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Everything posted by TheChimpa
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On my server I seem to have come across a bug with Full Ghillie Suits. No matter what armour you're wearing most weapons will kill you 1 shot 90% of the time no matter where you get shot. Example Rook 9mm will do 80-100% damage to the chest with it on, take the ghillie off and it does 5-10% damage. Has anyone else come across this or is this an issue with my server?
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Has anyone ran into problems with vehicles getting their weapons back once brought out of the Virtual garage/Server restarts? It doesn't happen with all of them only some. For instance I store the pawnee with no rockets and it comes back with no rockets. Yet the AH-64D from RHS comes back with rockets once retrieved, had the same issue with the CUP variant as well
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This doesn't work on my DMS missions by default should it? Or do I need to set the carefulVehicle script witihin dms's create vehicle scripts
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Oh wow I just redownloaded the files and noticed this, must have edited the original file by mistake. Thanks
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Anyone else having issues with deploy quad? I can't for the life of me figure out why it wont deploy. Works fine on 1.0.3, Anyways here's my code, I've tried with the old and new deploy vehicle. Also I've got the server pbo in as well.
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Thanks so much that did it.
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Don't get what I'm doing wrong but when I've installed this I'm getting all the apps appear in the top left overlapping as well. https://gyazo.com/396793f09ab2c333d368c3d678b21d78 I think it's something to do with that the apps are listed twice in the cfgXM8 because commenting out the logo line in the top apps makes the logos disappear but leaves the white box for the app They only appear when you press the more apps button, if I press 6 and reopen it they're not there
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I've got a few buildings which are just refusing to spawn any loot at all. I've tried setting custom loot positions multiple times but still nothing. class Land_i_Barracks_V2_F //Arma 3 Two Floor White Barrack Building { table = "Military"; positions[] = {{-2.12964, -4.15744, 0.603854}, {-13.1091, 0.0480347, 0.604078}, {-13, -3.82288, 0.604078}, {-7.80615, -1.83435, 0.604078}, {-7.4751, 4.09418, 0.604078}, {-12.6719, 2.12802, 0.604078}, {-5.92358, 1.89844, 0.604078}, {0.759766, 4.06613, 0.604078}, {0.618164, -2.07785, 2.1672}, {2.8252, -3.81564, 0.604078}, {7.01782, -1.97974, 0.604078}, {9.4978, -2.10663, 0.604078}, {13.8123, -3.78571, 0.604078}, {11.5718, 0.678192, 0.604078}, {13.624, 2.00946, 0.604078}, {9.05664, 1.94559, 0.604078}, {14.0996, 4.18118, 0.604078}, {2.74756, 1.80109, 0.604078}, {7.51831, 3.95557, 0.604078}, {1.85669, 0.863007, 0.604077}, {-2.21948, -5.05673, 3.93762}, {-5.18726, -5.04404, 3.93799}, {-12.9617, 0.0721436, 3.93806}, {-12.6077, -3.83548, 3.93806}, {-7.86353, -1.83939, 3.93806}, {-12.8923, 2.08969, 3.93806}, {-7.73901, 3.9169, 3.93806}, {-5.5354, 2.10782, 3.93806}, {0.519775, 4.06744, 3.93806}, {7.41895, 3.88892, 3.93806}, {2.82666, 1.87155, 3.93806}, {2.85645, -3.87207, 3.93806}, {7.6311, -1.70154, 3.93806}, {13.5767, -3.93118, 3.93806}, {9.42358, -1.98175, 3.93806}, {14.0361, 4.15518, 3.93806}, {13.9761, 1.80045, 3.93806}, {-4.44946, 0.750031, 3.93806}, {1.62427, -0.652435, 3.93806}, {8.43286, -0.570587, 3.93806}, {15.7185, 2.7135, 3.85224}, {12.501, 5.57809, 3.85243}, {7.19922, 5.66702, 3.85243}, {-0.362305, 5.69623, 3.85243}, {-10.0212, 5.68454, 3.85243}}; }; class CampEast // CUP A2 Green Military Tents { table = "Military"; positions[] = {{-1.78931, 2.30566, -1.35192}, {2.26367, 2.60498, -1.35193}, {2.13477, -3.35156, -1.35195}, {-2.00806, -2.604, -1.31192}, {0.00830078, 0.154785, -1.35192}}; }; class Land_Airport_Tower_F //A3 Large White Air Control Tower { table = "Military"; positions[] = {{-0.776367, 6.59213, -10.4429}, {-1.59595, 2.09497, -10.4429}, {-0.763916, 6.99792, -8.94289}, {0.421143, 1.94247, -7.44272}, {-1.74194, 1.7189, -7.44272}, {-1.31689, 6.76617, -5.94224}, {0.508057, 1.75891, -4.44207}, {-1.75513, 1.51953, -4.44207}, {-0.916504, 7.05548, -2.94257}, {0.482666, 2.04871, -1.4424}, {-1.3418, 2.10321, -1.4424}, {1.61987, -5.04825, -1.4427}, {-2.51807, -0.764099, -1.44223}, {-2.32471, -4.84381, -1.44307}, {1.62012, -0.467468, -1.44221}, {1.05933, -0.425049, 2.25485}, {1.84009, -5.57983, 3.0289}, {-3.09204, -5.39615, 3.0289}, {-2.44238, -2.56146, 2.25477}, {-0.390137, 5.74396, 1.5532}}; }; All these buildings have been custom placed as I'm using Chernarus as my map. Also on a side note I've noticed these buildings don't seem to take damage at all their windows don't break at all. At first I thought it was because they weren't spawning properly on the server but they're set exactly the same as the rest Example: _objects = [ ["Land_Airport_Tower_F",[4822.22,9888.67,339],[[-0.892174,-0.451691,0],[0,0,1]],true] ]; { private ["_object"]; _object = (_x select 0) createVehicle [0,0,0]; _object setPosASL (_x select 1); _object setVectorDirAndUp (_x select 2); _object allowDamage (_x select 3); _object enableSimulationGlobal (_x select 3); } forEach _objects; If anyone has got any idea's I'd appretiate the help
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Exile Cherno server. Everyone welcome. Mods used - Exile, CUP Maps, CUP Terrains, CUP Weapons, CUP Units, CUP Vehicles, CBA, Extended Base Building, NIArms Complete
- 5 comments
- 7 reviews
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- 1
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- base raiding
- virtual garage
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I've been experiencing a problem with non-persistent vehicles taking ages to enter once server population gets above 40+ players. It doesn't happen with persistent vehicles only with spawned ones. When you try to enter the vehicle the door will open but the player model then gets completely stuck for a good 30 seconds to over 2 minutes until you finally enter the vehicle. Any ideas how I can fix this apart from removing them altogether?
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Just had this same problem
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Nevermind was being completely thick. Was an issue with Extended base building, would help if I read instructions correctly
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They have made changes in the respawn script Tweaked: Respawn script optimization Guessing that optimization has broken it
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just make a file in the base of your mission file called init.sqf
- 52 replies
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- raid
- base raiding
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This is probably a really stupid question but is there any other way to download this other than steam workshop? All links I can find are old and outdated
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9999 Ping in A3Launcher & server no longer displayed in ArmA 3 server list
TheChimpa replied to Ironside's topic in Arma Tools
Also OVH and same problem did anyone fix this? @KillingRe -
#Armathings Know the feeling and NP
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Can you post the loadout segment of your code which contains the AS50 mag
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Had this problem too fixed it with this find _score = (_accountData select 1); replace with _score = (_accountData select 0); Also in your exile_server_config config.ccp find loadOut[] = //Search this term here { "ItemCompass", "ItemMap", // Because why not "Exile_Item_XM8", "ItemRadio", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_CanOpener", "Exile_Item_BBQSandwich_Cooked" }; and comment it out using on the line above the start /* and line below the end */ Hope this helps
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
TheChimpa replied to happydayz's topic in Scripts
I think you'll find you're the one that's a little bit retarded. The script works fine you're clearly not doing something right. Instead of taking out on the Dev, maybe you should just write some scripts for yourself if you're so amazing.... -
ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
TheChimpa replied to Janski's topic in Scripts
Works fine on my server I also use CBA. You must have missed something when installing- 2256 replies
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- virtual garage
- vg
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
TheChimpa replied to Janski's topic in Scripts
Problem is though even exile cars and helis are spawning low for me and exploding on spawn when it comes to bases. They're fine when it's the actual ground but vs bases boom- 2256 replies
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- virtual garage
- vg
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
TheChimpa replied to Janski's topic in Scripts
Yeah I've seen this when pulling out Blackhawks from the CUP Vehicles mod- 2256 replies
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- virtual garage
- vg
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
TheChimpa replied to Janski's topic in Scripts
I'm having issues with the virtual garage on my server, it's spawning the vehicles in slightly different position, e.g. helicopters slightly lower so when deployed on a wood floor they explode on spawn.- 2256 replies
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- virtual garage
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ExileServer_system_process_preInit.sqf you'll see where it's commented on the side mine is set to 250