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Everything posted by Shadow
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Shadow replied to second_coming's topic in Add-ons
Mine do this too with no changes. Player on foot not shooting at heli = heli will not engage Player on foot shooting at heli = heli engages Player in vehicle of any kind without shooting = AI engages- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Shadow replied to second_coming's topic in Add-ons
My air patrols only engage players that are in vehicles, anyone know how to change that?- 3161 replies
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- survivor ai
- random ai
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[UPDATED - 1.0.0 ] [Overwrite] Limit Base Building Height (without effecting radius)
Shadow replied to oSoDirty's topic in Scripts
Is this still working with 1.0.0? -
12-07-2016 23:52:55 infiSTAR.de | HawK( ***** 06709721) ID: 16 (SLOG_SKICK: HawK | HawK( ***** 06709721) | 1h 35min 21s | ctrlText 101: \A3\Data_F_Exp\Logos\arma3_exp_logo_ca.paa) This one happens when players that do not own apex pick up apex weapons.
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[Update]36 DMS Bandit Missions (either new or reworked)
Shadow replied to red_ned's topic in Events, Missions & AI
Thanks Ned! Variety is a good thing. -
The shelves can fly around on placement and fall over on restart. I've noticed the same with the default Exile supply crates. The wooden storage boxes used to do it as well but it has since been fixed. Anything you can do to stop this with your storage items?
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Thanks for sharing, trying it out now. I was just thinking last night that I need a way to limit some of the items from Extended Base Mod.
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Thanks for your work @WolfkillArcadia. This mod desperately needed an element of risk so this is a big step in the right direction for me.
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Try removing the If Statement, just use the exec in your init.sqf [] execVM "custom\ModCheck.sqf";
- 120 replies
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- release
- modsnotice
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Yes, no issues here. Didn't touch the script for this update.
- 120 replies
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- release
- modsnotice
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Really want to add this to my server but there is a massive problem. You can easily glitch into bases with this script. How is everyone dealing with the base glitchers?
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A lot of people join my server and assume we have no zombies just because they don't see the right away like dayz. If they'd stick around to play they would find that we do still have zombies. We never intended to have dayz quantities. I'm not saying many server owners are not lying in their titles but some of us are legit.
- 16 replies
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- advertising
- servers
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I miss the thrill and risk of having to carry large amounts of currency between traders when selling or purchasing things. The lack of risk in Exile currently is the only thing I dislike.
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Yes please, just make sure we have a way to create copies of the keys too.
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Yes standard list. I searched the list looking for attachments as well and found nothing. Then checked where you are spawning the units and still can't find anything. According to the wiki that function should only spawn the weapons and mags so I'm not sure where the issue is. Weapons list:
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Thanks for sharing John. The AI at the crash site spawn with weapon attachments that dupe when sold at the trader. Any idea how to fix this or even point me in the right direction to prevent the AI from spawning with attachments?
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I'm also experiencing this. Mission's stop spawning as well as despawning due to inactivity after 2.5 - 3 hours server uptime. Everything was working fine prior to "reloaded" release although I do not know which version I was running before that update. I may have missed some updates between versions. Only other mods are A3XAI and Infistar. I'll try to run the dev server minus A3XAI and report back when I get a chance.
- 1546 replies
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- vemf_reloaded
- vemfr
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