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Everything posted by FluffyBunnyFee
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Is the virtual garage raidable in any way? I loves to steal all the loots in a base....
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Arma 1.72 Bugs Megathread!! READ THE RULES!!
FluffyBunnyFee replied to kuplion's topic in General Discussion
Wow, and here I was expecting to read a shit show of "Oh my god! My server won't work!" comments. -
LOL!!! This guy can't be serious, right?
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Monthly subscription? Fuck that.
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Not sure if this has been brought up before, but the axe does no damage when striking a player with it. I used to love being able to sneak up on a sniper in the woods camping a mission and lumberjacking him while he was too busy looking through his optic to notice me....is the axe ever going to do damage again? I miss my humiliation kills......
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AND THEN ARMA UPDATED........
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[SOLVED] Use of Cement Support post for Flag Protection
FluffyBunnyFee replied to Jason99vmi's topic in General Discussion
Ask the staff of the server you play on. The forums here are a general forum for Exile mod itself. They don't host the individual servers or make the rules on said servers. -
Strange, I thought the only thing that could destroy them were the proper breach charges...... I know the EQ can take down map buildings, but I have never seen them take down a player made base. That is a new one in my book.
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Are you talking about actual build objects like wood floors and walls, ar are you talking about a base built in a map spawned building that collapses when an earthquake hit?
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I need a flashlight I can't see a thing
FluffyBunnyFee replied to SomeUglyGuy's topic in General Discussion
NVG's! -
Only decent one I have found with population is a hardcore Tanoa server. I will not state the name due to advertising rules, but if you filter your A3 launcher to Tanoa Exile, it will be there with around 15 players in average population....give it a whirl.
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Placement of flags/indestructible stuff
FluffyBunnyFee replied to BetterDeadThanZed's topic in Feature Wishes
Fine. I will prove my point in game. -
Placement of flags/indestructible stuff
FluffyBunnyFee replied to BetterDeadThanZed's topic in Feature Wishes
Example: http://steamcommunity.com/sharedfiles/filedetails/?id=746138286 And things like this would not be curbed by having to do anything at the flagpole. Buildable, removable, indestructible. This is what is allowed when admins don't enforce anything and leave game exploits allowed on servers. -
Placement of flags/indestructible stuff
FluffyBunnyFee replied to BetterDeadThanZed's topic in Feature Wishes
They may not be able to move the flag, but the items they build on top of one to stop flag steals can be removed and replaced at will. Thus, having the need to do "something" at your flag will not curb the issue. " but let's face it, people don't join random servers and then immediately hit up their website for the rules." Actually, every single player in my group does just that every single time we start on a server and prepare to build. We make sure we don't break any rules while building. It's called being prepared and knowing the server you play on. To me, this flag BS is a blatant glitch/ exploit. And the fact that some admins won't even bother to try and curb the issue loses you more players than the ones that break a rule and pay the price. All players know EVERY server has rules. It is their own fault if they choose not to take a couple seconds and make sure they are not breaking rules beforehand. So, you are more worried about losing players that willingly and blatantly exploit a known glitch, over the rest of the players on your server that play legit? That makes no sense. As far as I am concerned, this boils down to laziness of server admins to enforce a simple rule of no glitching or exploiting (which every single server out there has), and it will cost you more players than the ones you fear would leave because they were caught not following rules. Would it be nice if Exile devs somehow manage to fix the issue to where this kind of thing doesn't happen? Absolutely, this would be fantastic. But that doesn't mean in the meantime you or anyone else as a server owner/admin cannot do something to curb the issue themselves. -
Placement of flags/indestructible stuff
FluffyBunnyFee replied to BetterDeadThanZed's topic in Feature Wishes
The problem is, having a function that you have to do at the flagpole will not alleviate the issue itself. Base owners can remove and replace at their will. This would honestly change nothing with glitching of flags into buildable items because of that simple fact. It still happened when you needed to upgrade your flag at your pole. What needs to happen is have some kind of check to determine if the flag pole itself is "buried" in something, and prevent it altogether. Whether that be while placing down a flag into a map object, or players trying to build overtop of a flagpole. This is a tricky thing to do at the moment, because 90% of all bases across all servers have their flag build through a floor at some point (as the flag currently sits @ over 2 stories high, some players only encase them 1 or 2 stories to protect from a flag steal) To be perfectly honest, it is not really that hard to enforce a rule that prevents this from happening. Post a rule that any buildable objects on a flag base, or sinking it into something will lead to a ban, If that doesn't curb the specific base, delete the flag next time. Wait for a player to report it, and deal with the issue. Only takes a couple and the rest fall in line. This is typical across pretty much any servers I have played on. -
[SOLVED] Anyone Running Secure Safe Zone on 1.0.2?
FluffyBunnyFee replied to Sloveni4n's topic in Traders & Safe Zones
I would suggest not using ANY script Gr8 "created" ......find an alternative asap! (Wish I could point you in the right direction) I try not to denigrate anyone in the A3 community, but he is an absolute dirtbag that treats his own community like lemmings and bank machines, and will start harassing you and your community for money for using his stolen and modified scripts. And if you don't agree to it, your server will more than likely be the target of DDOS attacks and such. I have seen it across multiple servers. I would suggest you don't touch anything that cancer to the A3 community puts forth. There is a reason you won't find anything pertaining to his scripts on Exile forums... Just say no! -
No, only things that destroy bases are the appropriate charges. Unless you build in a map spawned building, then you are fooked.
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WE DO!!!!!
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[CLOSED] XM8 Mobile App Blacklisted on Server
FluffyBunnyFee replied to Adam Kadmon's question in Serverside
So much lolz here. -
[Updated] ExileReborn - A complete survival package
FluffyBunnyFee replied to John's topic in Add-ons
There are no safe zones in Reborn. -
[Updated] ExileReborn - A complete survival package
FluffyBunnyFee replied to John's topic in Add-ons
Tried this for the first time yesterday, and was addicted shortly thereafter. This is such a great package you have created here. For those that are truly looking for survival vs the standard Exile model of more based around PVP, this is it. I will certainly be back on the server I started on, and really hope the true survivalist players take a look into this a give it a whirl. The features put forth into this are fantastic, and I for one would love to see the popularity of this release rise. My only gripe about this would be the use of Ryan Zombies, as I find they aren't any particular threat at all and just add the zombie aspect with no real substance. This I can totally live with though, and I will. Great work! Edit- it is not as though I am against a zombie theme, I just find that the zombie mod itself unthreatening, unless they spawn right on you.....lol -
Same problems when trying to knife a blackfish!!