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Everything posted by FsdSoyu
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got it,thx a lot。 lost a “e” -----》ExileClient_object_player_event_onEnterSafezon = "Igiload\ExileClient_object_player_event_onEnterSafezon.sqf" ExileClient_object_player_event_onEnterSafezone = "Igiload\ExileClient_object_player_event_onEnterSafezone.sqf"
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8:49:23 "ExileServer - Server is loading..." 8:49:23 Client: Nonnetwork object 3d63a7f0. 8:49:23 "ExileServer - MySQL connection error!" 8:49:23 "ExileServer - Please have a look at @ExileServer/extDB/logs/ to find out what went wrong." 8:49:23 "ExileServer - MySQL Error: Unable to locate extDB2 extension!" 8:49:23 "ExileServer - Server will shutdown now :(" 8:49:23 "Exile/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (87.0018 ms)" 8:49:24 Connected to Steam servers
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U can use this: app_update 233780 -beta legacy -betapassword Arma3Legacy152 validate
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@SLB2k11 howto "Overwrite ExileClient_object_player_event_onEnterSafezon.sqf in the Config.cpp in the Missionfile"? I put ExileClient_object_player_event_onEnterSafezone.sqf in missionfile with config.cpp and pack to pbo.... as: x:\AA3\mpmissions\Exile.Altis-------config.cpp |--- ----------Igiload-----ExileClient_object_player_event_onEnterSafezone.sqf and overwrite config.cpp 's CfgExileCustomCode to: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ ExileClient_object_player_event_onEnterSafezon = "Igiload\ExileClient_object_player_event_onEnterSafezon.sqf" }; right?? THX for help