williamv1999

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williamv1999 last won the day on October 10 2016

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About williamv1999

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  1. williamv1999

    Farm metal directly to vehicles with Toast notifications

    This was a fix / work around before the last update when smashing did not produce the metal or remove the container. Should still work but I have not tested it on the latest build. I would implement changes to actually remove the container after smashing and only give metal on accumulated damage the way it use to be. I will try to make the proper changes when I can but my be a while before I'm back to the main PC.
  2. williamv1999

    Database Load Times / Long Restarts (10-15min)

    I have been through this before, and yes, if the databases are separated, like most hosting companies do, then load times can be astronomical on database loading. Don't ask why, thats a mystery of the cloud, but having the database on seperate machines, in two different locations in the real world will cause massive load times when loading containers and constructions. You should use compressed files as stated in the extdb but this will not help much. Hosting companies don't like wasting the precious resources they can sell on a machine with simple mysl, so they outsource those servers to some cheap back woods locations with probably minimal specs, and a backbone thats like dial up for a few bucks a month, and all mysql serives are located on it, like maybe thousands. Trying to request them tomove the DB to your machine will get you no where, na dmest suggestion is to rent a dedicated box and have it all on one machine. But thats gonna cost ya...
  3. williamv1999

    Farm metal directly to vehicles with Toast notifications

    Wanted to paste the code here as well, do to pastebin acting up on me..
  4. williamv1999

    Infistar

    i dont use the anti teleport with infistar, you can't TP a player to you, or move them unless you define areas that it is allowed.. So I removed it.. There is a section in there about ramming in safe zones that i don't use either.. I dont know if it is still in use, or if it was only in Epoch A2, they had a speed limiter in safezones, would pretty much make you come to a instant halt.. If its infistar doing it, it should be in the logs, message @infistar and see if they can help you out.
  5. I dont think I have ever heard the grinder sound while grinding in game.. I will try to check and see, but I dont think so.
  6. Is there a way to allow the info XM8 app to have a longer area, or scroll for the information... We see that our info is being cut off at the end, and we try to keep it downsized, but it would be nice to get it the full length of the text we put into the app.. It already allows to scroll down quite a ways, but can we make it longer somehow? Appreciate any help with it... Thanks.
  7. williamv1999

    Farm metal directly to vehicles with Toast notifications

    Updated the pastebin link to new version, added RPT reporting of dropped metal, randomized the amount of junk metal given.
  8. williamv1999

    Farm metal directly to vehicles with Toast notifications

    Quick, thats what it says it will do up in the instructions. The temporary fix for Arma update that broke containers breaking down causes this. If you want to lower the number of scrap you get from a container you can modify it in the script. Lower the price of junk metal in the trader is another work around.
  9. This was done by using the chop wood directly to vehicles as a base, and merging with ExileServer_object_shippingContainer_network_smashShippingContainerRequest.sqf. The fixes for the metal containers not breaking down is already applied to this overwrite as a TEMP fix untill Arma brings it back... This temp fix basically allows junk metal to be farmed with 1 hit on a container, but it will only do it once per restart per container. The container will not destroy itself after the hit and metal is removed. Be sure to adjust the sell price of junk metal in your traders accordingly if you use this. Chop wood can be found here http://exile.majormittens.co.uk/topic/7511-chop-wood-script-directly-in-vehicle/ , be sure to go to end of post to see most recent version of the overwrite. INSTALLATION: This will be an overwrite done in you mission file (mpmissions\Exile.MAPNAME.pbo), un-pbo the file. find your config.cpp and open it, locate class CfgExileCustomCode and add this line: ExileServer_object_shippingContainer_network_smashShippingContainerRequest = "Custom\ExileServer_object_shippingContainer_network_smashShippingContainerRequest.sqf"; if you do not have a custom folder inside you mpmission file, make one, or change the file name above to whatever directory you choose. copy and paste the following code into notepad ++: Pastebin udated 5-13-2017 save it as ExileServer_object_shippingContainer_network_smashShippingContainerRequest.sqf, and put the file into your Custom folder. This code is surely not 100% correct, and I may have done things that no one else would have, I am not a coder, and I will take constructive criticism to learn to do better at this. It is 100% working on the dedicated windows server, with no error's reported in the RPT. This should have taken a real coder 20 minutes to do, it took my like 6 hours. Edit: 5-13-2017...Modified the overwrite to use random number generation for the number of junk metal given per container. the current calculation is done by : _numberOfItems = (ceil (_shippingContainerVolume / random [15,25,30])) max 1; Container volume is based on bounding box size of container so it varies.. ceil gives a whole number response to the equation of (_shippingContainerVolume / random [15,25,30])) and max 1 basically chooses the highest of too numbers... A max B would choose the highest number of either.. example 4 max 5 would choose 5.. its just there to stop a negative or 0 because its Arma.. Added RPT reporting to all 3 scenarios of dropped junk metal that will report how many, and location, whether its player name, or truck type if going into vehicle. This can help duping if you think someone is duping junk metal ,or actually farming it..
  10. williamv1999

    Advice needed on this Farm Junk Metal direct to vehicle

    Sorry, i forgot how to do spoilers, here is pastebin link https://pastebin.com/g2WHetPR
  11. OK Guys and gals, I have about made myself go nuts, because I cannot write code.. Period, but I attempted to make this work... I took the updated version of chop wood directly to vehicle, and added vehicles to it, and modified it with the fix for farming metal from the storage crates... The fix is not perfect, but it at least allows to get metal from them.. 1 hit, and all the metal it will give you will be there, and it will not produce anymore till restart...Just gonna make prices low to sell the junk metal, high to buy it... anyways, i can get the metal to go directly into the vehicle without issue, but i cant get it to drop on players position once the vehicle is full, or no vehicle is around... I get the toasty message for all of the scenarios, and no error in the rpt finally... I could just really use some pointers to straighten this thing on out... Here is the script... Im doing it as an overwrite: ExileServer_object_shippingContainer_network_smashShippingContainerRequest.sqf Thanks in advance to anyone that will help me out here.. /** * ExileServer_object_shippingContainer_network_smashShippingContainerRequest * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionId","_parameters","_shippingContainer","_player","_shippingContainerVolume","_damagePerHit","_newDamage","_shippingContainerPosition","_numberOfItems","_weaponHolder","nearestTruckPosition","spawnRadius","weaponHolders","weaponHolderPosition"]; _sessionId = _this select 0; _parameters = _this select 1; _shippingContainer = _parameters select 0; /////////////////////////////////// //////Farm Metal Into Vehicles///// /////////////////////////////////// _metalText = "Junk Metal dropped in your Area!"; _metalVehicleText = "Junk metal was put inside your Vehicle!"; _metalVehicleFullText = "Junk Metal dropped in your Area! Vehicle is Full!"; /////////////////////////////////// try { if (isNull _shippingContainer) then { throw format ["Cannot smash unknown shipping container!"]; }; if !(alive _shippingContainer) then { throw "Cannot smash destroyed shipping container!"; }; if !([_shippingContainer, "ShippingContainerSource"] call ExileClient_util_model_isInteraction) then { throw "Can only smash shipping containers!"; }; _player = _sessionId call ExileServer_system_session_getPlayerObject; if (isNull _player) then { throw "Unknown players cannot smash shipping containers!"; }; if !(alive _player) then { throw "The dead cannot smash shipping containers!"; }; if ((_player distance _shippingContainer) > 30) then { throw "No long distance shipping container smashing! Nope!"; }; _shippingContainerVolume = _shippingContainer call ExileClient_util_model_getBoundingBoxVolume; if (_shippingContainerVolume < 1) then { _shippingContainerVolume = 1; }; //_damagePerHit = (1 / (_shippingContainerVolume * 0.5)) min 0.2; //_newDamage = ((damage _shippingContainer) + _damagePerHit) min 1; _newDamage = (damage _shippingContainer); //CDAH if (_newDamage < 0.85) then { _shippingContainer setDamage [((damage _shippingContainer) + 0.1),false]; }; /////////////////////////////////// //////Farm Metal Into Vehicles///// /////////////////////////////////// _nearestTruck = (getPosATL _shippingContainer) nearEntities[[ "Exile_Car_BRDM2_HQ", "Exile_Car_BTR40_MG_Green","Exile_Car_BTR40_MG_Camo","Exile_Car_BTR40_Green","Exile_Car_BTR40_Camo", "Exile_Car_Golf_Red","Exile_Car_Golf_Black", "Exile_Car_Hatchback_Beige","Exile_Car_Hatchback_Green","Exile_Car_Hatchback_Blue","Exile_Car_Hatchback_BlueCustom", "Exile_Car_Hatchback_BeigeCustom","Exile_Car_Hatchback_Yellow","Exile_Car_Hatchback_Grey","Exile_Car_Hatchback_Black", "Exile_Car_Hatchback_Dark","Exile_Car_Hatchback_Rusty1","Exile_Car_Hatchback_Rusty2","Exile_Car_Hatchback_Rusty3", "Exile_Car_Hatchback_Sport_Red","Exile_Car_Hatchback_Sport_Blue","Exile_Car_Hatchback_Sport_Orange","Exile_Car_Hatchback_Sport_White", "Exile_Car_Hatchback_Sport_Beige","Exile_Car_Hatchback_Sport_Green","Exile_Car_Hatchback_Sport_Admin", "Exile_Car_HEMMT","HMMWV_M134","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert","HMMWV_M2","Exile_Car_HMMWV_M2_Green", "Exile_Car_HMMWV_M2_Desert","HMMWV_MEV","Exile_Car_HMMWV_MEV_Green","Exile_Car_HMMWV_MEV_Desert","HMMWV_UNA", "Exile_Car_HMMWV_UNA_Green","Exile_Car_HMMWV_UNA_Desert", "Exile_Car_Hunter", "Exile_Car_Ifrit", "Exile_Car_Ikarus_Blue","Exile_Car_Ikarus_Red","Exile_Car_Ikarus_Party", "Exile_Car_Lada_Green","Exile_Car_Lada_Taxi","Exile_Car_Lada_Red","Exile_Car_Lada_White","Exile_Car_Lada_Hipster", "Exile_Car_LandRover_Red","Exile_Car_LandRover_Urban","Exile_Car_LandRover_Green","Exile_Car_LandRover_Sand","Exile_Car_LandRover_Desert", "Exile_Car_LandRover_Ambulance_Green","Exile_Car_LandRover_Ambulance_Desert","Exile_Car_LandRover_Ambulance_Sand", "Exile_Car_Octavius_White","Exile_Car_Octavius_Black", "Exile_Car_Offroad_Red","Exile_Car_Offroad_Beige","Exile_Car_Offroad_White","Exile_Car_Offroad_Blue","Exile_Car_Offroad_DarkRed", "Exile_Car_Offroad_BlueCustom","Exile_Car_Offroad_Guerilla01","Exile_Car_Offroad_Guerilla02","Exile_Car_Offroad_Guerilla03", "Exile_Car_Offroad_Guerilla04","Exile_Car_Offroad_Guerilla05","Exile_Car_Offroad_Guerilla06","Exile_Car_Offroad_Guerilla07", "Exile_Car_Offroad_Guerilla08","Exile_Car_Offroad_Guerilla09","Exile_Car_Offroad_Guerilla10","Exile_Car_Offroad_Guerilla11", "Exile_Car_Offroad_Guerilla12","Exile_Car_Offroad_Rusty1","Exile_Car_Offroad_Rusty2","Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_Offroad_Armed_Guerilla02","Exile_Car_Offroad_Armed_Guerilla03","Exile_Car_Offroad_Armed_Guerilla04", "Exile_Car_Offroad_Armed_Guerilla05","Exile_Car_Offroad_Armed_Guerilla06","Exile_Car_Offroad_Armed_Guerilla07","Exile_Car_Offroad_Armed_Guerilla08", "Exile_Car_Offroad_Armed_Guerilla09","Exile_Car_Offroad_Armed_Guerilla10","Exile_Car_Offroad_Armed_Guerilla11","Exile_Car_Offroad_Armed_Guerilla12", "Exile_Car_Offroad_Repair_Civillian","Exile_Car_Offroad_Repair_Red","Exile_Car_Offroad_Repair_Beige","Exile_Car_Offroad_Repair_White", "Exile_Car_Offroad_Repair_Blue","Exile_Car_Offroad_Repair_DarkRed","Exile_Car_Offroad_Repair_BlueCustom","Exile_Car_Offroad_Repair_Guerilla01", "Exile_Car_Offroad_Repair_Guerilla02","Exile_Car_Offroad_Repair_Guerilla03","Exile_Car_Offroad_Repair_Guerilla04","Exile_Car_Offroad_Repair_Guerilla05", "Exile_Car_Offroad_Repair_Guerilla06","Exile_Car_Offroad_Repair_Guerilla07","Exile_Car_Offroad_Repair_Guerilla08","Exile_Car_Offroad_Repair_Guerilla09", "Exile_Car_Offroad_Repair_Guerilla10","Exile_Car_Offroad_Repair_Guerilla11","Exile_Car_Offroad_Repair_Guerilla12", "Exile_Car_OldTractor_Red", "Exile_Car_Strider", "Exile_Car_SUV_Red","Exile_Car_SUV_Black","Exile_Car_SUV_Grey","Exile_Car_SUV_Orange","Exile_Car_SUV_Rusty1","Exile_Car_SUV_Rusty2", "Exile_Car_SUV_Rusty3","SUV_Base", "Exile_Car_SUVXL_Black","Exile_Car_SUV_Armed_Black", "Exile_Car_Tempest", "Exile_Car_TowTractor_White", "Exile_Car_Tractor_Red", "Exile_Car_UAZ_Green","Exile_Car_UAZ_Open_Green", "Exile_Car_Ural_Covered_Blue","Exile_Car_Ural_Covered_Yellow","Exile_Car_Ural_Covered_Worker","Exile_Car_Ural_Covered_Military","Exile_Car_Ural_Open_Blue", "Exile_Car_Ural_Open_Yellow","Exile_Car_Ural_Open_Worker","Exile_Car_Ural_Open_Military", "Exile_Car_V3S_Covered","Exile_Car_V3S_Open", "Exile_Car_Van_Black","Exile_Car_Van_White","Exile_Car_Van_Red","Exile_Car_Van_Guerilla01","Exile_Car_Van_Guerilla02", "Exile_Car_Van_Guerilla03","Exile_Car_Van_Guerilla04","Exile_Car_Van_Guerilla05","Exile_Car_Van_Guerilla06","Exile_Car_Van_Guerilla07", "Exile_Car_Van_Guerilla08", "Exile_Car_Van_Box_Black","Exile_Car_Van_Box_White","Exile_Car_Van_Box_Red","Exile_Car_Van_Box_Guerilla01","Exile_Car_Van_Box_Guerilla02", "Exile_Car_Van_Box_Guerilla03","Exile_Car_Van_Box_Guerilla04","Exile_Car_Van_Box_Guerilla05","Exile_Car_Van_Box_Guerilla06","Exile_Car_Van_Box_Guerilla07", "Exile_Car_Van_Box_Guerilla08", "Exile_Car_Van_Fuel_Black","Exile_Car_Van_Fuel_White","Exile_Car_Van_Fuel_Red","Exile_Car_Van_Fuel_Guerilla01","Exile_Car_Van_Fuel_Guerilla02","Exile_Car_Van_Fuel_Guerilla03", "Exile_Car_Volha_Blue","Exile_Car_Volha_White","Exile_Car_Volha_Black", "Exile_Car_Zamak", "Exile_Bike_QuadBike_Black","Exile_Bike_QuadBike_Blue","Exile_Bike_QuadBike_Red","Exile_Bike_QuadBike_White","Exile_Bike_QuadBike_Nato","Exile_Bike_QuadBike_Csat","Exile_Bike_QuadBike_Fia", "Exile_Bike_QuadBike_Guerilla01","Exile_Bike_QuadBike_Guerilla02", "Exile_Chopper_Hellcat_Green","Exile_Chopper_Hellcat_FIA", "Exile_Chopper_Huey_Green","Exile_Chopper_Huey_Desert","Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Huey_Armed_Desert", "Exile_Chopper_Hummingbird_Green","Exile_Chopper_Hummingbird_Civillian_Blue","Exile_Chopper_Hummingbird_Civillian_Red","Exile_Chopper_Hummingbird_Civillian_ION", "Exile_Chopper_Hummingbird_Civillian_BlueLine","Exile_Chopper_Hummingbird_Civillian_Digital","Exile_Chopper_Hummingbird_Civillian_Elliptical", "Exile_Chopper_Hummingbird_Civillian_Furious","Exile_Chopper_Hummingbird_Civillian_GrayWatcher","Exile_Chopper_Hummingbird_Civillian_Jeans", "Exile_Chopper_Hummingbird_Civillian_Light","Exile_Chopper_Hummingbird_Civillian_Shadow","Exile_Chopper_Hummingbird_Civillian_Sheriff", "Exile_Chopper_Hummingbird_Civillian_Speedy","Exile_Chopper_Hummingbird_Civillian_Sunset","Exile_Chopper_Hummingbird_Civillian_Vrana", "Exile_Chopper_Hummingbird_Civillian_Wasp","Exile_Chopper_Hummingbird_Civillian_Wave", "Exile_Chopper_Huron_Black","Exile_Chopper_Huron_Green", "Exile_Chopper_Mohawk_FIA", "Exile_Chopper_Orca_CSAT","Exile_Chopper_Orca_Black","Exile_Chopper_Orca_BlackCustom", "Exile_Chopper_Taru_CSAT","Exile_Chopper_Taru_Black","Exile_Chopper_Taru_Covered_CSAT","Exile_Chopper_Taru_Covered_Black","Exile_Chopper_Taru_Transport_CSAT","Exile_Chopper_Taru_Transport_Black", "Exile_Plane_Ceasar","Exile_Plane_BlackfishInfantry","Exile_Plane_BlackfishVehicle", "Exile_Car_ProwlerLight","Exile_Car_ProwlerUnarmed", "Exile_Car_QilinUnarmed", "Exile_Car_MB4WD", "Exile_Car_MB4WDOpen", "C_Offroad_02_unarmed_F", "B_T_LSV_01_armed_F", "B_T_LSV_01_unarmed_F", "O_T_LSV_02_armed_F","O_T_LSV_02_unarmed_F","B_T_UAV_03_F","C_Plane_Civil_01_F","O_T_UAV_04_CAS_F","B_T_VTOL_01_armed_F", "B_T_VTOL_01_infantry_F","B_T_VTOL_01_vehicle_F","O_T_VTOL_02_infantry_F","O_T_VTOL_02_vehicle_F","I_C_Boat_Transport_02_F","C_Scoooter_Transport_01_F", "CUP_C_Datsun","CUP_C_Datsun_4seat","CUP_C_Datsun_Plain","CUP_C_Datsun_Covered","CUP_C_Datsun_Tubeframe", "CUP_C_Ural_Civ_01","CUP_C_Ural_Civ_02","CUP_C_Ural_Civ_03","CUP_C_Ural_Open_Civ_01","CUP_C_Ural_Open_Civ_02","CUP_C_Ural_Open_Civ_03","CUP_O_Ural_TKA","CUP_O_Ural_RU","CUP_I_Ural_UN", "CUP_B_Ural_CDF","CUP_O_Ural_CHDKZ","CUP_O_Ural_SLA","CUP_O_Ural_Open_TKA","CUP_B_Ural_Open_CDF","CUP_O_Ural_Open_RU","CUP_O_Ural_Open_CHDKZ","CUP_O_Ural_Open_SLA","CUP_O_Ural_Empty_SLA", "CUP_B_Ural_Empty_CDF","CUP_I_Ural_Empty_UN","CUP_O_Ural_Empty_RU","CUP_O_Ural_Empty_CHDKZ","CUP_O_Ural_Empty_TKA","CUP_O_Ural_Repair_SLA","CUP_O_Ural_Repair_TKA","CUP_O_Ural_Repair_CHDKZ","CUP_O_Ural_Repair_RU", "CUP_I_Ural_Repair_UN","CUP_B_Ural_Repair_CDF","CUP_B_Ural_Refuel_CDF","CUP_O_Ural_Refuel_RU","CUP_O_Ural_Refuel_CHDKZ","CUP_O_Ural_Refuel_TKA","CUP_O_Ural_Refuel_SLA","CUP_C_LR_Transport_CTK", "CUP_O_LR_Transport_TKA","CUP_O_LR_Transport_TKM","CUP_B_LR_Transport_CZ_W","CUP_B_LR_Transport_CZ_D","CUP_B_LR_Transport_GB_W","CUP_B_LR_Transport_GB_D","CUP_B_LR_Ambulance_CZ_W", "CUP_B_LR_Ambulance_CZ_D","CUP_B_LR_Ambulance_GB_W","CUP_B_LR_Ambulance_GB_D","CUP_O_LR_Ambulance_TKA","CUP_C_UAZ_Unarmed_TK_CIV","CUP_O_UAZ_Unarmed_RU","CUP_I_UAZ_Unarmed_UN","CUP_O_UAZ_Unarmed_TKA", "CUP_O_UAZ_Unarmed_CHDKZ","CUP_B_UAZ_Unarmed_ACR","CUP_B_UAZ_Unarmed_CDF","CUP_C_UAZ_Open_TK_CIV","CUP_O_UAZ_Open_CHDKZ","CUP_O_UAZ_Open_RU","CUP_O_UAZ_Open_TKA","CUP_I_UAZ_Open_UN","CUP_B_UAZ_Open_ACR", "CUP_B_UAZ_Open_CDF","CUP_B_HMMWV_Unarmed_USA","CUP_B_HMMWV_Unarmed_USMC","CUP_B_HMMWV_Ambulance_USMC","CUP_B_HMMWV_Ambulance_USA","CUP_B_HMMWV_Ambulance_ACR","CUP_B_HMMWV_Transport_USA","CUP_I_M113_Med_RACS","CUP_I_M113_Med_UN", "CUP_O_LR_MG_TKM","CUP_O_LR_MG_TKA","CUP_I_Datsun_PK","CUP_I_Datsun_PK_Random","CUP_I_Datsun_PK_TK","CUP_I_Datsun_PK_TK_Random","CUP_O_Datsun_PK","CUP_O_Datsun_PK_Random","CUP_O_UAZ_MG_CHDKZ", "CUP_O_UAZ_MG_RU","CUP_O_UAZ_MG_TKA","CUP_I_UAZ_MG_UN","CUP_B_UAZ_MG_ACR","CUP_B_UAZ_MG_CDF","CUP_B_UAZ_AGS30_CDF","CUP_O_UAZ_AGS30_CHDKZ","CUP_O_UAZ_AGS30_RU","CUP_O_UAZ_AGS30_TKA","CUP_I_UAZ_AGS30_UN", "CUP_I_M113_RACS","CUP_I_M113_UN","CUP_BAF_Jackal2_L2A1_W","CUP_BAF_Jackal2_L2A1_D","CUP_BAF_Jackal2_GMG_D","CUP_BAF_Jackal2_GMG_W","CUP_B_LR_Special_CZ_W","CUP_B_LR_Special_Des_CZ_D","CUP_B_LR_MG_CZ_W", "CUP_B_LR_MG_GB_W","CUP_B_HMMWV_M1114_USMC","CUP_B_HMMWV_M2_USMC","CUP_B_HMMWV_Crows_M2_USA","CUP_B_HMMWV_M2_GPK_USA","CUP_B_HMMWV_M2_USA","CUP_B_HMMWV_DSHKM_GPK_ACR","CUP_B_HMMWV_AGS_GPK_ACR", "CUP_B_HMMWV_MK19_USMC","CUP_B_HMMWV_MK19_USA","CUP_B_HMMWV_Crows_MK19_USA","CUP_B_HMMWV_SOV_USA","CUP_B_BRDM2_HQ_CDF","CUP_O_BRDM2_HQ_SLA","CUP_I_BRDM2_HQ_UN","CUP_I_BRDM2_HQ_NAPA","CUP_I_BRDM2_HQ_TK_Gue", "CUP_O_BRDM2_HQ_TKA","CUP_O_BRDM2_HQ_CHDKZ","CUP_O_BRDM2_CHDKZ","CUP_O_BRDM2_SLA","CUP_O_BRDM2_TKA","CUP_I_BRDM2_NAPA","CUP_I_BRDM2_TK_Gue","CUP_I_BRDM2_UN","CUP_B_BRDM2_CDF","CUP_B_CH53E_USMC", "CUP_B_UH1Y_UNA_F","CUP_B_UH1Y_MEV_F","CUP_C_Mi17_Civilian_RU","CUP_B_Mi17_CDF","CUP_O_Mi17_TK","CUP_B_Mi17_medevac_CDF","CUP_B_Mi171Sh_Unarmed_ACR","CUP_O_Mi8_medevac_CHDKZ","CUP_O_Mi8_medevac_RU", "CUP_Merlin_HC3_FFV","CUP_Merlin_HC3","CUP_Merlin_HC3_MED","CUP_B_MH60S_USMC","CUP_B_MH60S_FFV_USMC","CUP_B_AW159_Unarmed_BAF","CUP_B_CH47F_USA","CUP_B_CH47F_GB","CUP_B_UH60M_US","CUP_B_UH60L_US", "CUP_B_UH60M_FFV_US","CUP_B_UH60L_FFV_US","CUP_B_UH60M_Unarmed_US","CUP_B_UH60L_Unarmed_US","CUP_B_UH60M_Unarmed_FFV_US","CUP_B_UH60L_Unarmed_FFV_US","CUP_B_UH60M_Unarmed_FFV_MEV_US","CUP_B_UH60L_Unarmed_FFV_MEV_US", "CUP_I_UH60L_RACS","CUP_I_UH60L_FFV_RACS","CUP_I_UH60L_Unarmed_RACS","CUP_I_UH60L_Unarmed_FFV_Racs","CUP_I_UH60L_Unarmed_FFV_MEV_Racs", "I_mas_cars_UAZ_Unarmed","I_mas_cars_UAZ_Med","O_mas_cars_UAZ_Unarmed","O_mas_cars_UAZ_Med","B_mas_cars_Hilux_Unarmed","B_mas_cars_Hilux_Med","B_mas_cars_LR_Unarmed", "B_mas_cars_LR_Med","I_mas_cars_LR_soft_Unarmed","I_mas_cars_LR_soft_Med","B_mas_HMMWV_UNA","B_mas_HMMWV_MEV","B_mas_HMMWV_UNA_des","B_mas_HMMWV_MEV_des", "I_mas_cars_Ural","I_mas_cars_Ural_open","I_mas_cars_Ural_ammo","I_mas_cars_Ural_repair","I_mas_cars_Ural_fuel","O_mas_cars_Ural","O_mas_cars_Ural_open","O_mas_cars_Ural_ammo", "O_mas_cars_Ural_repair","O_mas_cars_Ural_fuel","I_mas_cars_UAZ_MG","I_mas_cars_UAZ_M2","O_mas_cars_UAZ_MG","B_mas_cars_Hilux_MG","B_mas_cars_Hilux_M2","I_mas_cars_LR_soft_M2","B_mas_cars_LR_M2", "B_mas_HMMWV_M134","B_mas_HMMWV_SOV_M134","B_mas_HMMWV_M134_des","B_mas_HMMWV_M2","B_mas_HMMWV_SOV_M134_des","B_mas_HMMWV_M2_des","B_mas_UH60M_MEV","B_mas_UH1Y_UNA_F","B_mas_UH1Y_MEV_F", "B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F","b_heli_transport_03_black_f","b_heli_transport_03_f", "CUP_O_GAZ_Vodnik_PK_RU", // Vodnik "CUP_B_RG31_M2_GC_USMC", // RG31 with periscope camera, check for thermal "CUP_B_RG31_M2_USMC", // RG31 sand camo "CUP_B_RG31_M2_OD_USMC", // RG31 green camo "CUP_B_RG31E_M2_USMC", // RG31 troop transport "CUP_B_HMMWV_M2_GPK_USA", // HMMWV, exposed turret with guard "CUP_O_BTR90_HQ_RU", // basically a BRDM2 with more wheels "CUP_B_M1133_MEV_Desert_Slat", // unarmed APC w/RPG guard "CUP_B_M1133_MEV_Woodland_Slat", // unarmed APC w/RPG guard "CUP_B_LAV25_HQ_USMC", // LAV w/more wheels "CUP_B_RHIB_USMC", // Armed RHIB "CUP_B_RHIB_RACS" ], 10]; _weaponHolder = objNull; if ((count _nearestTruck > 0)) then { _truck = _nearestTruck select 0; if (_truck canAdd "Exile_Item_JunkMetal") then { _shippingContainerPosition = getPosATL _shippingContainer; _positionPlr = getPosATL _player; _numberOfItems = (ceil (_shippingContainerVolume / 10)) max 1; format ["Spawning %1 junk metal at %2", _numberOfItems, _shippingContainerPosition] call ExileServer_util_log; _truck addMagazineCargoGlobal ["Exile_Item_JunkMetal", _numberOfItems]; [_sessionID, "toastRequest", ["SuccessTitleOnly", [_metalVehicleText]]] call ExileServer_system_network_send_to; _shippingContainer setDamage [999,false]; } else { _positionPlr = getPosATL _player; _shippingContainerPosition = getPosATL _shippingContainer; _spawnRadius = 0; _weaponHolders = nearestObjects[_positionPlr, ["GroundWeaponHolder"], _spawnRadius]; _weaponHolder = objNull; if (_weaponHolders isEqualTo []) then { _weaponHolderPosition = [_positionPlr, _spawnRadius] call ExileClient_util_math_getRandomPositionInCircle; _weaponHolder = createVehicle ["GroundWeaponHolder", _weaponHolderPosition, [], 0, "CAN_COLLIDE"]; _weaponHolder setPosATL _weaponHolderPosition; } else { _weaponHolder = _weaponHolders select 0; }; _weaponHolder addMagazineCargoGlobal ["Exile_Item_JunkMetal", _numberOfItems]; _shippingContainer setDamage [999,false]; [_sessionID, "toastRequest", ["SuccessTitleOnly", [_metalVehicleFullText]]] call ExileServer_system_network_send_to; }; } else { _positionPlr = getPosATL _player; _weaponHolders = nearestObjects[_positionPlr, ["GroundWeaponHolder"]]; _weaponHolder = objNull; if (_weaponHolders isEqualTo []) then { _weaponHolderPosition = getPosATL _player; _weaponHolder = createVehicle ["GroundWeaponHolder", _weaponHolderPosition, [], 0, "CAN_COLLIDE"]; _weaponHolder setPosATL _weaponHolderPosition; } else { _weaponHolder = _weaponHolders select 0; }; _weaponHolder addMagazineCargoGlobal ["Exile_Item_JunkMetal", _numberOfItems]; _shippingContainer setDamage [999,false]; [_sessionID, "toastRequest", ["SuccessTitleOnly", [_metalText]]] call ExileServer_system_network_send_to; }; } catch { _exception call ExileServer_util_log; }; true
  12. williamv1999

    1.66 BUGS/PROBLEMS HOTFIX Released!

    Ok, I got the vehicles to load back onto the server.. Reverted my @infiSTAR from 0069a to 0063, and everything popped right back in on the test server.
  13. williamv1999

    1.66 BUGS/PROBLEMS HOTFIX Released!

    /* DELETE Bugged Players */ DELETE FROM player WHERE damage = 1; DELETE FROM player WHERE direction = 0 AND position_x = 0 AND position_y = 0 AND position_z = 0; DELETE FROM player WHERE account_uid = 'SomethingWentWrong' OR account_uid = ''; /* fix players unable to log in */ UPDATE player set damage = 0, hitpoints = '[]' where hitpoints = '[["' OR hitpoints = '[["!' and damage = 1; Could run these as a query on your db and it would fix any that are that way at one time.. We get bugged players now and then.. Im about to give on this.. I have gone thru everything, and the only thing we did was update to 1.66 Arma.. and I did the few changes said in the mods about changing the playableUnits to allPlayers, updated infistar, and it will not load vehicles period from the DB...
  14. williamv1999

    1.66 BUGS/PROBLEMS HOTFIX Released!

    I did have a fix for flipping vehicles in the load from database sqf, but I also removed that as well.. Trying to look at everything, but there is nothing in overwrites that has to deal with data base loading. I have moved and copied everything to old server that was not updated to 1.66 and it had same issue once updated.. Now going to another test server, and will use old DB, and the new update and see what it does.. See if it follows the DB, or the update to files for the 1.66
  15. williamv1999

    1.66 BUGS/PROBLEMS HOTFIX Released!

    Alright guys and gals, I need some help... We updated to 1.66 and since then we have nothing but DB issues... I have performed the steam update to make sure we have the Hot fix in place, but here is the issue.. I can see the vehicles in the Database, but they will not load into the server at their position that they are in the DB. They will not load at all. We are noticing that safes will load, but the contents of them disappear on restarts. Bases will save and load on restart correctly. Vehicles in the VG can be stored, but can not be retrieved. If anyone has seen these issues, or can give me pointers, please let me know. I have been over the extdb-cong.ini and replaced it many times. I have the same files on the test server with the same issue. i would greatly appreciate some help resolving this.. We did not have issues on the 1.64 build.. Thanks in advance, William Update: Updated the test server to 1.66, with infistar update 0069, and used old DB, not a new one I had created for the new hardware on server, and the issue follows.. VG loads vehicles into it, does not unload them, Vehicles show in DB, but are not returned to map on restart.