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use date 6-6-2011 in config thats full moon night
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edit ExileClient_gui_traderDialog_updateInventoryDropdown.sqf remove _nearVehicles = nearestObjects check at bottom it's that simple you get file from exile client copy to server mission add to custom code check.
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SQL needed that re-add/heals crashed vehicles for donators?
DeathBinder replied to NuFaN's topic in MySQL
I'm using a custom build of a garage system kinda like altis life has I'll ask my co admin if can put it on here was his idea. Idea is on restart all player cars are saved to DB and not map spawned untill a player request it at flag -
for now I removed ability to sell from vehicles at trader and used this command on vehicles update https://community.bistudio.com/wiki/removeAllPrimaryWeaponItems
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mission.sqm Decompiled mission.sqm 0.9.32 "Pitaya"
DeathBinder replied to DeathBinder's topic in Maps
it's hard i know -
zombies EXILE-Z Project - Add Zombies to Exile
DeathBinder replied to Captainjack's topic in Add-ons
goto here: http://exile.majormittens.co.uk/topic/5264-decompiled-missionsqm-0932-pitaya/ add this class Mission { addOns[] = {"exile_client", "a3_map_altis","Ryanzombies"}; addOnsAuto[] = {"exile_client", "a3_map_altis"}; randomSeed = 8080942;- 876 replies
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add the ammo 2x the first bugs out
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it's working fine for me following the steps from OP did you check description.ext if you have CfgRemoteExec because it's in logo.hpp it won't load if you have two
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iCEtIMed's "Mod missing" - warning at spawn screen
DeathBinder replied to iCEtIMed's topic in Scripts
oh man i'm dumb use this https://community.bistudio.com/wiki/BIS_fnc_endMission nice and simple call BIS_fnc_endMission; //kick to lobby for that player only as you use the local player if statement- 120 replies
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iCEtIMed's "Mod missing" - warning at spawn screen
DeathBinder replied to iCEtIMed's topic in Scripts
no not trolling I miss read above lol sorry but i'll leave it in place for others to get ideas from- 120 replies
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iCEtIMed's "Mod missing" - warning at spawn screen
DeathBinder replied to iCEtIMed's topic in Scripts
did you try using call FNC_INFISERVERKICK; if using infistar if not using that I know you need access to server command to kick adding your admin password to a mission file would be bad idea. I maybe wrong see here https://forums.bistudio.com/topic/137941-anyone-know-a-script-for-automatic-kicking-players-for-putting-satchels-on-base/ serverCommand ("#kick " + _pl_name);- 120 replies
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This give me idea add this mod and your all ok http://www.armaholic.com/page.php?id=26717
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LOVING IT! keep up the good work!
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iCEtIMed's "Mod missing" - warning at spawn screen
DeathBinder replied to iCEtIMed's topic in Scripts
kicks for me if i disable the mods on client it's good to add yours for the extra info- 120 replies
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iCEtIMed's "Mod missing" - warning at spawn screen
DeathBinder replied to iCEtIMed's topic in Scripts
class Mission { addOns[] = {"exile_client", "a3_map_altis", "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4"}; addOnsAuto[] = {"exile_client", "a3_map_altis"};this gives warning if you update mission.sqm and saves adding in more scripts, But it's nice to see a custom script for the kick message GJ- 120 replies
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