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I edit to use this for kill feed with optic and nearest town. /** * ExileServer_object_player_event_onMpKilled * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_victim","_killer","_countDeath","_countKill","_killSummary","_killingPlayer","_killType","_oldVictimRespect","_newVictimRespect","_oldKillerRespect","_newKillerRespect","_systemChat","_modifyVictimRespect","_respectLoss","_perks","_minRespectTransfer","_respectTransfer","_perkNames","_killerStatsNeedUpdate","_newKillerFrags","_victimStatsNeedUpdate","_newVictimDeaths","_victimPosition","_locationNames","_victimNear","_weaponDisplayName","_weapon","_weaponScope","_weaponScopeDisplayName"]; _victim = _this select 0; _killer = _this select 1; if (!isServer || hasInterface || isNull _victim) exitWith {}; _victim setVariable ["ExileDiedAt", time]; if !(isPlayer _victim) exitWith {}; _victim setVariable ["ExileIsDead", true]; _victim setVariable ["ExileName", name _victim, true]; _countDeath = false; _countKill = false; _killSummary = []; _killingPlayer = _killer call ExileServer_util_getFragKiller; _killType = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragType; _oldVictimRespect = _victim getVariable ["ExileScore", 0]; _newVictimRespect = _oldVictimRespect; _oldKillerRespect = 0; _locationNames = nearestLocations [getPos _victim, ["NameVillage","NameCity","NameCityCapital"], 4000]; _victimNear = text (_locationNames select 0); if !(isNull _killingPlayer) then { _oldKillerRespect = _killingPlayer getVariable ["ExileScore", 0]; }; _newKillerRespect = _oldKillerRespect; switch (_killType) do { default { _countDeath = true; _systemChat = format ["%1 died for an unknown reason! near %2", name _victim, text _victimNear]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "unlucky"))); }; case 1: { _countDeath = true; _modifyVictimRespect = true; _systemChat = format ["%1 commited suicide! near %2", name _victim, text _victimNear]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "suicide"))); }; case 2: { _countDeath = true; _countKill = false; _systemChat = format ["%1 died while playing Russian Roulette!", name _victim]; _newVictimRespect = _oldVictimRespect; _victim call ExileServer_system_russianRoulette_event_onPlayerDied; }; case 3: { _countDeath = true; _countKill = false; _systemChat = format ["%1 crashed to death! near %2", name _victim, text _victimNear]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "crash"))); }; case 4: { _weaponDisplayName = getText (configfile >> "CfgWeapons" >> _weapon >> "displayName"); _weaponScope = ""; _weaponScope = _killer weaponAccessories currentMuzzle _killer select 2; if (_weaponScope == "") then { _weaponScopeDisplayName = "Iron sights"; } else { _weaponScopeDisplayName = getText (configfile >> "CfgWeapons" >> _weaponScope >> "displayName"); }; _countDeath = true; _countKill = false; _systemChat = format ["%1 was killed by an NPC! with a %2 (%3) near %4", name _victim, text _weaponDisplayName, text _weaponScopeDisplayName, text _victimNear]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "npc"))); }; case 5: { _weaponDisplayName = getText (configfile >> "CfgWeapons" >> _weapon >> "displayName"); _weaponScope = ""; _weaponScope = _killer weaponAccessories currentMuzzle _killer select 2; if (_weaponScope == "") then { _weaponScopeDisplayName = "Iron sights"; } else { _weaponScopeDisplayName = getText (configfile >> "CfgWeapons" >> _weaponScope >> "displayName"); }; _countDeath = false; _countKill = false; _systemChat = format ["%1 was team-killed by %2! with a %3 (%4) near %5", name _victim, name _killingPlayer, text _weaponDisplayName, text _weaponScopeDisplayName, text _victimNear]; _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "friendyFire"))); _newKillerRespect = _oldKillerRespect - _respectLoss; _killSummary pushBack ["FRIENDLY FIRE", -1 * _respectLoss]; }; case 6: { _weaponDisplayName = getText (configfile >> "CfgWeapons" >> _weapon >> "displayName"); _weaponScope = ""; _weaponScope = _killer weaponAccessories currentMuzzle _killer select 2; if (_weaponScope == "") then { _weaponScopeDisplayName = "Iron sights"; } else { _weaponScopeDisplayName = getText (configfile >> "CfgWeapons" >> _weaponScope >> "displayName"); }; _countDeath = false; _countKill = false; _systemChat = format ["%1 was killed by %2! (BAMBI SLAYER) with a %3 (%4) near %5", name _victim, name _killingPlayer, text _weaponDisplayName, text _weaponScopeDisplayName, text _victimNear]; _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "bambiKill"))); _newKillerRespect = _oldKillerRespect - _respectLoss; _killSummary pushBack ["BAMBI SLAYER", -1 * _respectLoss]; }; case 7: { _weaponDisplayName = getText (configfile >> "CfgWeapons" >> _weapon >> "displayName"); _weaponScope = ""; _weaponScope = _killer weaponAccessories currentMuzzle _killer select 2; if (_weaponScope == "") then { _weaponScopeDisplayName = "Iron sights"; } else { _weaponScopeDisplayName = getText (configfile >> "CfgWeapons" >> _weaponScope >> "displayName"); }; _countDeath = true; _countKill = true; _perks = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragPerks; _minRespectTransfer = getNumber (configFile >> "CfgSettings" >> "Respect" >> "minRespectTransfer"); _respectTransfer = round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "frag"))); if (_respectTransfer < _minRespectTransfer) then { _respectTransfer = _minRespectTransfer; }; _newVictimRespect = _oldVictimRespect - _respectTransfer; _newKillerRespect = _oldKillerRespect + _respectTransfer; _killSummary pushBack ["ENEMY FRAGGED", _respectTransfer]; if (_perks isEqualTo []) then { _systemChat = format ["%1 was killed by %2! with a %3 (%4) near %5", name _victim, name _killingPlayer, text _weaponDisplayName, text _weaponScopeDisplayName, text _victimNear]; } else { _perkNames = []; { _perkNames pushBack (_x select 0); _killSummary pushBack _x; _newKillerRespect = _newKillerRespect + (_x select 1); } forEach _perks; _systemChat = format ["%1 was killed by %2! (%3)", name _victim, name _killingPlayer, _perkNames joinString ", "]; }; }; }; if !(isNull _killingPlayer) then { if !(_killSummary isEqualTo []) then { [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; }; }; if !(isNull _killingPlayer) then { _killerStatsNeedUpdate = false; if (_countKill) then { _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killerStatsNeedUpdate = true; _killingPlayer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; }; if !(_newKillerRespect isEqualTo _oldKillerRespect) then { _killingPlayer setVariable ["ExileScore", _newKillerRespect]; _killerStatsNeedUpdate = true; format["setAccountScore:%1:%2", _newKillerRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; }; if (_killerStatsNeedUpdate) then { _killingPlayer call ExileServer_object_player_sendStatsUpdate; }; }; _victimStatsNeedUpdate = false; if (_countDeath) then { _newVictimDeaths = _victim getVariable ["ExileDeaths", 0]; _newVictimDeaths = _newVictimDeaths + 1; _victim setVariable ["ExileDeaths", _newVictimDeaths]; _victimStatsNeedUpdate = true; format["addAccountDeath:%1", getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; }; if !(_newVictimRespect isEqualTo _oldVictimRespect) then { _victim setVariable ["ExileScore", _newVictimRespect]; _victimStatsNeedUpdate = true; format["setAccountScore:%1:%2", _newVictimRespect, getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; }; if (_victimStatsNeedUpdate) then { _victim call ExileServer_object_player_sendStatsUpdate; }; if ((vehicle _victim) isEqualTo _victim) then { if !(underwater _victim) then { if !(_victim call ExileClient_util_world_isInTraderZone) then { _victim call ExileServer_object_flies_spawn; }; }; }; if !(_systemChat isEqualTo "") then { if ((getNumber (configFile >> "CfgSettings" >> "KillFeed" >> "showKillFeed")) isEqualTo 1) then { ["systemChatRequest", [_systemChat]] call ExileServer_system_network_send_broadcast; }; }; if !(_systemChat isEqualTo "") then { if ((getNumber (configFile >> "CfgSettings" >> "Logging" >> "deathLogging")) isEqualTo 1) then { "extDB2" callExtension format["1:DEATH:%1", _systemChat]; }; }; _victimPosition = getPos _victim; format["insertPlayerHistory:%1:%2:%3:%4:%5", getPlayerUID _victim, name _victim, _victimPosition select 0, _victimPosition select 1, _victimPosition select 2] call ExileServer_system_database_query_fireAndForget; format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget; true
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
superogira replied to second_coming's topic in Add-ons
Can and how I incrase number of bus in map? And I enable map marker but I cant see that marker. But in older version I can see it.- 3161 replies
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- survivor ai
- random ai
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My server install only bikey in serverside. Player can use or not use mod for play in server and I think server not require to install mod.
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How to disable bleeding.
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Thanks.
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mission.sqm Decompiled mission.sqm 0.9.32 "Pitaya"
superogira replied to DeathBinder's topic in Maps
Yeah! Thank but I very lazy for copy and paste to my mission....