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Everything posted by marcelotk
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[Release] Fix ASDG JR / CBA Attachment Compatibility at Traders
marcelotk replied to kuplion's topic in Scripts
I use it a long time ago, and work fine for me. ExileClient_util_gear_getCompatibleWeaponItems.sqf ExileClient_util_item_getCompatibleWeaponItems.sqf And I got here: -
Any news with this in exile? I Want to do it.
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Anyone know if tents (like this http://wiki.gruppe-adler.de/index.php?title=CfgVehicle/CampEastC) can't spawn loot? Because i create the positions for him but no spawn any loot, and when i press 7 to auto-generate this tents they are ignored, so i'm thinking the arma ignored this buildings types to spawn loot.
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
marcelotk replied to happydayz's topic in Scripts
So I think Enigma Revive is a great mod but I feel like it's missing something the timer should be able to be stopped or slowed down by the use of a bandage. This process of applying the bandage should be quick. Is this an option you can add to you mod? I think the bandage is useless, but if you add this feature, It would give it purpose... -
Why not a spy bullet? Not damage only to ground in something and we can control the camera with xm8, not forever (or server restart), maybe with a battery, 5 min or less, i don't know is just an idea
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@Fewufu ty broh, now it works fine. I don't know why before not working, but ty.
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About remove makers from map, nothing? I really want to make this. btw... this need update, any option to respawn, no random too, and bug layout.
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No, any error. Weird... because i copy and paste too but not work.
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Yes. Maybe u can share your file with me?
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Maybe because this http://exile.majormittens.co.uk/announcement/101-xm8-app-server-maintenance/ ?
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[CLOSED] Exile app not compatible with Samsung S3
marcelotk replied to BetterDeadThanZed's topic in XM8 Android App
Really i don't know but must be some app function. -
With this no wood more, no more wood in floor and not in vehicle. I tested in Exile 1.0.1.
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[CLOSED] Exile app not compatible with Samsung S3
marcelotk replied to BetterDeadThanZed's topic in XM8 Android App
What is your android version in S3, Exile APP requires 5.0 +. -
You not want share editor file?
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Area and map (blackmarket arms dealer) notifications when enemy is contesting/unoccupied/occupied
marcelotk replied to AcornnutZ's topic in Traders & Safe Zones
So i modified the Wasteland code to try run in Exile. The Markers are created but not change the color when other player (friend or not) is inside of area. I don't know what is the error, in console editor not show any error, and i'm new with arma 3 language. Any help is good. OBS: i call the file in init.sqf if (hasInterface) then { execVM "custom\NotSafeMarkers.sqf"; }; I think so the code run only in client right? http://pastebin.com/RmxijdeV -
To export in simulated mode with Exile Plugin, open building/object properties and select "Simulated Mode".
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You can open 2D editor yet, press Ctrl+O after select the map.
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
marcelotk replied to happydayz's topic in Scripts
lol Is or not? Because here when i revive player he up but countdown stay and sometimes player dead again when finish and if not dead stay in screen coll down notification with "00:00:00". -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
marcelotk replied to happydayz's topic in Scripts
Is compatible with 1.0 (Potato) Exile? -
Area and map (blackmarket arms dealer) notifications when enemy is contesting/unoccupied/occupied
marcelotk replied to AcornnutZ's topic in Traders & Safe Zones
So i really think I've found the wasteland code for this but there's a variable that i'm not to sure of (_x). I'm reading the code and understand almost all of it except for this variable. I've searched in other files from wasteland to find the answer but nothing. https://github.com/Fractured-Gaming/frac_v1.1b.stratis/blob/master/client/functions/createGunStoreMarkers.sqf -
@Stoll do you can made this work?
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Area and map (blackmarket arms dealer) notifications when enemy is contesting/unoccupied/occupied
marcelotk replied to AcornnutZ's topic in Traders & Safe Zones
I try too with Sensor and nothing - in editor work fine. ... class Item20 { position[]={2078.180,0,5242.590}; name="marker1"; markerType="ELLIPSE"; type="Empty"; a=50; b=50; angle=23.7708; }; class Sensors { items=1; class Item0 { position[]={2078.180,0,5242.590}; angle=23.7708; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="trigger"; expActiv="""marker1"" setMarkerColor ""ColorBlue"""; expDesactiv="""marker1"" setMarkerColor ""ColorBlack"""; class Effects { }; }; }; -
Area and map (blackmarket arms dealer) notifications when enemy is contesting/unoccupied/occupied
marcelotk replied to AcornnutZ's topic in Traders & Safe Zones
So thank you... create fine the marker in map but trigger is not activate/work -
Area and map (blackmarket arms dealer) notifications when enemy is contesting/unoccupied/occupied
marcelotk replied to AcornnutZ's topic in Traders & Safe Zones
So i created i new file with code and use #include in config.cpp, description.ext, mission.sqm but all time get a error in server start and i try too in initServer.sqf but not work and no errors. Ah... i put de pos in code _trigger = createTrigger ["EmptyDetector", [2078.180,0,5242.590]]; _marker = createMarker ["triggerMarker", [2078.180,0,5242.590]] Is correct?