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Everything posted by pangea
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About us todo About our server high performance server (i7 4770, 32GB RAM, SSD, gigabit connection) Location: Duesseldorf Germany (10-50 ping in europe, ~100 ping for north american players) Required Mods • Exile mod • RHS AFRF • RHS USAF • RHS GREF • Extended Base Mod • Ryan Zombies & Demons Scripts • missions • roaming AI • advance towing and rappelling • safezones custom tradercities • alot of tweeks and little scripts (chop wood directly in trucks) • InfiSTAR antihack
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- high fps
- extended base mod
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(and 5 more)
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thats atm the best information i could get, thank you! so, basicly i dont merge the infistar with the exilevanilla ones? Or just allPlayers? Whats about Entities, compile, exec, eventhandler and so on?
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Sad Can someone point me in the right direction? I've read the battleye tutorial twice, there is nothing in there that explains why my first battleye filter dont make sense. And srsly I dont get it. I've added the Exad BE Filter And bam fnc_adminreq kick. Why? This server was running smoothly before the arma 3 patch, and now I cant get to work with Infistar active. I took your fresh Battleye Filters, merged them with the vanilla Exilemod Filters, and added Exad, Enigma und Exilez Filters. Cant get it to work. I'm still struggeling why I dont merge my remoteexec with the original Exilemod ones. (what happend with 7 "" !="vehicle this land 'LAND'" ) This is my remoteexec: BUT, doesnt work, got kicked by: Can pleeeeeease someone point me in the right direction or take 1-2 minutes? Please!
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Hey, perhaps someone could help me. I've updated Infistar and Arma, and did all the battleye filters from scratch. Here is my remoteexec: Here the Error (XXX was a steamid and ingame name) I really dont get it, I've used the new Infistar battleye filters as a "base" for the rest, and you can see !="fnc_adminreq \[.*\]" in the exceptions. I checked: -Infistar mpmission & arma3 folder files -restarted server -did all the battleye filters again and ended again there Would be nice if someone could help! /e little update, when a normal player logs in i'm getting this error: (scripts.txt) If anyone could hint me in the right direction would be awesome ! this is the infistar section in my rpt log: wrong init state - could it be this?
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ok thanks buddy !but I need to know why My first mistake was to merge the vanilla remotexec with yours, I assume this is your remoteexec Is it the position? should it be this? Ive tryed it before without the 7 "" !="exadserver_fnc_clientrequest.*" line, but had the same remoteexec #4 error. We also can switch to german if you want, since Im german too. I would really appreciate if you could take a moment a explain to me why they are making no sense. Im willing to donate some coins, need to know why the battleye filters behave like they do greets
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My server just crashed 12hrs after adding revive. Not sure what went wrong
pangea replied to moto956's question in Serverside
there is a typo: @iniSTAR_Exile must be infiSTAR_Exile. Sorry for double post can u post us your @ExileServer/extDB/logs/log ? And I assume its a windows system? -
My server just crashed 12hrs after adding revive. Not sure what went wrong
pangea replied to moto956's question in Serverside
good to know, thanks man. never checked it before without, 'cause I need it for asr_ai3. -
My server just crashed 12hrs after adding revive. Not sure what went wrong
pangea replied to moto956's question in Serverside
it depends on what you need cba for^^. in this case only for extended base mod, and every "calculation" is done by the server, so u dont need to load it. u can, but its not necessary. as far as i know, u only need cba in -mod when you use ace or/and cup. 9 am, my english sucks, i need a coffee -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
pangea replied to happydayz's topic in Scripts
didnt know that, lets stick to the other thread ok?^^ -
My server just crashed 12hrs after adding revive. Not sure what went wrong
pangea replied to moto956's question in Serverside
not necessary. it depends if the client needs cba, for example when you use cup. but in this case its totally ok to load it as a server mod -
My server just crashed 12hrs after adding revive. Not sure what went wrong
pangea replied to moto956's question in Serverside
I wrote it in the other thread, as long as you are starting your server wrong you will ALWAYS have problems. please start your server with this and post your rpt here afterwards. mods: @Exile;@Ryanzombies;@Exteneded_Base_Mod;@FMP;@AdvancedUrbanRappelling;@AdvancedSlingLoading;@AdvancedRappelling;@Arma_Enhanced_Movement;@RZInfection_for_Exile;@HAP servermod:@ExileServer;@iniSTAR_Exile;@CBA_A3 is this a typo? Extended instead of Exteneded -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
pangea replied to happydayz's topic in Scripts
Im 99% sure your server isnt set up properly. Just look at: Your startup parameter is messed up. As I mentioned in the thread before, you have to start your arma 3 server the right way. If not you always will have problems. So, lets do this step by step. First, your start parameters: Please DONT load extDB2 and so on in your parameters. Arma doesnt find it anyway, so dont do it! You only need mods that player need to download in your -mod parameter. Every *.pbo in your exileserver/addon folder will be loaded automatically, and @exileserver, @infistar are servermods! Post your startparameter here please! otherwise I cant help you Second: updaterp, seems like a typo. Third: could be, because your server is messed up, from the start. -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
pangea replied to happydayz's topic in Scripts
ok. u posted the right log file, but I need more.. start the server, and let it run about ~2-3min and post it here or better pastebin.com -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
pangea replied to happydayz's topic in Scripts
@Exteneded_Base_Mod change that to Extended_Base_mod then, why are you running it as an servermod? whats that? First, u dont need to add @extDB2 and Enigma and so on as servermods. thats not necessary. every .pbo in the exileserver/addon folder will bei loaded automatically. next, dont load infistar in your normal mods. infistar is a servermod, cba_a3 too. please give us more .rpt. its not even loading the mods, so cant help here without a proper log file. -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
pangea replied to happydayz's topic in Scripts
are you using infistar? -
exile server side no entry 'bin\config.bin/CfgVehicles/Helicopter/Turrets/CopilotTurrent.maxHorizontalRotSpeed'
pangea replied to |Ⓐ| Gen. Thomas Cale's question in Serverside
hi mate, i got the same error, and since the cba fix is already in the newest exile version, i dont know how to fix this issue... player can still play, but everytime when players log in, they get "no entry 'bin\config.bin/CfgVehicles/Helicopter/Turrets/CopilotTurrent.maxHorizontal-RotSpeed' " how do you fixed it? something in the mission.sqm? greets -
any updates ? im running tanoa and not sure if its implemented
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ok i did the coords and still same errors.. these are the errors in my rpt: this is my travellingtrader.sqf: strange thing, cause it worked before.. i just edited some items in the tradersection and fixed the airdrop script. i reversed the changes and the errors still appearing i also fixed all permissions since im running arma on a linux system.
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im running tanoa. would u mind sharing what u changed?
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Have u figured it out? I got the same errors, dunno why, everything worked and now i got these errors (havent changed anything in the travelling sqf)
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
pangea replied to happydayz's topic in Scripts
same problem here, u figured out something? i guess the problem is somewhere here, but i cant get it, why cant the system read cup weapons/uniforms and so on with these: (Exile_Revive_Player.sqf) seems like it cant request the cup id, but why? -
hey mate, i cant get the script started, perhaps someone can help. when i open the menu i just get an message that i couldnt connect to virtual garage. no rpt error or what so ever
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hey mates, i cant get the scripts started.. ive installed everything, but server doesnt start.. here is my rpt tried covox's pbo, but same error.. /edit: linux is a bitch fixed /edit2 Anyone ideas why i cant buy vehicles from this trader? it doesnt need a (vehicle)spawnzone right?
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perhaps someone can help, I got some weird behavior.. basicly what i did was install the script, modified init.sqf and config.cpp and added in H8_dragBody.sqf right under and its working.. still, while im dragging the person, no one can see it, im moving and the (dead) body is still at the same spot. its possible to loot after releasing the body, but the corpse is still where he died.. also the corpse disappear when looking from the right/wrong side Any Ideas?
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any news on this?