Izzer
Member-
Content count
70 -
Donations
0.00 EUR -
Joined
-
Last visited
-
so on line #39 of scripts.txt add the following: !="ons\restart.paa' color='%10'/>%18:%19</t>",\n\n"%",\ncount playableUnits,\n_damage,\n_wallet,\n_hunger,\n_thirst,\n_serverFPS,\n_ene"\n denotes a new line
-
so in your scripts.txt file add the following to end of line #43 !="execVM "addons\statusBar\statusBar.sqf";"or if that doesn't work try !="execVM \"addons\statusBar\statusBar.sqf\";"(scripts.txt is the only BE Filter that doesn't support regex, so you shouldn't need the \ infront of " marks) http://opendayz.net/threads/a-guide-to-battleye-filters.21066
-
@Ayato post your scripts.log and we can help you better. there are a few scripts.txt additions you'll need to add for this script.
-
Yes correct they are loading...reason I say that is, my traders have the weapons, the missions where i have the weapons added are loading the AI and crates with the weapons etc.. When I add the pbo addon names to the mission.sqm is when it stops working...the server wont even load. Only thing I can think of is when I try to rapify the mission.sqm it is breaking something. I haven't tried loading the mission.sqm in plain text.
-
Having the same issue... I've modified the mission.sqm to include the weapon classes same as you did above but now my rpt gets spammed with the same message.. doesn't make sense. PM'd you btw too
-
Adding mods, what to add to mission.sqm?
Izzer replied to BetterDeadThanZed's topic in Configuration
So these go in the Exile_server_config.pbo and not mission.SQM? -
@Dawg711 and @TheSh1tGamer Please refer to OP... You guys are looking at REMUS'S post...
-
This fixed the issue i was having as well... Opened PBO and changed the prefix path... Good find King!
- 1546 replies
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
agreed, just wondering what I need to add to the mission.sqm I have @mas in the root directory so the weapons load just fine..I'd just like to lock it down so if you don't have the mod you can't join. -Izz
-
Open your scripts.log file and post it here...
-
@_Unit You need to fix your _aLocalM entry. Infistar is kicking for _marker, not _markers From: _aLocalM = ['MissionMarker','DMS_MissionMarkerCircle','DMS_MissionMarkerDot','_markers','_member','_members','_x','_unit'];To: _aLocalM = ['MissionMarker','DMS_MissionMarkerCircle','DMS_MissionMarkerDot','_marker','_member','_members','_x','_unit'];
-
Mine is in a similar spot, so I'm not really sure where else it can be moved. Really the server side stuff is where I believe it is failing. Trying to come up with another way to execute the Launch script. Any suggestions?
- 1546 replies
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
@WickedMoonShiner Getting this same error... Haven't found a fix for it yet.
-
i just add the @mas folder to the ARMA 3 directory then call it via the startup parms... you're saying i need to add it to the addons folder? -izz
-
@Zara That looks like a BE script you need to add the following !="#line 1\n"mpmissions\__CUR_MP.Altis\init.sqf"\n[] execVM "playerMarker.sqf";" to line 50 @ATK, you should fix yours to the above as well... The script isn't kicking because of MPMISSIONS...its kicking because of the execution of the playerMarker.sqf might even get away with !="[] execVM "playerMarker.sqf";"