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12 NeutralAbout manOwar_AFD
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manOwar_AFD started following [Solved]Interaction menu Please HELP, i cant get in to server, Safe Lock/Unlock problem and and 1 other
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I would talk to the server admins and verify what MODS they are running. I have had memory crashes entering servers when I didn't have the correct mods loaded or the incorrect versions. If it's not mod related generally you can close Arma, re-open it and get right in. Sometimes Arma just crashes.
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Well then he'll just need to find "CfgPoptabStorage" and edit the amounts.
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Make sure your "class safe" is setup propoerly in your mission folder config file. Below is a copy of mine, you can modify it to include what you need. Maybe someone has the default code they can post but this one should work to solve your problem based on the info provided. If it doesn't please paste your current RTP file to pastebin and send link here and maybe I can (or someone smarter than me) help more. class Safe { targetType = 2; target = "Exile_Container_Safe"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Pack : ExileAbstractAction { title = "Pack"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_container_pack"; }; class SetPinCode : ExileAbstractAction { title = "Set PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_lock_setPin"; }; }; }; class SafeSmall { targetType = 2; target = "Exile_Container_Safe_Small"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Pack : ExileAbstractAction { title = "Pack"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_container_pack"; }; class SetPinCode : ExileAbstractAction { title = "Set PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_lock_setPin"; }; }; }; Edit: I'm pretty sure I have edited my code properly so it is the default code now.
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Yes, just add it to the section in your mission folder config at the bottom of all the other classes. Should work fine if you just copy and paste it as is.
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I'm not sure how to restrict respect for selling a specific item, however you can increase the amount of tabs the safes hold in your mission config pretty easily.
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Try pasting this to replace your "class CfgInteractionMenus". The info you have provided seems fine, I just added it all together under your interactions menu class as it should be. You cannot have "class CfgInteractionMenus" listed twice. https://pastebin.com/2S887QH7
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Will this be updated for v1.0.4 "Pineapple"? It's been pretty popular in our server and would like to keep it. We've had to disable it with the new Exile version at least temporary. Wondering if anyone's already configured a work around and is willing to share?
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manOwar_AFD started following AFD-Altis PVE
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This is it. AFD's Premiere PVE Experience. Engage in combat against NPCs in a cutthroat world as you rise up the ranks an make a name for yourself among the Exiles. A collaboration between AFD Gaming and Omega Force Gaming Communities. If you have any questions or would like to give us a try, please feel free to visit us at the following locations: Exile Server IP: 173.208.148.178:2302 Website: http://afd-gaming.com Teamspeak: 216.52.148.11:4320 Required Mods: Exile Mod Arma 3 CBA CUP Units CUP Weapons CUP Vehicles AFD Gaming's PVE Exile Server includes the following: Dedicated Server with optimized scripting for Maximum Client and Server FPS! PVE Combat. Modified missions and AI actions not found on any other server. A 50,000 poptab starting bonus for new players. A wide range of Military-Style Vehicles, Weapons, and Gear available. Attack helicopters, IFVs, etc. Custom Loot Spawns marked on map, overall very high loot all over map. Custom Base Improvement catalog only found on AFD Gaming Servers. Purchase Concrete Mixers, Virtual Garage Slots, Defensive Turrets, Base Respawns, Teleportation Systems and more! Balanced Item and Vehicle Pricing. Player wages rewarded every ten minutes. Roaming and Headhunter NPCs. (AI are on ground, in vehicles and in the air) Virtual Garage. All world-spawn vehicles are persistent. Persistent Vehicle Repair and Ammunition with balanced ammo pricing. Players can receive Emails containing cool prizes. Bury bodies to gain additional respect. Many fixes and improvements for issues found in Vanilla Exile. Access your locker from your Base Laptop! MarXet Peer-to-peer Marketplace. (also accessed from laptop) Territory owners can safely pack up their own base without the need for an admin! Ability to loot garbage piles for items. Keep and install large mission crates in your base for storage "Money" exchange for potabs. (1 money = 500 tabs, safes can store 1500 monies and tabs and money are exchanged at the trader office) Growing and active PVE baseline and much MUCH more.
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Creating craftable containershttp://exile.majormittens.co.uk/topic/10648-creating-craftable-containers/
manOwar_AFD replied to Fidycent's topic in Crafting
Please disregard this post I didn't realize how old it was, I cant seem to delete my own posts. -
Certain Files not being accepted by a key?
manOwar_AFD replied to Lenzorizer's question in Serverside
You likely have mods active that are not permitted by the servers your joining, or different versions. I would contact the admin of the server (steam, webpages etc.) and find out exactly what they have as active mods and join with only those mods active, nothing else. -
Seems to me in the @ExileServer/addons/a3_dms/missions/static/Your missionFileHere.sqf I pulled the code for salt flats for an example but I would change the default: to this: I think this would be the easiest way let me know how it goes. You can do the same with the "Bandit" missions.
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[O4CE] Johnjohns started following manOwar_AFD
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[SOLVED] infiSTAR .dll not found when running 2 servers
manOwar_AFD replied to manOwar_AFD's topic in Anti Hack
@infiSTAR Your solution worked perfectly! Thank You!! -
[SOLVED] infiSTAR .dll not found when running 2 servers
manOwar_AFD replied to manOwar_AFD's topic in Anti Hack
@hogansheroes that is correct. @infiSTAR thank you! I’ll try that and update thread. I really appreciate the help. -
[SOLVED] infiSTAR .dll not found when running 2 servers
manOwar_AFD replied to manOwar_AFD's topic in Anti Hack
@hogansheroes yes they are in the server root directory and are working for whichever server is started first it seems. So this is what lead me to believe everything is setup fine but the .dll's apparently cannot be "shared" to run with 2 instances. -
I have a Windows Server 2008 dedicated server and setup a second server by copying my @exileserver folder and renamed. I then setup the db and edited the appropriate configs, the server works it's communicating with the db and the game plays but infiSTAR seems to only actually load on whichever server is started first. I'm getting the following error in my RPT: 5:00:52 CallExtension 'armalog' could not be found 5:00:52 "<infiSTAR.de> Can not load infiSTAR" 5:00:52 "<infiSTAR.de> DLLs not found!" I'm sure there is a problem with the .dll files being in use, can they be renamed for a second instance? Any help would be appreciated.