WeTarDidSmurf
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Exile in its current state gets stale, and quick. It's a never-ending cycle of kill-loot-kill-loot-die-gearup-kill-loot-kill-loot-die, etc. That gets boring, quickly. This isn't CoD, but many people are trying to turn it into something very similar. I'm going to be making comparisons to Epoch here, as it is generally the closest comp to what Exile is. Here are some thoughts on how to liven up the mod as a whole: 1) Overhaul the trader system as it currently exists. Vanilla Epoch traders had the absolute perfect system in my opinion in that the only items available at a trader were the items that had been sold to them by the players. The current system that is in place in which you have everything readily available to buy is single-handedly killing base raiding as a whole. Why keep anything in a base when you can just sell everything to a trader and end up with an overwhelming wealth of pop tabs and just buy anything you could dream of at the trader when you die? Why raid a base when you know that nobody is keeping anything in said base for that same reason? If the trader system gets overhauled, and everything isn't just readily available to buy, then it will force people to store their valuable items in their base, thus opening it up to be more appealing for others to try and raid bases for said valuable gear. As it stands now, people just do a few missions, load up their vehicles with the loot from said mission and go to the trader and sell it all and amass multiple thousands of pop tabs per run. Do that a few times and you already have enough to buy anything you want. If you change the system to model what Epoch did, then selling items to the trader would potentially be selling items that could kill you later. You would think twice about that, and instead want to store items in your base, again....creating more reason for people to want to come knocking with C-4 to take it from you and arm themselves up. Once Epoch added the HS Traders (which are the ones that have everything ready to buy all the time) is when it truly started to go downhill. I also firmly believe it is a large part of what is holding Exile back currently. 2) Vehicle Locks - Another thing that Epoch did right imho. If you want to keep your vehicle, and don't want anyone to steal it, then construct a base that can protect it. Simple concept really. If you want to be lazy and just park your vehicle anywhere, then there should be real consequences for it, aka someone else is going to come steal it and use it for themselves. I think the timed locks were perfect in a video game setting. 3) Improving the Loot Tables - If you're going to take away the traders that have everything readily available to buy, then the loot tables would need to be adjusted so that you actually have a chance to find decent things to be able to do missions to get better gear. 4) Base Raiding Balances - It shouldn't take 20 C-4 to bust through a wall, especially since you would be taking away the ability to just buy as many as you want. Depending on the balancing of loot tables that would be needed, you could decrease the amount of C-4 required to bust down a wall to a reasonable amount. It should NOT be made incredibly easy, but it should be something that is do-able. It should NOT be made incredibly hard either because you would have to keep in mind the potential trade-off of using so much C-4 in relation to what could be inside. Would need a pretty lengthy discussion and ideas to find that perfect balancing point. Summary: The current trader system is the single biggest thing in need of an overhaul in my opinion. If you take away the ability to just buy anything at anytime, then you will force people to go to different lengths to acquire better gear. Base Building/Raiding would increase, and the PVP would increase at the missions as people will know that the missions would have the best gear since they cant just go to a trader whenever they want to buy stuff anymore. There would be a greater sense of "survival", and not being able to just roll up to a mission all willy nilly and care free and expect to survive. You would need to get to a mission, scout it out for other players potentially camping it and then clear it out. You'd then need to get in and loot quickly before someone else comes along and catches you looting. What Exile does right currently: Base Building - Aside from the glitching, the base building system in Exile is vastly superior to Epoch, and it really isnt even close. UI - Again, vastly superior to Epoch.
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Thoughts on how to "fix" Exile as a whole
WeTarDidSmurf replied to WeTarDidSmurf's topic in Constructive Criticism
have you played Epoch? The base raiding/defending in that mod is pretty much the gold standard. It existed, and in bunches because of the restrictions on the traders not having everything readily available to buy, you knew that bases would have good stuff in them. The biggest problem I think Exile has is the Traders. Sure it can he manipulated from server to server, but each server is going to go EZ Mode to accomodate the CoD kiddies. If they were removed altogether and the system was overhauled, you could really influence many factors in the game. -
The problem isn't the locking systems, it's the MARKET system. Why risk keeping anything in your base when you have safezone Traders that have everything readily available to purchase? I know my group would typically go do a mission, load up our vehicle with loot and go sell it and split the currency (I can't bring myself to call the pop tabs by name). Each run would net somewhere in the neighborhood of $8k. After a couple missions we have enough to buy gear multiple times over (since we know it will always be there to buy), so there is no reason to put anything in a base to lose when we can just sell it and amass currency to buy whatever we want later. Epoch traders only have items available that have been sold to that trader. Until something similar is put into exile, there won't be a reason to store anything in a base.