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I am still seeing the exile VG on the front of the XM8 and the ExAd VG shows under more. Can we do something about the exile VG to remove the icon
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How can I get VG to store vehicles with inventory
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I am not sure if this is the correct place to ask about this. If not I am sorry. I am wondering if it is possible to have a sound file such as an (air raid siren) play for the targeted area of an arty mission. I am looking for this on a Multi Player server. I want to allow arty, but I would like some kind of warning for that area. Marking it on the map and sending out a message is not always seen by others and I want to minimize the collateral damage. Thanks
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Salmack replied to Janski's topic in Scripts
I too am on Nitrado and it works, I know they have had issues with some dB permissions. I had to switch servers because they could not get the dB permissions working. The StatusBar does not show for me. The settings in the X8 are there and set. The statusbar does not show- 2256 replies
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- virtual garage
- vg
- (and 20 more)
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Salmack replied to Janski's topic in Scripts
Did you read ExAd-master\@ExileServer\extDB\sql_custom_v2\exile.ini There are database Alters and scripting to be added.- 2256 replies
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- virtual garage
- vg
- (and 20 more)
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Salmack replied to Janski's topic in Scripts
I have installed and reinstalled. Everything seems to work but the StatusBar does not show anything but the Hunger, Thirst on the far left.- 2256 replies
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- virtual garage
- vg
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Errrr I tried them both with no luck. It will go kick a few others and then throw this error again.
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#0 "- [objNull]; }; }] call CBA_fnc_compileFinal; addMissionEventHandler ["Loaded", { private _tickTime = diag_tickTime; { _x set" I have tried Line2 !="- [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler ["Loaded", {\nprivate _tickTime = diag_tickTime;\n\n{\n_x set" and Line2 !="- [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler ["\Loaded\", {\nprivate _tickTime = diag_tickTime;\n\n{\n_x set" The damn error keeps showing up and kicking me. I have spent over 12 hours working on these damn BE filters. Errrr
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I am getting this error and have added the line. It keeps coming up. I am not sure what to do now. Sometimes it goes away and then comes back again as I edit other filters in.
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I am getting this error and have added the line. It keeps coming up. I am not sure what to do now. Sometimes it goes away and then comes back again as I edit other filters in. I really hate battleeye filters, I wish there was an app that an admin could run that would catch the error log, then do as the be filter then reload the scripts
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I would like players to spawn as Blufor and not Independent. I want to run Zeus and have the ability to use the US items as friendly units.
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Need help to get ZEUS working on my server
Salmack replied to ExiTec's topic in Events, Missions & AI
If you go this to work can you tell us how? I have in in the root, I have it loading under - servermod I can login as admin I press Y nothing, the keybind is set to Y