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3 NeutralAbout LimbWalker
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Right on! I'm in.
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[Update] Ai-Island v2.1 DMS Static Mission (Altis)
LimbWalker replied to red_ned's topic in Events, Missions & AI
Checkout Warsheep, has a way to add custom content server side. http://exile.majormittens.co.uk/topic/5761-include-your-custom-objectsbuildingsm3editor-with-server-addon/?page=1 Keeps your mission file small. -
What editor are you using to place your objects? I you are using M3editor you can just open this file. The base is on top of the hill in the west, called Kira. I tried to make a mission but fro some reason couldnt get it to work. Here are the files I used. The static mission.sqf: The Static objects building.sqf:
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Great job with these missions Mythbustar! I started working on an AI base mission, "Hamburger Hill", but not sure about how to add the AI. Check it out and see if it is something you would want to work on.
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[Update] Ai-Island v2.1 DMS Static Mission (Altis)
LimbWalker replied to red_ned's topic in Events, Missions & AI
Here is a bridge I built to Atsalis Island if you want to use it for this mission. -
Great idea!
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Can I get you to look at this and see if I have done it wrong? #21 "n { while {true} do { (vehicle player) setUnitRecoilCoefficient 0; player setUnitRecoilCoefficient 0; pla" I got this restriction and I worked it out like this: !="n {\n while {true} do \n { \n (vehicle player) setUnitRecoilCoefficient 0; \n player setUnitRecoilCoefficient 0; \n pla"
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Added 9 more custom traders that can be configured by server owners?
LimbWalker posted a topic in General Discussion
In the 0.9.4 change log it says "Added 9 more custom traders that can be configured by server owners (Exile_Trader_CommunityCustoms2...Exile_Trader_CommunityCustoms10)". Does anyone know where theses files are to configure new traders? -
How did you fix it. Having the same problem, "waiting for server to load". Cant figure it out.
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!="ys;\n \n _type = typeOf player;\n if!(_type isEqualTo 'Exile_Unit_Player')then\n {\n if((currentWeapon player != '')||(player !"
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To add the static mission "saltflats" do i just add it to the config sqf like so: DMS_StaticMissionTypes = [ // List of STATIC missions with spawn chances. ["saltflats"10,] ];
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LimbWalker started following Defent
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Thank you both. I am trying to learn how to fix these be filters and I am following the How To: Battleye Filters, but somehow they are never right. I have this restriction now: #47 "ys; _type = typeOf player; if!(_type isEqualTo 'Exile_Unit_Player')then { if((currentWeapon player != '')||(player !"Following the instructions I placed this at the end of #49 but it did not work: !="ys;\n \n _type = typeOf player;\n if!(_type isEqualTo 'Exile_Unit_Player')then\n {\n if((currentWeapon player != '')||(player !"I also tried this: !="ys;\n \n _type = typeOf player;\n if!(_type isEqualTo 'Exile_Unit_Player&aposthen\n {\n if((currentWeapon player != '&apos||(player !" Still not working. Can someone explain what I am doing wrong? I figured it out.
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I got this kick: #44 "RVER STATS: [UPTIME: %3|FPS: %4|THREADS: %5] - %6',count playableUnits,((playersNumber west)+(playersNumber east)+(playersNumber" I placed this on line #46: !=" RVER STATS [UPTIME: %3|FPS: %4|THREADS: %5] - %6',count playableUnits,((playersNumber west)+(playersNumber east)+(playersNumber" Which did not fix it. What did I do wrong?
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Having a problem with MAS weapons
LimbWalker replied to BetterDeadThanZed's topic in Items & Weapons
I added that to my mission.sqm and I still have blank spaces in the traders. -
Having a problem with MAS weapons
LimbWalker replied to BetterDeadThanZed's topic in Items & Weapons
I am having the same problem except it is with the NATO_Rus_Vehicle. Some are showing up blank just like @BetterDeadThanZed weapons was. I checked both client and server files are the same. I looked at the mission.sqm, not really sure I understand what I should add and is that not the same as adding mods to the exile_server_config config.cpp?