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Everything posted by RetardMagnet
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StokesMagee's Resort - Premium Scripts
RetardMagnet replied to StokesMagee's topic in General Discussion
Dunno if it's even possible, but a way to keep static launchers in place over restart, as a permanent base defense? -
And it happened again to a player, 240k stolen from a locked safe inside a locked base. So there is nothing to prevent this, apart from catching them in the act?
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Dunno if this has been asked before, or if it's even possible, but i would like to see a serverside log of wich players enter a territory. Ex: Player A has entered territory named ExileBase on date/time. Maybe even log poptab transfer inside territory to. I'm asking this as we are having a problem of players glitching into locked base and containers on our PvE server. Or are there any other ways to catch them?
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Thermal scanners and hotwiring are disabled on our server, PvE.
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I know it's hard to prevent, but with the first method you atleast get a name. If needed you can then look more into that certain player, see if there is some suspicious activity.
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Will this be on A3Launcher?
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- apocalyptic
- fan mod
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Base vs zombie spawn question
RetardMagnet replied to Dohfugwimee's topic in Constructing & Territories
Dunno about the first thing, but map buildings will never be quake proof. Had many bases in map buildings, but since the quakes got added i stopped doing that. -
Dunno if already mentioned, but deeper and longer last tire tracks would look nice to.
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I'm having this to, has anyone been able to fix it yet?
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Player corpse falls from destroyed vehicle.
RetardMagnet replied to Nick Stewart's topic in Feature Wishes
I still really hope someone can make a script for this, or the Exile devs will think about it. Lost so much gear due to vehicles blowing up cuz of #ArmaBugs. -
Placement of flags/indestructible stuff
RetardMagnet replied to BetterDeadThanZed's topic in Feature Wishes
And with flags glitched in map building, can't you just blow m up? Most map buildings only take 1 satchel to take down? -
Think there is a script around that gives locked vehicles a certain time of godmode on server restart.
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Player corpse falls from destroyed vehicle.
RetardMagnet replied to Nick Stewart's topic in Feature Wishes
I would really like to see this to! -
No it isn't, on the server i play on it's 240k.
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I was thinking about a way to move a flag inside territory, but i dont know how the flag steal mechanism works exactly. Would it be possible to have a friend steal my flag, let him drop it, and then i can place it back? Or must it be placed back in the same spot?
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Loosing respect on dead is set at default. The server is packed with roaming ai, but i rarely die, and loot grind alot, so i got tons of respect. But we are going offtopic, i would like to see a way to spend respect.
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As respect has been made almost useless in the last update, as it only counts for trader levels. And a bit of a decent player barely looses it either, so i got over 200k already on my current server. Would be nice if we could use it for someting. Maybe in the gambling app, or for reduced prices at trader? Or special items that can only be bought with high levels of respect.
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Server is very well setup, it's just very easy to get respect in Exile. And after you got enough for the highest tier weapons, it becomes useless.
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Tnx, ill test it with a temp base just to be sure first, but i'll ask a admin for help next time i'm online.
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Thought of that, but atm i have a level 6 flag, so that would be a very expensive thing to do. And if i understand correctly, if you get your stolen flag back, it will be the exact same flag, so in my case, still level 6. I tried what you suggested before, but then the new flag apperantly didn't recognize the base, and it got deleted over next restart. -Edit- Flag steal only steals the flag itself, not the actual pole. So moving it wont be possible.
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Pay in Advance script. On the server i'm on, it happens alot that someone forget to pay base fees, and loses his base over restart. Would be nice if there is a way to pay multiple weeks in advance. Maybe making it cost alot more, and set is so you need a high level for it. Something so it's not a easy thing to do. Upping the due dates in the config isn't an option, cuz we do get plenty of 1 day flies that start half a base and then leave.
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Base Props / Homely Items / aesthetics / Interior Design
RetardMagnet replied to Caatalyst's topic in Feature Wishes
It's not the size or use of a item. Every item added, will increase load onto a server. Doesn't matter if it's 10 hangars, or 10 wood crates, same impact on the DB. -
Devs did a great job with the update, and the new concrete structures are amazing. But from the start of the mod, we only have a wooden crate that holds barely nothing, and a safe thats still not that great. I don't want to point to the old A2:Epoch, but they had some decent storage. The metal shed: And the wood shed: Think it was in OverPoch we even got the big wooden shed: The first two models are in Arma3 to i think, but knowing you guys, you want to make something yourselfs. Would be nice to know something like this is coming.
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We had alot of stuff glitching or duping itself, so we binned it. May try to compleetly slim down EBM to only lights and small storage.