Server auto restart do not work Exile 0.9.6 Pomelo + Nalmask, pease help
I followed this tutorial to build a private server:
https://www.dropbox.com/sh/mkouo77efl8jm09/AAAA-24izR6fh0XJugGXlxNYa?dl=0
http://exile.majormittens.co.uk/downloads/
https://www.dropbox.com/sh/mkouo77efl8jm09/AABXuLeRxVR5ALpGY6_CZioZa/EXILE%20SERVER%20INSTALLATION%20GUIDE%20V0.9.6.pdf?dl=0
Lauch:Exile Auto Start.bat
@echo off
color 0a
title Exile Monitor
:Serverstart
echo Launching Server
C:
cd "C:\Arma\Server"
echo Exile Server Monitor... Active !
start "Arma3" /min /wait arma3server.exe -mod=@exile;Kart;Mark;Heli;@Namalsk; -servermod=@exileserver; -
config=C:\Arma\Server\@ExileServer\config.cfg -port=2314 -profiles=SC -cfg=C:\Arma\Server\@ExileServer\basic.cfg -name=SC -
autoinit
ping 127.0.0.1 -n 15 >NUL
echo Exile Server Shutdown ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart
http://prntscr.com/ak9vfq
original config.cpp
......
class Time
{
// Uses Dedicated Server time as ingame Time
useRealTime = 0;
// Will overide RealTime
useStaticTime = 1;
// time in ARMA FORMAT << CONFIG
// https://community.bistudio.com/wiki/setDate
staticTime[] = {2039,10,24,15,30};
};
class RCON
{
/*
Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
*/
// This needs to match config.cfg serverCommandPassword
serverPassword = "";
// Autolocks server until its ready to accept players
useAutoLock = 0;
// Server will autoLock at that time before restart (minutes)
restartAutoLock = 3;
/*
Number of hours and minutes of your restart period.
Examples:
{4, 0} = Every 4 hours
{1, 30} = Every one and a half hour (who the hell would do this?)
*/
restartTimer[] = {3, 0};
/*
Kicks players before restart to prevent gear loss.
We strongely recommend to use this!
0 = off
1 = on
*/
useAutoKick = 0;
/*
Number of minutes before the server kicks players that did
not disconnect before the restart. Should at least be two
minutes!
*/
kickTime = 2;
/*
Self-explanatory
0 = off
1 = on
*/
useRestartMessages = 0;
/*
Number of minutes before the restart to inform your players.
Only use full minutes here. Value like 5.5 have not been tested.
*/
restartWarningTime[] = {15, 10, 5, 3};
/*
If set to 1 server will execute '#shutdown',
to try to shutdown the server
*/
useShutdown = 0;
};
......
......
Test modified config.cpp
class Time
{
// Uses Dedicated Server time as ingame Time
useRealTime = 1;
// Will overide RealTime
useStaticTime = 0;
// time in ARMA FORMAT << CONFIG
// https://community.bistudio.com/wiki/setDate
staticTime[] = {2016,3,24,15,30};
};
class RCON
{
/*
Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
*/
// This needs to match config.cfg serverCommandPassword
serverPassword = "kato";
// Autolocks server until its ready to accept players
useAutoLock = 0;
// Server will autoLock at that time before restart (minutes)
restartAutoLock = 3;
/*
Number of hours and minutes of your restart period.
Examples:
{4, 0} = Every 4 hours
{1, 30} = Every one and a half hour (who the hell would do this?)
*/
restartTimer[] = {1, 0};
/*
Kicks players before restart to prevent gear loss.
We strongely recommend to use this!
0 = off
1 = on
*/
useAutoKick = 1;
/*
Number of minutes before the server kicks players that did
not disconnect before the restart. Should at least be two
minutes!
*/
kickTime = 2;
/*
Self-explanatory
0 = off
1 = on
*/
useRestartMessages = 1;
/*
Number of minutes before the restart to inform your players.
Only use full minutes here. Value like 5.5 have not been tested.
*/
restartWarningTime[] = {15, 10, 5, 3};
/*
If set to 1 server will execute '#shutdown',
to try to shutdown the server
*/
useShutdown = 1;
};
...........
Is there a script "setDate" or time format mistake?