DeathBinder

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About DeathBinder

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    Bambi

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  1. DeathBinder

    Pitch black nights

    use date 6-6-2011 in config thats full moon night
  2. DeathBinder

    Attachment "duping" in 0.9.35

    edit ExileClient_gui_traderDialog_updateInventoryDropdown.sqf remove _nearVehicles = nearestObjects check at bottom it's that simple you get file from exile client copy to server mission add to custom code check.
  3. I'm using a custom build of a garage system kinda like altis life has I'll ask my co admin if can put it on here was his idea. Idea is on restart all player cars are saved to DB and not map spawned untill a player request it at flag
  4. DeathBinder

    Attachment "duping" in 0.9.35

    for now I removed ability to sell from vehicles at trader and used this command on vehicles update https://community.bistudio.com/wiki/removeAllPrimaryWeaponItems
  5. DeathBinder

    Decompiled mission.sqm 0.9.32 "Pitaya"

    it's hard i know
  6. DeathBinder

    EXILE-Z Project - Add Zombies to Exile

    goto here: http://exile.majormittens.co.uk/topic/5264-decompiled-missionsqm-0932-pitaya/ add this class Mission { addOns[] = {"exile_client", "a3_map_altis","Ryanzombies"}; addOnsAuto[] = {"exile_client", "a3_map_altis"}; randomSeed = 8080942;
  7. DeathBinder

    Help with bambi loadout

    add the ammo 2x the first bugs out
  8. DeathBinder

    ADD Watermark LOGO to Screen

    it's working fine for me following the steps from OP did you check description.ext if you have CfgRemoteExec because it's in logo.hpp it won't load if you have two
  9. DeathBinder

    iCEtIMed's "Mod missing" - warning at spawn screen

    oh man i'm dumb use this https://community.bistudio.com/wiki/BIS_fnc_endMission nice and simple call BIS_fnc_endMission; //kick to lobby for that player only as you use the local player if statement
  10. DeathBinder

    iCEtIMed's "Mod missing" - warning at spawn screen

    no not trolling I miss read above lol sorry but i'll leave it in place for others to get ideas from
  11. DeathBinder

    iCEtIMed's "Mod missing" - warning at spawn screen

    did you try using call FNC_INFISERVERKICK; if using infistar if not using that I know you need access to server command to kick adding your admin password to a mission file would be bad idea. I maybe wrong see here https://forums.bistudio.com/topic/137941-anyone-know-a-script-for-automatic-kicking-players-for-putting-satchels-on-base/ serverCommand ("#kick " + _pl_name);
  12. DeathBinder

    Chitty Chity Bang Bang

    This give me idea add this mod and your all ok http://www.armaholic.com/page.php?id=26717
  13. LOVING IT! keep up the good work!
  14. DeathBinder

    iCEtIMed's "Mod missing" - warning at spawn screen

    kicks for me if i disable the mods on client it's good to add yours for the extra info
  15. DeathBinder

    iCEtIMed's "Mod missing" - warning at spawn screen

    class Mission { addOns[] = {"exile_client", "a3_map_altis", "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4"}; addOnsAuto[] = {"exile_client", "a3_map_altis"};this gives warning if you update mission.sqm and saves adding in more scripts, But it's nice to see a custom script for the kick message GJ