatment, but I got the hoodie almost a week before some of the other team members got theirs, and I live in Australia. (I recived it around the same time as @kuplion) If you haven't received yours yet, I'd say wait a couple more days, then charge back. One thing a business hates the most is losing money, but if that is what it takes to get them talking, then so be it.
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Exile is not Altis Life...
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Unless you're a big, identifiable, known safe organisation, you'll automatically get flagged if you send repetitive emails after a while. DKIM, SPF, Sender-ID and Domain Keys are helpful in mitigating false-flags, but unless you get placed on a white list, its bound to happen.
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That'll be a quick and easy way of seeing that your mail server gets blacklisted.
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BUILD REQUEST: Link multiple walls as single object
BossMannAU replied to ka0Z's topic in Feature Wishes
What he is asking for is a multi-select, not combining models. The multi-select is very possible and can be done, though the team is currently very busy with bringing new things into the mod (The new buildings, for example) so it may be put on the back burner for now. -
Nope, there isn't. The entire team basically thought there was one, we scoured the files looking for it but, nope, nothing.
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Haha, we all think there is a concrete mixer, but alas, there is not.
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That's another issue entirely. Exile is Exile, not KOTH. Why run Exile if you're going to unlock everything? Exile is meant to be a Survival PVP modification, not a "50,000 poptabs and a Lynx on spawn" abomination.
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If you want a concrete base, you better be ready for a showdown... Concrete bases aren't meant to be easy.
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Knew you'd be the one to do it... and do it you have!
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Of course not. EXILE will continue long into the future.
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This is coming from very left of field. Sucks to see you go, good luck in future endeavors.
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You do know that you don't need to instantly open your parachute, right? Try opening it a procedurally lower heights, it's not like you lose anything from hitting the ground to hard. I usually open at ~200 meters, you can go even lower than that if you dare.
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Arma (and just about every other game engine), is incapable of building models OTF. This is not possible.
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Oh, this is a very cool idea. Wouldn't be too hard to implement either.
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I'm impartial to the idea. One day... maybe.
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I believe this is the plan for when the Clan system is implemented.
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Eject Dead players when the Vehicle is destroyed
BossMannAU replied to JamieKG's topic in Feature Wishes
The issues with spawn camping and people laying mines down on popular roads notwithstanding, destroying a vehicle takes little skill, so if players could just take another player's stuff by blowing their vehicle up, that is what the game would devolve into. The fun is in hunting players and killing them, not sitting under a tree waiting for a poor sod in a car to drive past. -
The clan system is currently in the development process. I personally think that the type or territorial control you're talking about does not work well with exile, because players are usually lone wolf and groups are usually <10 players. Capture the island missions work well when you have a group of 30 or more people working together for a common objective but in exile that level of cooperation is not achieved often, if ever.
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Awesome idea.
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Valid, but it's not like a wiki will stop you from looking at the code behind it.