-
Content count
25 -
Donations
0.00 EUR -
Joined
-
Last visited
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by Dredd
-
To be honest, if: "I have no idea how to work a computer, I'm a great gamer but that's it." you probably shouldn't be trying to host a server. Have you edited these pbo's? As in, extracted them - then repacked them. Or have you not touched them since downloading? If not, I would recommend you reading this thread: /topic/75-server-installationupgrade-guide-30-0920-tomato/ and following it step by step.
-
DRONE AI - Waypoint Statement RemoteExec Restriction 0
Dredd replied to Rangecreed's topic in BattlEye
Have you had this in the past? Can you guys have a quick look at the following BattlEye filters (/ServerRoot/battleye): remoteexec.txtwaypointcondition.txtwaypointstatement.txtMake sure they exist. If they do, post the content in a spoiler. I am tipping there is something wrong with those filters. -
Hey I had a quick play around, managed to edit the mission config.cpp with a 'respect' data member no problems. Implemented some changes to ExileServer_system_trading_network_purchaseItemRequest.sqf, and a few others. As a bare bones test, it makes the appropriate changes to the database (removing both money and respect). So it works and is quite possible. However, it really is not working as it should. I have made so many errors and this is my first 'proper' look at the Exile code. I need to sift through it and work out what I am doing wrong. Finally, MrWhite mentioned in a topic about the currency system (/topic/3510-limit-pop-tabs-to-3000-and-add-commodities/) that there would be changes to the currency system in the near future. So I don't know how much time I will burn on this because, obviously there are going to be some new ideas coming forth and I would tip that they may implement something similar to what you are suggesting. I will have another look tomorrow, but I wouldn't hold your breath on anything from me too soon.
-
Well, I guess I could give it a crack. I will have a go in 4 or so hours when I get a chance. Probably good to get some practical experience. I will report back with my findings unless someone more competent puts their hand up.
-
Yeah you are just briefly losing connection with the BE master server. Happens occasionally, nothing serious.
-
What a strange thing to say lol. Anyway, I think he is correct, I am no Arma programmer but you would need to add a 'respect' data member to config.cpp: class U_B_GhillieSuit { quality = 2; price = 100; }; //Add respect: class U_B_GhillieSuit { quality = 2; price = 100; respect = 5; }; Then probably edit quite a few scripts, first that comes to mind is "ExileServer_system_trading_network_purchaseItemRequest.sqf", add something like: _salesRespect = getNumber (missionConfigFile >> "CfgExileArsenal" >> _itemClassName >> "respect"); if (_salesRespect <= 0) then { throw 6; }; _playerRespect = _playerObject getVariable ["ExileScore", 0]; if (_playerRespect < _salesRespect) then { throw 7; }; _playerRespect = _playerRespect - _salesRespect; _playerObject setVariable ["ExileScore", _playerRespect] I dunno, as I say I'm not massively familiar with Arma scripting, but I'd imagine its something like that. Then you would have to edit quite a few other scripts to display the price etc etc.
-
Post it and then edit it out after 5 minutes if you're worried about leaking it. I will do my best to help.
-
Yeah mate I thought that might've been the case. Well I have looked through the whole thing many times now It is all formatted correctly and not missing anything obvious to me. So double check everything is being uploaded and packed correctly, make sure your changes are been applied to the right file too. Otherwise, sorry mate this requires a brighter mind than mine.
-
Haha I don't blame you, it really does fry your brain. I skimmed through, missing a { on line 41. I will keep looking and edit this if I find anything else.
-
Hi, could you let us know what the issue was and how you fixed it? I have seen quite a few people present the error: Error when creating WIC imaging factory: Error: 0x80040154Maybe their is a common link. Also, glad to hear you got it working!
-
Hi, could you please post the relevant scripts.log in spoiler tags. My first guess would be that you haven't implemented or incorrectly implemented your Battleye filters. Have you done this?
-
Hi, is this your server or somebody else's? Usually you can fix this issue by deleting your characters SQL entry.
-
Are you running the server yourself or are you using a third party hosting like Vilayer or GTX?
-
Hi, it's hard to tell what the issue is without the relevant logs. Could you please post the .rpt log in spoiler tags.
-
No, SQL doesn't understand what an .ini file is. You need to run the exile.sql through your SQL database in order to create the correct tables. I would suggest taking a look here: /topic/75-server-installationupgrade-guide-30-0920-tomato/ Start your server install from scratch and follow that step by step guide and it will hopefully set you straight.
-
Hi AwolnationPK, as suggested: I had a quick search and found this thread which might be a good starting point.: /topic/342-loot-tables-made-easy/
-
That white on black is god awful to read. Looks like you are missing some tables from your database, namely territory and account: [Comment]: mysql_stmt_prepare error: Table '108853_clientdb.territory' doesnt exist [Comment]: mysql_stmt_prepare error: Table '108853_clientdb.account' doesnt exist Can you verify those two tables are in your database?
-
In my opinion, there doesn't appear to be anything wrong on your end based on these logs. Your first log, doesn't appear to have anyone connecting other than you. In your second log: Okon connects at: 16:23:35, gets a token from infiSTAR and then disconnects at: 16:35:55 of what appears to be his own accord. The screen shot of him "BattleEye Client not responding" is a common reason for disconnection and is not unusual.Dominik connects at: 16:33:17, gets a token from infiSTAR. He dies a few times and then disconnects at: 17:35:52 of his own accord.None of this behaviour would suggest an issue. Also bare in mind what Taylor Swift said: Maybe wait until you see a few players connect-disconnect and grab the log that would contain those connections because these logs don't currently reveal much to me, but I might be wrong and missed something. Anyone else care to weigh in?
-
Not sure mate unfortunately, it appears to have loaded up correctly since A3XAI seems to be working. This requires a brighter mind than mine. Can you console into the server once it has booted up?
-
It sounds like a divide in the community between, those who enjoy base building and retaining their base. And those who believe nothing lasts forever and destruction and raiding is a part of the Exile experience. I would suggest that server owners take the initiative to cater to the needs and the play style that the owner and community see fit. I don't think this is an issue that can be resolved with all parties happy through the Exile mod.
- 24 replies
-
- base raiding
- raiding
-
(and 2 more)
Tagged with:
-
Tradable respect/allow whole group to upgrade flags
Dredd replied to Lt.Mayhem's topic in Feature Wishes
Good idea. I think it would be even more interesting to have 'Group' based respect. So when members of a clan earn respect, a portion (say 15%) is contributed toward overall clan respect. Therefore upgrades beyond the initial cost of purchasing the flag, come out of the respect by the group. Encouraging group members to continue to play giving them a sense of contribution to the group. Possibly in the future, this could support group based activities with bonus "Group Experience" for being involved in certain actions. -
Very difficult to determine what is the problem without the .rpt log. Could you post it please (please use the spoiler tag around the log)
-
The server is still locked while it initializes: 20:18:26 "ExileServer - ServerPassword MATCH! server locked for init"You start the server at 2017 and the RPT log ends at 2032. But it still seems to be loading, thus remaining locked while it tries to complete the initialization. You might need to give it a bit more time. Is this the first time you have run it since a change?
-
This is an excellent idea. It gives base builders a secondary goal/tier to try and achieve in order to get a better feeling of 'safeness' and also the sense of progression. On the opposing end, it allows looters to raid otherwise impenetrable bases. I think that if the attack if unsuccessful after so many tries (this would vary depending on the tier of the lock)1, should lock out for 30 minutes until the correct code is put in by the owner. This would stop players from just sitting at a base for hours trying to unlock doors but still gives raiders with lower tier gadgets the ability to 'have a go' at higher level doors. 1 For example: Level 1 lock: 10 tries before lockoutLevel 2 lock: 8 tries before lockoutLevel 3 lock: 5 tries before lockoutLevel 4 lock: 3 tries before lockout