dobrowney
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96 ExcellentAbout dobrowney
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I posted a Video of the humming sound I hear. Just need to know if there is a way to lower or remove the noise ?
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it is not the wind. It is a humming sound like a motor running .. It was not there in the last version of the map.
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On the new Namalsk Map there is a non stop humming sound. Does anyone know how to remove or lower this sound? It is really wrecking the map for me. Again Anyone that has any idea on how to lower the noise or remove it it would be great. Here is a link to the Noise am talking about. https://www.twitch.tv/dobrowney/v/53439447 Link to the Old Version of the map No Noise. https://www.twitch.tv/dobrowney/v/53444266
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please stop hosting server. If you guys can not make a simple mission file. It is best to not mess with modded maps.
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Would this work on a live server to pull player base objects
- 17 replies
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- import objects
- m3 editor
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0.9.36 Exile MAS, RHS, TRYK AND SMA3 TRADER AND SPAWN CONFIGS
dobrowney replied to dobrowney's topic in Items & Weapons
Updated the main post with my lastest addons and changed how they were setup for it to be easyer to add to a custom config files. -
0.9.36 Exile MAS, RHS, TRYK AND SMA3 TRADER AND SPAWN CONFIGS
dobrowney replied to dobrowney's topic in Items & Weapons
Here are just the Spawn stuff for the RHS, MAS and TRYKS And SMA3 http://pastebin.com/p7Zb93f0 -
The ryan zombies guys talked about whitlisting .. https://forums.bistudio.com/topic/182412-zombies-demons-28/?p=2928594 Not sure what they mean .. But tried it and it does not work. They said next steam was to post here as it was an exile problem as exile is blocking it or something
- 876 replies
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- mod
- relentless
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Dang . am shocked no one other then Chain has figured out how to get them to attack on Exile.
- 876 replies
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- mod
- relentless
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In this script do the zombies do the attack animations on 2.8 zombies with the lastest build of Exile.
- 876 replies
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- mod
- relentless
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Am unable to get the to do the attack animation. I read on the bi forums to whitelist the attack. I tried adding this code below in the description.ext. But this does not seem to work.. Cleary am missing something. The Ryan Zombies guys claimed this should work and if it did not work. Then it was some weird block by the exile mod team. Any help here would be great. class CfgRemoteExec { class Functions { mode = 1; jip = 1; class fnc_RyanZombies_SwitchMove { allowedTargets =0; }; class fnc_RyanZombies_PlayMoveNow { allowedTargets =0; }; class fnc_RyanZombies_DoMoveLocalized { allowedTargets =0; }; class fnc_RyanZombies_Bleeding { allowedTargets =0; }; class fnc_RyanZombies_Velocity { allowedTargets =0; }; class fnc_RyanZombies_SetHitIndex { allowedTargets =0; }; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; }; class Commands { mode=0; jip=0; }; };
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Am unable to get the to do the attack animation. I read on the bi forums to whitelist the attack. I tried adding this code below in the description.ext. But this does not seem to work.. Cleary am missing something. The Ryan Zombies guys claimed this should work and if it did not work. Then it was some weird block by the exile mod team. Any help here would be great. Double post please remove
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There was a mod that allowed you to unlock all the items in arma. Like Roads and Stuff. Maybe someone here knows that mod. I will look for it and if I find it will post it . Try runing this to unlock all the buildings in the editor http://www.armaholic.com/page.php?id=20821
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You have to go inside the buildings to get positions
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thanks noodles