snipercymraeg
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Hi, Does anyone know where I can get the humanity mod from please ? Thanks, Nick
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
Crecker, I don't know much about this but when I had receiving server version my my commandline parameters wee wrong. Nick- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
Nedfox, Thankyou so much we finally see zeds, if you ever in North Wales let me know I'll get you a few beers. Thanks again, Nick- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
Right, Am getting closer. We have the mods enabled but I don't think I have followed step 8 correctly: 8. Download/Update Zombies & Demons Mod + key to server folder Download Here: http://www.armaholic.com/page.php?id=28958 I have placed the folder in the root directory ( same directory as Exile, Exileserver and Mp Missions etc) Can anyone please please tell me if this is correct or not ? if not where do i put it please ? Thanks, Nick- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
Hi, We installed the original Mod from this thread last night and also downloaded the client files from the link on the instructions, is there an updated version we have not seen ? Thanks for your help, Nick- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
Hi, Please forget my last post, managed to get ingame with the mod in it's original form. For some reason we keep getting killed in cities and am sure it's down to invisible zeds. Anyone got any suggestions please ? Thanks, Nick- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
Hi, Installed this last night, but when I downloaded the client files it was something like '@Ryans zombies and demons' but when we added it to our mods in arma 3 it came up with 'are not assigned a key to play on this server. To play on this server, remove listed files or install additional blah blah blah...' Now I renamed the mod to "Ryanszombies' and it let us ingame but we can't see any zombies but for we keep dying in cities... maybe the zeds are invisible ? Anyone got any thought please ? Thanks in advance, Nick- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
snipercymraeg replied to Captainjack's topic in Add-ons
In step 8: 8. Download/Update Zombies & Demons Mod + key to server folder Download Here: http://www.armaholic.com/page.php?id=28958 can anyone tell me which folder it is you put it in please ? Thanks, Nick- 876 replies
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Armed vehicles can fire in safezones
snipercymraeg replied to BetterDeadThanZed's question in Serverside
Funny thing was I had an ai who had strayed into the safezone, obviously I couldn't shoot him so I ran out of the safe zone and shot him dead. Nick -
Hi, One of our players bought a tripod and the backpack dismantled last night but this morning it's gone. Anyone know why please ? Thanks, Nick
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Warwraith, It's definately a script kick and not a creatvehicle kick ? All the weapons I have added I had to edit the creatvehicle.txt including vehicle ammo. Nick
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Hi, We've been getting quite a few script restrictions so until I know more I too have deleted the script.txt, did this new kick happen after a restart ? As soon as I deleted the script.txt I rebooted and none have happened since. Nick
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Hi, Yes if you move it you lose the lock, but as far as I can remember upgrading it doesn't, my lock did go however as when I upgraded it the metal was facing inwards so I replaced the door and lost the lock then. Nick
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Hi, I added a space then !="M_AT" to the end of my 2nd line (the one that starts with 7) and I don't get kicked when i fire the rockets anymore. Nick
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You need to get 4 metal boards and 2 metal poles, go to a fire and workbench and click on the metal poles and click craft upgrade, then go to the wall and upgrade it. Nick