Mr. Groove

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Everything posted by Mr. Groove

  1. Mr. Groove

    Vehicles in virtual garage disappearing

    I have a problem with VG Exile 1.04: when players use the virtual garage and after that return a vehicle from vg, the vehicle is completly ran out of fuel. Anyone any idea what’s causing this???? thanks, Mr. Groove
  2. Mr. Groove

    Adding Pop Tabs to DMS mission crates

    Thank you all for your replies, I tried that maybe add money thing but it didn't work. I will try it with the new given information. Thanks!
  3. Mr. Groove

    Adding Pop Tabs to DMS mission crates

    There is still no answer on how to add poptabs to the DMS mission crates. Can we please have an answer on this? Thanks in advance! Mr. Groove
  4. Mr. Groove

    Battleye restriction kick #14

    Hi, I get this Battleye kick that keeps getting me kicked from the server even when I have placed this line at the end of line 16..... !="log", "_lockerAmount", "_lockerLimit", "_depositInput", "_withdrawInput", "_lockerAmountLabel", "_inventoryAmount", "_inventoryA" Does anyone have a solution for this? Thanks in advance. Mr. Groove
  5. Thanks for the answer MetalHead! this makes sense, allthough I find this quite remarkable, since a base owner shouldn’t have to have this issue. Think Infi should rebuild that script. I will contact him, allthough I think he will read this aswell.. Thanks. Mr. Groove
  6. Weirdest thing ever..... Exile 1.04: On my Exile server a guy tried to build a base on a certain allowed location. After placing the flag and building his base he encountered the problem that on some spots in his base he couldn't press Q and E anymore when placing a wall (also leaning didn't work anymore). When he got out of his base he finally could move with Q and E again. As server owner I logged in as an admin (with Infistar). It seemed I didn't have that problem, because I could build the wall in his base (after being granted) and turned it with Q and E. (also leaning with Q and E worked fine). After that I re logged as a normal player. When I tried to place a wall in his base and tried to turn it with Q and E, I couldn't do it either!! WOOT!! Even the Leaning with Q and E didn't work...... So as admin it works fine, no problems, but after re logging as a normal player I had the same problem as the player. I tried to build on several spots and other bases as admin and as a player, no problems with Q and E whatsoever, but only this guy (and all others that try to build in his base) seem(s) to have this problem on that spot. Maybe some Indians buried there????? What could be wrong here? Anyone having the same issue? Like to hear. Thanks, Mr. Groove
  7. Mr. Groove

    TornZ [Help]

    Hi Kara, How am I able to do this? Could you please be more specific. Thanks in advance! Mr. Groove
  8. Mr. Groove

    Sarge AI Grid reference

    Hi, I need help with configuring Sarge AI for Arma 3 Exile. I am a total no brainer when it comes to Maths. So I can't figure out how to do this... I need to create a SAR_cfg_grid_<mapname>.sqf In this file I have to setup the following to get SARGE AI work on the map MALDEN: // x coordinate of the first, bottom left grid center point _startx=<number>; // y coordinate of the first, bottom left grid center point _starty=<number>; // gridsize x (how many single squares in the grid) for the x-axis _gridsize_x=<number>; // gridsize y (how many single squares in the grid) for the y-axis _gridsize_y=<number> // distance from the center of one square of the grid to the border of that square. so overall size of a square in the grid is 2x gridwidth / 2x gridwidth _gridwidth = <number>; Would i t be possible for someone to help me with this? Thanks allot! Mr. Groove
  9. Mr. Groove

    Construction Aborted , You are not in Your own territory

    Although I have installed the new serverfiles update 1.04a, i stil get the message: Building aborted: you are not in your territory . Why is this happening? Thanks. UPDATE: I FOUND THE SOLUTION, ITS ALSO THE XPOCH OUT OF DATE. https://github.com/ravmustang/eXpochVectorBuild4Exile Here's the 1.04+ updated version.
  10. Mr. Groove

    Battleye restriction kick #14

    Hi, I am not using infistar atm, since i first want to fix these BE filters, after that i will start infistar and get alot of kicks again Here is the complete #16 line: 7 draw !="howRespawnMenuDisableItem\",\"BIS_fnc_showRespawnMenuDisableItemDraw\",\"BIS_fnc_showRespawnMenuDisableItemCheck\",\"BIS_fnc_showRespa" !="[\"A3\\functions_f\\respawn\\fn_showRespawnMenuDisableItemDraw.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Respawn\",\"showRespawnMenuDisabl" !="[\"A3\\functions_f\\respawn\\fn_showRespawnMenuPositionMapDraw.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Respawn\",\"showRespawnMenuPositi" !="[\"A3\\functions_f_curator\\Curator\\fn_drawCuratorLocations.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Curator\",\"dra" !="[\"A3\\functions_f_curator\\Curator\\fn_drawCuratorRespawnMarkers.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Curator\"" !="[\"A3\\functions_f_curator\\Curator\\fn_drawCuratorDeaths.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Curator\",\"drawCu" !="[\"A3\\functions_f_curator\\Map\\fn_drawAO.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Map\",\"drawAO\"]" !="[\"A3\\functions_f_curator\\Map\\fn_drawMinefields.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Map\",\"drawMinefields\"]" !="[\"A3\\functions_f_curator\\Map\\fn_drawRespawnPositions.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Map\",\"drawRespawn" !="[\"A3\\functions_f_bootcamp\\VR\\fn_VRDrawBorder.sqf\",\".sqf\",0,false,false,false,\"A3_Bootcamp\",\"VR\",\"VRDrawBorder\"]" !="[\"A3\\functions_f_bootcamp\\VR\\fn_VRDrawGrid.sqf\",\".sqf\",0,false,false,false,\"A3_Bootcamp\",\"VR\",\"VRDrawGrid\"]" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGObjectiveVisualizerDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorDraw2D.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EGSpectato" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorDraw3D.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EGSpectato" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorGetUnitsToDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="[\"A3\\3DEN\\Functions\\fn_3DENDrawLocations.sqf\",\".sqf\",0,false,false,false,\"3DEN\",\"Default\",\"3DENDrawLocations\"]" !="t_gui_hud_event_onAction.sqf'],\n['ExileClient_gui_hud_event_onDraw3d', 'exile_client\\code\\ExileClient_gui_hud_event_onDraw3d.sqf" !="wn;}];\ntrue\n};\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3d; }];\nExil" !=" _this call ExileClient_gui_hud_event_onDraw3d; " !="#line 7 \"exile_client\\code\\ExileClient_gui_hud_event_onDraw3d.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_icon\"];\nif (ExileHudIsVisible) then\n{\nca" !=" (_textAlpha > 0) then \n{\nif !(ExilePlayerInSafezone) then \n{\ndrawIcon3D \n[\n\"\",\n[_red, _green, _blue, _textAlpha],\n[_position se" !="y = [];\nExileClientLineLastRenderPos = [0,0,0];\nExileClientMapDrawColors = \n[ \n[\"Red\",[221/255, 38/255, 38/255, 1]],\n[\"Blue\",[6" !="e]) then\n{\n\n(_display displayctrl _idc) ctrlAddEventHandler [\"Draw\",\n{\n#line 7 \"A3\\ui_f\\scripts\\GUI\\RscDiaryTaskMarkers.sqf\"\nif " !="To -1) then \n{\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3d; }];\n};\n}" !=" _this call ExileClient_gui_map_event_onDraw; _this call ExileClient_gui_clan_renderLines; " !="#line 7 \"exile_client\\code\\ExileClient_gui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\"];\n{\nd" !="eClientClanMapLineRenderArray isEqualTo []))then\n{\n{\n_control drawLine _x;\n}\nforEach ExileClientClanMapLineRenderArray;\n};" !=") * _scale;\n_textSize = (_textSize * 0.15) * _scale;\n_control drawIcon\n[\n_icon,\n_color,\n_position,\n_iconSize,\n_iconSize,\n0,\n_tex" !="ect 0;\nif!(ExileClientClanInfo isEqualTo [])then\n{\n{\n_control drawPolygon [_x select 0,_x select 1];\n}\nforEach (ExileClientClanI" !=";\nif(getNumber(missionConfigFile >> \"CfgPlayer\" >> \"disableMapDrawing\") isEqualTo 1)then\n{\n_stopPropagation = ((_this select 1) " !="ExileClientSafeZoneESPEventHandler = addMissionEventHandler [\"Draw3D\", {20 call ExileClient_gui_safezone_safeESP}];\n[\"InfoTitleA" !=" selectionPosition \"head\");\n_pos set[2, (_pos select 2) + 1];\ndrawIcon3D['',_clr,_pos,0,0,0,_name,1,0.04];\n};\n};\n};\n}\nforEach ((" !="_dialog\",\"_lockerAmount\",\"_lockerLimit\",\"_depositInput\",\"_withdrawInput\",\"_lockerAmountLabel\",\"_inventoryAmount\",\"_inventoryAmou" !="_this call ExileClient_gui_lockerDialog_event_onWithdrawButtonClick" !="7 \"exile_client\\code\\ExileClient_gui_lockerDialog_event_onWithdrawButtonClick.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_display\",\"_amountInput\"," !="SafeZoneESPEventHandler\") then \n{\nremoveMissionEventHandler [\"Draw3D\", ExileClientSafeZoneESPEventHandler];\nExileClientSafeZoneE" !="down lbSetColor [_index,_x select 1];\n}\nforEach ExileClientMapDrawColors;\n_colorDropdown lbSetCurSel -1;\n_iconDropbox = _control" !="down lbSetColor [_index,_x select 1];\n}\nforEach ExileClientMapDrawColors;\n_colorDropdown lbSetCurSel -1;\n_statusControl = _contr" !="[(_this select 0), [['Drawer_1_move', 0.7], ['Drawer_1_key_rot', 0.7]]] call BIS_fnc_ObjectInventoryAnimatedOpen;" !="[(_this select 0), [['Drawer_1_move', 0.0], ['Drawer_1_key_rot', 0.0]]] call BIS_fnc_ObjectInventoryAnimatedClose;" !="p = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n with uinamespace do {\n _map = _thi" !="_refreshTime = time + 0.1;\n };\n {\n _map drawLine [position _x,position player,[0,0,0,1]];\n } foreac" !="ints isEqualTo []) then\n{\n{\n_distance = player distance2D _x;\ndrawIcon3D \n[\n\"\\a3\\ui_f\\data\\Map\\MapControl\\custommark_CA.paa\",\n[1" !="ocessed =+ _unitsEvaluated;\n};\n};\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\n\nif (((player getVariable [ \"#rev_state\", 0]) < " !="#line 7 \"exile_client\\code\\ExileClient_gui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\",\"_con" !="\nif (getNumber(missionConfigFile >> \"CfgPlayer\" >> \"disableMapDrawing\") isEqualTo 1) then\n{\n_stopPropagation = true;\n};\n};\ncase " !="ocessed =+ _unitsEvaluated;\n};\n};\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\n\nif (((player getVariable [ \"#rev_state\", " !="ExileClientSafeZoneESPEventHandler = addMissionEventHandler [\"Draw3D\", {20 call ExileClient_gui_safezone_safeESP}];\n[\"Welcome! G" !="_this call ExileClient_gui_map_event_onDraw; _this call ExileClient_gui_clan_renderLines; _this call ExileClient_gui_clan_render" !="n_openBridgeShow.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n(_this animationSourcePhase 'DrawBridge_Source' >= 0.5)\n&&\n(\n(_this getVariable ['ExileIsLocked" !="((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)" !="ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];" !="ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]" !="#line 1 \"exile_client\code\ExileClient_gui_hud_event_onDraw3d.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_icon\"];\nif (ExileHudIsVisible) then\n{\nca" !="e]) then\n{\n\n(_display displayctrl _idc) ctrlAddEventHandler [\"Draw\",\n{\n#line 1 \"A3\ui_f\scripts\GUI\RscDiaryTaskMarkers.sqf\"\nif " !="#line 1 \"exile_client\code\ExileClient_gui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\",\"_con" !="1 \"exile_client\code\ExileClient_gui_lockerDialog_event_onWithdrawButtonClick.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_display\",\"_amountInput\"," !="ud_event_onAction.sqf', false],\n['ExileClient_gui_hud_event_onDraw3d', 'exile_client\code\ExileClient_gui_hud_event_onDraw3d.sqf" !="#line 1 \"exile_client\code\ExileClient_gui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\", \"_partyUnits\", \"_clanMembers\", \"_" !="[\"A3\\functions_f\\Map\\fn_drawArrow.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Map\",\"drawArrow\"]" !="[\"A3\\functions_f\\Map\\fn_drawArrow.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Map\",\"drawArrow\"]" !="3\\functions_f\\Animation\\Curve\\RichCurve\\3DEN\\fn_richCurve_edenDrawControlPoints3D.sqf\",\".sqf\",-1,false,false,false,\"A3\",\"Curve3D" !="3\\functions_f\\Animation\\Curve\\RichCurve\\3DEN\\fn_richCurve_edenDrawCurve3D.sqf\",\".sqf\",-1,false,false,false,\"A3\",\"Curve3DEN\",\"ric" !="log", "_lockerAmount", "_lockerLimit", "_depositInput", "_withdrawInput", "_lockerAmountLabel", "_inventoryAmount", "_inventoryA"
  11. Mr. Groove

    Battleye restriction kick #14

    Hi Hogansheroes, The full error log is: (02/03/18 18:59:54) Script Restriction #14 produced exception: !="log\", \"_lockerAmount\", \"_lockerLimit\", \"_depositInput\", \"_withdrawInput\", \"_lockerAmountLabel\", \"_inventoryAmount\", \"_inventoryA"
  12. Mr. Groove

    Battleye restriction #14 kick

    Hi, I am getting this BE #14 kick everytime. It's about the locker/atm money stash. !="log\", \"_lockerAmount\", \"_lockerLimit\", \"_depositInput\", \"_withdrawInput\", \"_lockerAmountLabel\", \"_inventoryAmount\", \"_inventoryA" Although i have placed it in the right filter it still keeps kicking me.. please help. Mr. Groove
  13. Mr. Groove

    Battleye restriction #14 kick

    The error is #14 "log", "_lockerAmount", "_lockerLimit", "_depositInput", "_withdrawInput", "_lockerAmountLabel", "_inventoryAmount", "_inventoryA"