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Everything posted by SpiRe
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GR8 doesn't suprise me..
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there are few people that already wrote some guide what to change where in order to remove some conflicts with CBA. But i don't know about ACE3.
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You can override clientside code from mission file in order to edit Exile's functionality and as for servercode you can do it directly in @ExileServer or via missionfile too. But you can't rewrite the original client files and repack the mod.
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There is no reason to support other mods in general. Supporting means to adjusting everything to work with it. So there you can end up even adjusting different armor stats for RHS or CUP or whatever so every other mod is not supported but if it works it's good for you and it's offcourse your job to make it work if it needs small adjustment.. But then thanks for the people that put the effort and adjust their mod just a little bit. But still i don't think that CBA will be ever supported even if it fixes it's flaws just because it's not needed and forcing Exile to be compatible with it isn't the way, Exile is a standalone mod. And why should Exile devs put the effort and notify CBA devs about it's flaws? Maybe there is only a decency point of view but that's all. From my server owner perspective im sad that mod developers go the easy way and use CBA. Because for one mod that took advantage of minor part from CBA you will get a big pile of stuff on top of it. It means that the code there is excessive which is bad from programming standpoint because you should know all the code you add to the server and add only needed code to the server. You can surely make your own mod and nuke all the not needed stuff. I agree that using CBA on some private server for few friends or on a local server is OK but not for persistent online server. If you look by example on some Frankie videos you will see a private server for few prople with bunch of mods having there CBA and we all know the guy who made that server but the guy won't use the CBA on his live servers. I asked CUP developer why they use CBA instead making the weapon configs themselves or just use ASDG_JR and they said that they dont have time for that so they use CBA because it have more subscriptions on steam workshop.
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I hope it will "work as intended" @Hollow Kappa
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If you got it from your friend ask your friend to help you.. Otherwise don't try get help here with something that is clearly stolen. Thread closed.
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I said this will happen
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Use original Exile lootspawner
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everyone just lost their keys
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We have closed this thread and marked it as solved.
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How about Namalsk Extension pack?
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Awful, i do understand that the key system people compare to A2 Epoch but what i do not understand is why anyone thinks they own the idea since it's just one real life feature on the real cars. Also it wasn't said that it will be the same. I think the vote only shows that there are 50% of people who wants advantages of PIN CODES and 50% of people who wants advantages of KEYS. Which can be translated to 1. I want to be able to steal cars, there is need to make the game more encouraging. 2. I want my car to be safest as possible without need to care for extra thing on top ( item ). But devs will see what people want and decide how to improve or change current system. Because i don't think that 50/50 even 60/40 will rapidly change something. It doesn't really matter what method to lock cars do you use. All that matters is how it will work in PVP. There is sure need for balance the game, adding more fear factors and encourage players to play. Only thing i think about is that if you use item to lock a car you should use item to picklock it. If we currently use virtual method to lock the car ( pin codes ) then we should use virtual method to lockpick the car.
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noone said anything about that cars without keys will stay locked or that bases and such will be lockable on key, only that Vehicles/Helis will be.
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Im sure if there will be a good way to handle cars with lost keys that it can be a lot better than key codes. People will have actual fear for their vehicles when leaving them. With key codes everyone just lock the vehicle quickly and noone can steal it.
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Desolation is A2 DayZ copy pasta, i imagine BI will shut it down quickly.
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So do you have InfiSTAR Arma 3 or InfiSTAR Exile ??? You should use InfiSTAR Exile, InfiSTAR Arma 3 won't work properly with Exile.
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You are probably using wrong admin tool. Buy the right one or use some free tool.
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We have closed this thread and marked it as solved.
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1.54 is now the stable version, so switch to stable version then.
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A3Luncher is the best you can get for free here... So i would show more respect . You can always make yourself a community LUNCHER
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The problem is that you always need to download the different map as separate mod. If exile would have map included in their mod they could ditch Altis ( Altis > Stratis ) but that also isn't the best solution because on every Exile update you would have to download whole package with the map again. So we can only wait for Tanoa which you will have to buy first lol so not much people will have it for some time.
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When someone says:"you can change the server to your wish and needs" i say he is right but generally its essential to make Regular Vanilla Exile harder as much as possible. It shouldn't be the other way around because server owners tends to make it more easy than it already is partly because players wants it and partly because they dont have any idea about gameplay. Players wants quick start, the quicker the start is the quicker their game ends. When you try to harden the game a bit, players won't be happy and leave and then you will harder get players. There is no competition about armed/armored vehicles/helis like it was in A2 where the vehicles were randomly static spawned and you have to fight and raid bases to get it from someone. Everyone just buy strider right away. So make that and it will make Base raiding essential. Everyone wants their stuff safely locked but they then don't fear about their stuff which kinda defies base raiding. Code locks on cars/doors. When someone lock his car and you shoot him, you wont be able to steal it. A2 Epoch had key mechanics which was good only to this purpose. No point of looting when you can buy all the best stuff straight away. Shop should contain only some of the stuff and let players the other stuff loot. Crafting should be also more prior. Exile is 6 months old and the hard work continues so many implementations/changes will be made soon and as far as i can tell i can be only proud but there is still work to do. --- I asked about what mods players want on the server. Now it is: And i was like: Anyone remember the good A2 DayZ days without Base Building and without traders? Much better community.
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and armored cars were spawned only not bought
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You can run a server with original files yes, but it have a lot of issues.. I think people will love the new Namalsk port, Exile now created a hype, so I understand that running a server before anyone else is a great idea but ultimately you would be forced to make a change to the new port because people will want to play it and it will be downloadable from a3launcher. I had the idea of running the map before the porting even started but it doesn't worth it at all yet.
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Do you have permission to even make edit of the map ( assuming you editting the map ) ?