-
Content count
59 -
Donations
0.00 EUR -
Joined
-
Last visited
Community Reputation
4 NeutralAbout Warfighter
-
Rank
Inmate
Recent Profile Visitors
1195 profile views
-
Downloaded the new version and that helped, seems like the version mentioned in this topic is not the newest. Dunno, but it works now haha thanks
-
Just doubled check all my overrides, the only place where it says something with extDB2 is when it calls: ExileServer_util_extDB2_createMessage
-
Will check all my custom overwrites then, thanks
-
extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home extDB3: Version: 1.025 extDB3: Windows Version Message: All development for extDB3 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB3 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 18/05/15 extDB3: Found extdb3-conf.ini extDB3: Detected 8 Cores, Setting up 6 Worker Threads extDB3: ... extDB3: ... extDB3: ... extDB3: ... extDB3: ... extDB3: ...
-
It wont run then hehe They are in the same folder Well i made it this far (somehow) It loads now: BUT! i get this error now And when i join the server i get this: But inside ExileServer_system_database_query_selectSingleField.sqf it does say extDB3? im kinda lost hahah edit: full og here: http://pastebin.com/18qfvc1U
-
I did all that
-
i seem to have a problem getting this to work on a windows server: Cannot create non-ai vehicle Land_d_Misc_WaterStation, Cannot create non-ai vehicle Land_d_Misc_WaterStation, "Exile/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 40364 ms -----" Call extension 'ARMA_LOAD' could not be loaded "Exile/BIS_fnc_log: [postInit] ocp_searchNreplace_fnc_postInit (40454 ms)" "Exile/BIS_fnc_log: [postInit] CUP_fnc_emissiveLights (0 ms)" "Exile/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" "Exile/BIS_fnc_log: [postInit] BABE_CORE_fnc_init (0 ms)" "Exile/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)" "ExileServer - Job with handle 10000 added." "ExileServer - Job with handle 10001 added." "ExileServer - Job with handle 10002 added." "ExileServer - Job with handle 10003 added." Weather was forced to change "ExileServer - Job with handle 10004 added." Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded Call extension 'extDB3' could not be loaded "ExileServer - Job with handle 10005 added." "ExileServer - Initializing game world..." "ExileServer - Loading families from database..." Call extension 'extDB3' could not be loaded Error in expression <"extDB3" callExtension _query); switch (_result select 0) do { case 0: { (format> Error position: <_result select 0) do { case 0: { (format> Error Undefined variable in expression: _result File mpmissions\__cur_mp.Chernarus_Summer\overrides\db\ExileServer_system_database_query_selectFull.sqf, line 16 Error in expression <uery_selectFull; _numberOfClans = count _clanIDs; if (_numberOfClans > 0) then > Error position: <_clanIDs; if (_numberOfClans > 0) then > Error Undefined variable in expression: _clanids File exile_server\code\ExileServer_world_loadAllClans.sqf, line 20 Call extension 'extDB3' could not be loaded
-
How do you get this to work on A3launcher then? Add it to @ExileServer or is there another way https://gyazo.com/74713c4d1fe69e8d00e9a810769146c6
-
The zone does apear on map with marker and everything, and there spawns radiation loot in there. But the radiation effect doesn't appear, i dont quite get it haha
-
Cant seem to get mine to work. This is on chernarus_summer map mission.sqm class Item21 { position[]={1965.45, 0, 12264}; name="ExileZone4"; text=""; markerType="ELLIPSE"; type="ExileContaminatedZone"; colorName="ColorBlack"; fillName="Border"; a=200; b=200; drawBorder=1; }; class Item22 { position[]={1965.45, 0, 12264}; name="ExileMarker8"; text="Contaminated Zone"; type="ExileContaminatedZoneIcon"; }; config.cpp class CfgExileEnvironment { class Chernarus_summer { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { enable = 1; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; };
-
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Warfighter replied to The Walking Bread's topic in Scripts
That worked, thanks i thought i only needed to add _Abstract behind the classname haha -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Warfighter replied to The Walking Bread's topic in Scripts
Dont know what i did wrong here, but it wont show the paintshop menu on the chopper. The strider works fine here is my file: /******************************************************************** * sneak_customs * file: sneak_customs\SneakCustoms_config.cpp * Author: Sneak * [email protected] * This extension is licensed under the Arma Public Licence ********************************************************************/ class CfgSneakCustoms{ class SneakCustoms{}; //add new skins like this class Exile_Car_Strider_Abstract{ skins[] = { {"Exile_Car_Strider", 1750}, {"SneakCustoms_Car_Strider_Desert", 1750}, {"SneakCustoms_Car_Strider_Bangbus", 1750} }; }; class Exile_Chopper_Hummingbird_Green_Abstract{ skins[] = { {"Exile_Chopper_Hummingbird_Green", 1000}, {"WfCustoms_Chopper_Hummingbird_Zombro", 2000}, {"SneakCustoms_Chopper_Hummingbird_Zombro", 2000} }; }; class SneakCustoms_Car_Strider_Desert : SneakCustoms{ //class derivative to distinguish between standard and custom skins skinName = "Desert"; hiddenSelectionsTextures[] = {"a3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa", "a3\data_f\vehicles\turret_co.paa"}; }; class SneakCustoms_Car_Strider_Bangbus : SneakCustoms{ //class derivative to distinguish between standard and custom skins skinName = "Bangbus by Aphex"; hiddenSelectionsTextures[] = {"mpmissions\__cur_mp.Chernarus_summer\textures\SneakVehicleCustoms\bangbus_by_aphex.jpg", "a3\data_f\vehicles\turret_co.paa"}; }; class Exile_Car_Strider : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config skinName = "Hex"; hiddenSelectionsTextures[] = {"a3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa", "a3\data_f\vehicles\turret_indp_co.paa"}; }; class WfCustoms_Chopper_Hummingbird_Zombro : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config skinName = "Zombro"; hiddenSelectionsTextures[] = {"mpmissions\__cur_mp.Chernarus_summer\textures\SneakVehicleCustoms\bird.jpg", "a3\data_f\vehicles\turret_co.paa"}; }; class SneakCustoms_Chopper_Hummingbird_Zombro : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config skinName = "Zombrotest2"; hiddenSelectionsTextures[] = {"mpmissions\__cur_mp.Chernarus_summer\textures\SneakVehicleCustoms\bird.jpg", "a3\data_f\vehicles\turret_co.paa"}; }; }; -
Infistar Anti-dupe problem (waste dump trader)
Warfighter replied to Warfighter's topic in Anti Hack
No, that was the problem. I could not sell my items, even after waiting for 120sec again and again and again. But i found out that the problem was because i had revived myself with Infistar before that, which means if you are a revived with infistar you cant sell there. You need to kill yourself - respawn and then tp back before it works again -
[UPDATED]EXILE 1st person in Combat mode and in vehicle
Warfighter replied to bombajack's topic in Scripts
But that will change alot of other settings too? -
So im trying to sell all cargo in a truck, but everytime i press ADIOS! i get the 120sec anti-dupe timer. Then i wait those 120sec and press ADIOS!, and the timer pops up again. I have no idea whats causing this problem. (the gif starts when it say please wait 1s, just so you dont see that as a bug)