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Everything posted by JohnyMST
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Hi guys, So I recently relocated to Sydney from Ireland and having been here for 2 months with the winter coming, I wanted to go back and enjoy some old fun that I used to have (getting homesick?!) I tried to search for some good servers based near my location but no luck. Any recommendations for me? It would be great if you could list some communities/servers from here
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- australian
- exile
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amazing bud! didn't get used to the black theme yet lol. last time i was here it was white!
- 4 replies
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- australian
- exile
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So I was forced to pay my territory 3 days before as I was leaving for few days. (and it's not cheap for me, 20k I was thinking that it would be a good feature if the 3 days added to my "balance" in days left to pay for next payment. OR maybe if I could make 2-3 payments for the next 2-3 payment dates so days would be adding up each time I pay. I understand that players might abuse this and pay for a year up front that's why up to 2-3 payments would be a legit thing to implement as some might play solo and leave for holidays for up to a month
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Was checking out Namalsk on the editor and decided to make quick intro for Exile Mod and also a bonus wallpaper Let me know if you like it! Full Res: http://i.imgur.com/92wvn0q.jpg New Video without the HUD: https://youtu.be/s8LQ8jG21WQ
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Hi guys. Found there is a lot of conflict with bases in or near towns which block loot spawning in. I believe it would be best to have the loot spawning in the territories than having the whole server to pay for that. I don't mind 1 base owner getting loot in their base if others can loot near the base also. There are way too many loot places blocked off with loot now that nobody can get and it concerns me. I think it would be better for all to change this...
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I agree. Server population reduced since the wipe information was released.
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I'm not a server owner - I will pass that on to the admin The point is, Exile Mod should implement that in the mod so it's same across all servers. I think it's annoying for everyone and not just me.
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Hi guys, After playing hard for a long time I have my opinion on the sounds used. Some are nice but some are just head wreckers. Locking cars: This sound definitely needs to be removed or modified. It's too high pitched and way too loud. It really hurts my ears each time I lock my car and I'm sure everyone with good headset is having this problem. Car unlocking sound is great, why don't you use this same sound for both, locking and unlocking? Why u try to glitch? I know, everyone is complaining about this and I did see a post from the dev saying that you're fixing this... BUT only in your own territory. That means I will still get this sound in someone's territory. Please do change the volume/pitch or remove this sound completely. The amount of times I had to mute my sounds to just look through the safes etc... VERY annoying. Placing objects / Frag sounds: They seem to be fine for me but still might be too loud for others so volume adjustment options might be a good addition overall.
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lol what would you be doin for living
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Had a visitor earlier Today... ...Taming rabbits as a feature?
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lol @ this. Frogurt
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Maybe not the brightness but definitely the range they emit the light. They cover up to 5m now and should be easy 15-20. They are huge ass fire-brigade halogens
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Improve Exile - A Wishlist (56 Suggestions & Ideas - and Growing!)
JohnyMST replied to Boxman80's topic in Feature Wishes
is it fuc*in normal that everything i read here is what I want in the mod? LOL So many ideas to make this the best mod ever yet still long to go and not even sure if they will implement anything -
Improve Exile - A Wishlist (56 Suggestions & Ideas - and Growing!)
JohnyMST replied to Boxman80's topic in Feature Wishes
Hey Boxman, Did you think about ability to place safes/tents without the need of territory? Like in the old days? Currently you need a flag to place down anything. I think Safes/tents/lockboxes should be excluded (well at least tents and lockboxes...) The other thing (very important): I realized there is a problem with old base cleanup. The server where i'm currently playing on had to wipe because of trolls placing flags everywhere and after the bases disappear, you still cannot place a territory on that old base. Exile needs a system that not only removes bases but also cleans up the territory from the map so that if I stop playing, someone else can actually build on my place in 1 month time. You can add this to the list maybe? -
Cinder blocks stopped glitching through walls. Feature request?
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Tried that. Not able to place the tent once I'm in combat. Probably your server is bugged and allowing this to happen?
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yeah, he might be just wrong here. The dude shooting you with 50cal was probably just wearing bambi clothes... Get a vehicle with a 50cal, drive to the spawn point, lock it and respawn. Try then and come back with feedback
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Wouldn't you need a territory to put a padlock on existing door? Just need to clear this up maybe
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that's a must. Players place their flags on the beginning wherever it's safe to do so. After you do your base you want to place it in a better spot but u can't - happened to me. Got my like
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True, this could easily happen to some players... However I still feel like there has to be some kind of reward for surviving... And most appropriate would be the respect. Maybe give the 100 respect for each day only if you're active enough? Not sure Also, there has to be a reward for not killing Bambi players. If you kill a bambi you lose 500 respect so there should be a reward for killing bambi killers? Never seen anything here like that but remember the humanity in Arma 2? For every bandit killed you would get big humanity reward. My only real concern is the AI - please do not add the zombies PLEASE, don't use Demons or satans or whatever else. Make this a human being PVP/PVE mod - the theme is amazing now with the prisoners so the AIs have to be prisoners and asshole guards like Brad Bellick from Prison Break - he went badass to hunt the criminals down after he was fired from prison! Damn, I like the mod so much that I can't wait to see it in few months
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You should gain "respect" the longer you go without dying (ie. 100 Respect for 1 Survived Day). New ways of gaining respect should be introduced. When you buy from traders you should be given double the respect that you get when you sell an item as it's twice as expensive + you're buying Bigger variety of items for bases/food/drink/tools: New enhancements needed so players won't get bored of their bases. As the current building mechanism is great, it all looks the same and gets kind of boring after a while so it would be great to get some new materials, tents, tank traps, wires, real custom made traps, digging tunnels - think of Overpoch for arma 2 and get all the cool stuff including some brand new additions. Food/Drink should also be introduced on a larger scale. Have some more drink/food types which has different effect on the character Water - there are wells around maps but we are unable to get fresh water from them - that would be cool When hunger/thirst drops to 0% - you just die That should be changed to getting tired, after some amount of time not able to walk and losing consciousness. Tools: Add Shovels for digging in the ground, Pickaxe for getting rock out of mountains = this would enable players to make awesome strong bases and could find some good use for making your own food and making tools out of rocks etc. I'll be updating this post once I come up with something
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Improve Exile - A Wishlist (56 Suggestions & Ideas - and Growing!)
JohnyMST replied to Boxman80's topic in Feature Wishes
Regarding the AI's Spot on, do not want to see zombies in this mod, I also think that Monsters, Demons and other Epoch crap was ridiculous - Please do NOT add some non-human AI's into Exile... Like Boxman suggested, crime gangs, serial killers, psychopaths roaming around the map, protecting goods, vehicles etc would be awesome idea. Depending on the AI you meet, they should have different strengths and powers so people would actually react accordingly when they see an "easy" gang AI with "ah it's only them..." and when they see the "hard" gang AI "shit... run"