etrex2k4

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About etrex2k4

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  1. In Exile, the SafeZone is activated by a trigger. This is the trigger in the mission.sqm, this is triggered on the server, not just the client. So you should remove the trigger in the mission.sqm. I just built only a mini script what the Safe Zones enabled via a script. Only Client Side
  2. trigger runs serverside and clientside (oneachframe), but you only need clientside safezones
  3. we have only 3 Safezones on our Altis Exile Server
  4. /* Autor: Flo i.A. www.ruhrpott-life.de */ in_safe_1 = false; in_safe_2 = false; in_safe_3 = false; waitUntil {time > 0}; [] spawn { while {true} do { uiSleep 5; if (player distance2d [14599.8,16794.6,0] > 175) then { if (!in_safe_2 && !in_safe_3) then { in_safe_1 = false; [] call ExileClient_object_player_event_onLeaveSafezone; }; }else { in_safe_1 = true; [] call ExileClient_object_player_event_onEnterSafezone; }; }; }; [] spawn { while {true} do { uiSleep 5; if (player distance2d [23335.4,24189,0] > 175) then { if (!in_safe_1 && !in_safe_3) then { in_safe_2 = false; [] call ExileClient_object_player_event_onLeaveSafezone; }; }else { in_safe_2 = true; [] call ExileClient_object_player_event_onEnterSafezone; }; }; }; [] spawn { while {true} do { uiSleep 5; if (player distance2d [2999,18173.2,0] > 175) then { if (!in_safe_1 && !in_safe_2) then { in_safe_3 = false; [] call ExileClient_object_player_event_onLeaveSafezone; }; }else { in_safe_3 = true; [] call ExileClient_object_player_event_onEnterSafezone; }; }; };--> open your mission.sqm in Arma 3 Editor --> delete all trigger --> safe mission and replace it --> then put this script in a file "fps.sqf" --> put it in the same dir with your mission.sqm --> open initplayerlocal.sqf --> [] execVM "fps.sqf";