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Everything posted by Mayhem Harry
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In the past it worked flawlessly as a serverside mod and players without the mod could see and interact with the EM objects. What has changed and would it be possible to have a "lite" version. Maybe its ok if I use one of the old working versions and put up a d/l of it on my own webpage (would be for those who play on my server) with all credits to Freakylein ofc?
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UK download is corrupted. Used the DE mirror instead and it was flawless.
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For some reason both MarXet and Most Wanted keeps closing down for players despite me adding the displays to allowed IDDs: 21000, // MarXet 4004, // Most Wanted Ive even added all the numbers that are listed in the below log: 4004,1002,1003,1500,2101,1005,2400,1009,2401,2402,2403,1501,1007,1008,2407,1503,1006,1504,2408,2501, // Most Wanted ... and still the Most Wanted gets closed when a normal player tries to open it. Right now I tried with adding all the Control #'s for MarXet including the 21000 and still no cigarr (see below fresh log):
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It worked for us until the last update from Bohemia and now nothing spawns at all.
- 82 replies
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Add an 'Out of Stock' flag to the trader item classes
Mayhem Harry replied to speedweasel's topic in Feature Wishes
Imho it should be a combination where some, or all depending on the item, of the trader stock comes from what player sell back to the traders. -
A fun fastpaced server with several active admins doing their best to give the players a good PvP environment.
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- roaming ai
- missions
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(and 3 more)
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R3F + DMS = Sell your crate at waste dump
Mayhem Harry replied to WD-40's question in Third Party Mods
I'll talk with Qzen, our coder, and see if its ok to give you our working code for selling crates and get the correct amount of poptabs regardless if the crate was loaded in a vehicle or not. I totally forgot about it since we've been using this since october last year. -
My binary, the arma exe, is renamed from arma3server.exe to arma3xxx.exe and I foolishly missed to rename it. When I tried to run the server the old un-updated exe was called instead of the new one. Since I run more than one arma 3 server I've decided to rename them so I could easily separate them from each other.
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Same here! Exiting with Error 70. Solved my problem, the binary wasnt updated correctly so the old arma3server.exe tried to run.
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I want Katanas for some amazing sword fights!
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[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Mayhem Harry replied to The Walking Bread's topic in Scripts
We solved it on my server by (re)placing the Infistars CfgRemoteExec code at the end of the description file, Now it works flawlessly on the live server as well. -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Mayhem Harry replied to The Walking Bread's topic in Scripts
Well it did on the test server ... tried all sorts of scenarios and it loaded perfectly. Restarts or shutdowns, the skins showed on login. Then I moved it all to my live server after my last post. The only difference is that I use Infistar on my live server. Now they dont show after restart. So I guess I have to go back on my statement. The calls are all made in the rpt-log and the database got the changed skin for the right vehicle id. -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Mayhem Harry replied to The Walking Bread's topic in Scripts
It works flawlessly on my server. Thank you for this nice script The Walking Bambi! -
After latest update to Infistar my players keep getting "Too many threads open ...". I spoke with several who got kicked and it seems to be recording software like fraps and the likes that causes the server to kick them. How to whitelist or disable this thread check?
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Does anyone know some good normal loot servers?
Mayhem Harry replied to Joe19's topic in General Discussion
There are also servers with custom loot that initially might look like high loot while the more valuable loot is limited or even locked to Blackmarkets. -
Yes, it started in a small scale until after a while everyone were getting kicked. So it has nothing to do with recording software as we (on our server) thought. We had to revert back to a older version to solve this.
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I also want to add that it happens to my players as well. It correlates to players rejoining and it isnt consistent in that its happening every rejoin, sometimes you can rejoin several times without losing mags.
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ACiDy Configurable Spawn & Trade zones [w8ing 4 patch]
Mayhem Harry replied to [x] iDanich's topic in Add-ons
Just a minor issue: Vehicle Traders spawn the newly purchased vehicles really far away from their position. I.E the Central Terminal vehicle trader spawns the vehicles 100m East of the terminal out at the airstrip. Where can I edit the vehicle (and chopper) spawn points? -
Have either a timed padlock that expires after an hour or make it fixed until the sniper leaves the vicinity. Either way it will be like a consumable and you'll lose it after use.
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Yes and even more will leave the game due to bugs. Better with updates than none even if we server owners get pinned by a constant stream of patches to add. Eventually critical bugs will be squished and the emergency patching will slow down.
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Have a tiny wee problem. The mission AI wont fire on players inside vehicles. Had one player roadkill all of them without a single shot being fired. Everytime he stepped out of the vehicle they started firing but as soon as he went back inside the vehicle they all stopped firing.
- 1546 replies
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- vemf_reloaded
- vemfr
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(and 4 more)
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