SBD GamerZ
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Im referring to filling those cloths with loot .. and no actually the civ models do not have any clothing loot, only the military ones . Im talking about how its done using the serverside, or clientside script from this forum post. Though while using the modules instead of markers.
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Ok, so finally decided that the script wasnt gonna work for our Esseker map ..who know why lol *shrugs*... Works just fine on Altis - I assume it has something to do with the A2 buildings , though I tried adding more buildings to the selection. Sooo I ended up just using the Ryanzombies 3.0 spawner modules... my question now is though ...how can I give them loot? Anyone able to get that part of the script working with placed modules ??
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Someone who got the "new code" (v3.2) to work on Cherno please toss me a message ... Usually don't have any issue with these sort of things...though this one is giving me some issues... I cant get them to spawn = ( YES I changed the markers YES I tried telling it to use A2 buildings Help is much appreciated. Thanks -Tall
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So, running this as a server side only script, as I did before it was updated to the "new way", the zombies are no longer attacking players. Did Ryan change something where all the aggression is called from the @ryanzombies pbo ? As far as I can see it should still be coming from the new mission pbo files, so I must be missing something. Yes I'm aware this cant be run serverside only as is, so please don't reply with " you need to have the mod running for server and clients" because that is simply not true if you use the stock Exile/ArmA models and animations =P. Everything is spawning perfectly, with no lag, loot is working...they just arent aggressive toward players (or other Ai for that matter) Help is much appreciated!
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Too bad ArmA 3 Launcher and Play With Six will only show your server if their launcher supports the mods you have on your server (in the launch parameters). For instance if you have the currently popular @Ryanszombies mod running on your server it will NOT show up in A3 Launcher ... I have emailed the devs of A3L several times without ever getting a reply ...so they can suck a chode....
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Hey guys, any idea why they wouldnt be attacking players? Note- Im not running this client side - we are running it as a serverside only script using basic arma animations at the moment. I had it working fine eith the "old way" but the new files work better in all other regards. Except of course they are not attacking players.
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Hey guys, maybe someone can help us out here. Having two issues at the moment. First- Players 6 km away from a trader are unable to build after upgrading their territory flag- says they are too close to trader. Where can I find the block of code to adjust this. Second- I've added in MAS weapons to lootspawn, though it appears to only spawn the first item on the list of newly added ones. I must be doing it wrong lol here is what I've got class Military { top=94.129997; count=896; maximum=100; sum=89600; items[]= { { 40.5, "arifle_mas_hk416" }, { 40.5, "arifle_mas_hk416_t" },..........................................(ect) Only the first hk416 spawns =(