LunatiK
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Everything posted by LunatiK
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Is someone able and willing to share a script to make this possible? Or is someone interested with helping me with this in another way cuz i already tested it on my own a lot but cant get it to work.
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Did anyone running Windows Server 2012 R2 notice that Arma2 and Arma3 servers are capped at 46FPS/CPS? If so did someone find a way how to "resolve" this issue? Bought a Dedi with a monster CPU and now i can only run at 46fps max this is a joke. Greetings
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http://exile.majormittens.co.uk/topic/9356-danke-f%C3%BCr-die-geschenke-wie-geht-das-weg/
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0.9.4 Download (In case your favorite server hasn't updated)
LunatiK replied to Drewski's topic in General Discussion
http://arma.chilloutbude.eu/downloads/ AiATP, AiATPLite, Esseker, Current Exile and Any versions of Exile since 0.9.35 just download what you need -
KVM, ilo, ipmi
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Peace Since i have updated my server and infistar i get tonns of those hacklogs, maybe chris could whitelist these stuff somehow? Thanks
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Infistar LOCALMARKER Hacklogs on 0.9.4 *fixed with update*
LunatiK replied to LunatiK's topic in Anti Hack
Will give that a go, thanks for this. -
Infistar LOCALMARKER Hacklogs on 0.9.4 *fixed with update*
LunatiK replied to LunatiK's topic in Anti Hack
Yes but the markers al always randomly generated like "Death1491.3" maybe next time is "Death6245.8" how would i whitelist stuff like that? -
Infistar LOCALMARKER Hacklogs on 0.9.4 *fixed with update*
LunatiK replied to LunatiK's topic in Anti Hack
I know that i could do that but i dont realy like to do that and this would be my last chose. -
You are banned in infistars blacklist, so you wont be able to play on any server running infistar.
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http://update.infistar.de
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Wow this would be so fking nice when i could acces my XXX Sites from the xm8 while hiding in a bush and camp some bases, nvm the sticky keys then when my target appears.
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post your server RPT on pastebin.com, its the only way for us to help you.
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Rootserver sucht Scripter, Hardcoder für Exile mit Headless Client
LunatiK replied to burschi's topic in Server Staff
Warum nicht? -
Define the traderpositions in the antiteleport exclusions.
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There is no fix needed, simply read and configure infistar right.
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sure they will: http://www.bistudio.com/monetization
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"Admin help! Hacker on the server!"
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Can't Download All in ARMA Terrain Pack (1.4.1)
LunatiK replied to Dome Rambo's question in Clientside
The searchfunction would have done wonders to you... -
Thanks Dave! :9
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Ok thanks for the information.
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Just made this myself yesterday, i have added a check in my version if weaponholder still is null because you can "dupe" wood when you start without a truck choping a tree, then drive the truck there then it will fill the truck and the weaponholder thats how i stoped this from happening: if ((count _nearestTruck > 0) && (_weaponHolders isEqualTo [])) then
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Just updated to version v0014A on my testserver, infistar logs fine in the RPT but NO adminmenue or anything like ESC menue overwrites ingame, think im waiting for next release before puting it on my live server. RPT: http://pastebin.com/rbWLK0zF
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Nothing that works, just made this for testing: ExileServer_object_tree_network_chopTreeRequest /** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionId","_parameters","_treeNetId","_tree","_isTree","_treeModelNames","_treeHeight","_newDamage","_treePosition","_spawnRadius","_weaponHolders","_weaponHolder","_weaponHolderPosition"]; _sessionId = _this select 0; _parameters = _this select 1; _treeNetId = _parameters select 0; _tree = objectFromNetId _treeNetId; if (!isNull _tree) then { _isTree = false; _treeModelNames = getArray(configFile >> "CfgInteractionModels" >> "WoodSource" >> "models"); { if !(((str _tree) find _x) isEqualTo -1)exitWith {_isTree = true}; } forEach _treeModelNames; if (_isTree) then { if (alive _tree) then { _treeHeight = _tree call ExileClient_util_model_getHeight; _treeHeight = _treeHeight max 1; _newDamage = ((damage _tree) + (1 / (floor _treeHeight) )) min 1; _tree setDamage _newDamage; if (_newDamage isEqualTo 1) then { _tree setDamage 999; }; _treePosition = getPosATL _tree; _treePosition set[2, 0]; _spawnRadius = 3; _weaponHolders = nearestObjects[_treePosition, ["GroundWeaponHolder"], _spawnRadius]; _nearestTruck = (getPosATL _tree) nearEntities[["B_Truck_01_transport_F", "O_Truck_03_transport_F", "C_Van_01_box_F", "I_Truck_02_transport_F", "Exile_Car_Van_Black","Exile_Car_Van_Box_Black", "Exile_Car_Van_Fuel_Black", "Exile_Car_Zamak", "Exile_Car_Tempest", "Exile_Car_HEMMT"], 10]; _weaponHolder = objNull; if ( count _nearestTruck > 0) then { _truck = _nearestTruck select 0; _weaponHolder = _truck; }; if (_weaponHolders isEqualTo []) then { _weaponHolderPosition = [_treePosition, _spawnRadius] call ExileClient_util_math_getRandomPositionInCircle; _weaponHolderPosition set [2, 0]; _weaponHolder = createVehicle ["GroundWeaponHolder", _weaponHolderPosition, [], 0, "CAN_COLLIDE"]; _weaponHolder setPosATL _weaponHolderPosition; } else { _weaponHolder = _weaponHolders select 0; }; _weaponHolder addMagazineCargoGlobal ["Exile_Item_WoodLog", 1]; }; }; }; true