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I did this for epoch and I'll help again for exile. If you need help setting up your server(s), editing, or adding to them I can help you. Msg me here or Skype: machine6fd Thank you
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+1 for Jan18101997's Launcher I've edited it for my community/servers and it works great!
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you da man!
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Add water barrels to all territories
machine6fd replied to machine6fd's topic in Constructing & Territories
AH Good idea! so maybe a level 3 flag not 1-2. -
Add water barrels to all territories
machine6fd replied to machine6fd's topic in Constructing & Territories
Updated a bit. I'll test on a live server this weekend. -
I believe in the beginning it was called @Ryanzombies and later changed to zombs and demons. so the readme is just out of date.
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So... if you run a dedicated server and you want to have the latest workshop content.... like zombies and demons for example. How do you download/check for updated without having steam on your dedicated box? As I install everything via Steamcmd I have no idea how I would install workshop content without steam. Obviously I can goto armaholic and download it there but shouldn't steamcmd have an option to download content?
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Add water barrels to all territories
machine6fd replied to machine6fd's topic in Constructing & Territories
Sorry for my bad interpretation skills but what i'm saying is you need to have some sort of client side addon perhaps to add mobility and saving of the object to the database. My way is just going to spawn the object at the base. and it should be useable since the code is only looking for Land_BarrelWater_F to run the fill script. -
Add water barrels to all territories
machine6fd replied to machine6fd's topic in Constructing & Territories
From what I have read it would require an ADDON or exile devs to add it to the mod. So i did this version. Perhaps I'm wrong and someone will add that also. -
* Tested and working.but seems a bit taxing... i'll check it out more on a live server. Execute with: [[0,0,0], 10000] execVM "barrel.sqf"; possibly in initserver.sqf private["_position","_radius","_allFlags","_barrel"]; _position = [_this, 0, [0,0,0], [[]], 3] call BIS_fnc_param; _radius = [_this, 1, 0, [0]] call BIS_fnc_param; _allFlags = nearestObjects [_position, ["Exile_Construction_Flag_Static"], _radius]; { _barrel = createVehicle ["Land_BarrelWater_F", (_x modelToWorld [2, 2, 0]), [], 0, "CAN_COLLIDE"]; _barrel setDir (direction _x); }forEach _allFlags;then save this as barrel.sqf Video: