icomrade

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About icomrade

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  1. icomrade

    =OSF= Exile Malden EU/FR #1

    http://www.osf.rip/rules As of now the required addons for the Napf server are as listed below: @CBA_A3: http://steamcommunity.com/shar…filedetails/?id=450814997 @CUP Weapons: http://steamcommunity.com/shar…filedetails/?id=497660133 @CUP Units: http://steamcommunity.com/shar…filedetails/?id=497661914 @CUP Vehicles: http://steamcommunity.com/shar…filedetails/?id=541888371 @Exile: http://exile.majormittens.co.uk/downloads/ JSRS SOUNDMOD is accepted by the server, but is optional to install (you totally should, the A3 stock sounds are trash). https://steamcommunity.com/sha…filedetails/?id=861133494 We believe that the biggest issue with ArmA servers are their admins and on-the-fly creation of rules, selective enforcement and interpretation. As such, the list of rules below is exhaustive, admins will not create rules on-the-fly, without proper notice, and rules created which affect persistent objects/gameplay elements will have a grandfather clause (when applicable and appropriate). Compensation will not be provided without proof of server issues, glitch/bugs, or rule-breaking behavior being to cause - We will attempt to research select cases where we feel appropriate, if you cannot provide proof No Safezone camping or combat ducking into safezones. both are equal offenses and repeated infractions will result in temp-bans, and eventually perma-bans. Video proof of safe-zone ducking, or camping, will result in appropriate punishment of the offending player, including but not limited to forfeiture of the their belongings, or a determined monetary equivalency No trolling or stealing in safezones (being an annoying douche is considered trolling) No blocking of military loot or roads when building. Buildings must be built outside of a 1 kilometer radius from traders, 750 meters from spawn zones, and 500 meters from major military bases or airfields Do not spam voice or text chat, either local or global Vehicles left in safezones will be deleted or unlocked at restart, or at admin discretion No hacking/glitching/duping/abusing flawed game mechanics Safezones are not for sitting/hanging out in, you may be asked to leave if you overstay your welcome Bases must be connected to the ground in some way, flags and safes may not be placed inside other objects. All rooms must be accessible by at least one doorway that is reachable by all players Donations: We currently accept donations without offering any in-game reward, in other words we do not monetize any of our servers, everyone is on a fair playing field regardless of donations. Current Admins: icomrade NecessaryEvil Hidden Ghillie Admins are allowed to play the game! We host this server because we enjoy the game as much as you, but our main priority is maintaining the server and keeping it cheater free. Submit ban appeals here: Ban Appeal Features: Minimalist trader cities Non-safezone armed/air vehicle and Special Ops traders (at airfields) Anti-theft safezones which properly prevents sale of other player's vehicles DMS AI Missions No lock-on AT/AA Dead bodies eject from vehicles properly EX Ad features: Stats bar, Grinding, Safe Hacking, Halo option, Virtual garage, Deploy Bike, Terrain/grass settings and view distance Virtual garage saves vehicle inventory BRAma Recipes/Crafting Vehicle service points (gas stations, fuel tanks): repair, rearm, refuel R3F lift/Tow/Load XS Spawn selection (Halo + Ground spawn) 64 Bit server 20K Start pop tabs Limited militarization (no jets, tanks, UAVs), the best vehicles are a UH1Y and BRDM much like old school epoch 100K poptab limit per safe Enigma revive system with defibrillators You are allowed to curse and trash talk, we are adults - please do not be toxic or racist, however
  2. icomrade

    Compatibility

    the author of the message/code/dll is completely irrelevant, I think you're missing the point; the only thing pertinent to answering the op's question is XM8.dll compatibility with ArmA x64, which it is not.
  3. icomrade

    Compatibility

    I'm not so sure you hold the knowledge you think you do... ArmA uses the CallExtension command to interface DLLs, there is no native command which exile implements to implement external messaging services (the DLL used to communicate with discord is the XM8.dll). Launching a 64 bit server application (or any application) means that you need an x64 version of the dll. Exile does not have an x64 version of the discord dll therefor you cannot interface the ArmA 3 x64 server application with discord with the included DLL please read here: https://community.bistudio.com/wiki/callExtension
  4. I don't think HideObject or HideObjectGlobal work on objects that are placed in the map/island file. If that's not your use case then keep in mind HideObjectGlobal needs to be run on the server, not the client.
  5. icomrade

    Color grading

    You can remove the color grading by putting the following in your mission's initPlayerLocal.sqf ppEffectDestroy ExileClientPostProcessingColorCorrections; ppEffectDestroy ExileClientPostProcessingBorderVignette;With the Exile color grading the game has a very noticeable green push and is virtually unplayable at night. Note: this also disables the vignette, the black edging around the screen that's most noticeable in the corners, which also needs to be scaled down at least 40% IMO.
  6. icomrade

    DMS - Defent's Mission System

    There's a typo that reads sized instead of seized. https://github.com/Defent/DMS_Exile/search?utf8=✓&q=sized I should mention that the headless client works well on 1.52 but I couldn't get it to work with set up found on the DMS github. HC seems to have an object with player, although i don't know why it would... In my mission.sqm I added an HC unit to the groups class, you also have to change items = 1 to items = 2 class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11000,28,12000}; special="NONE"; id=100; side="LOGIC"; vehicle="HeadlessClient_F"; player="PLAY CDG"; leader=1; skill=0.6; init="this allowDamage false; DMS_HC_Object = this;"; forceHeadlessClient=1; text="HC1"; }; }; }; AND I modified the code in initPlayerLocal.sqf if (!hasInterface && !isServer) then { [] spawn { waitUntil {!isNil "DMS_HC_Object"}; publicVariableServer "DMS_HC_Object"; }; };