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Everything posted by Jawdan
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Sick screenshot ( ͡° ͜ʖ ͡°) http://steamcommunity.com/sharedfiles/filedetails/?id=513179158
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- searchtraders
- lonewolfgarage
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Hello, I managed to scavenge this helpful tool from the old forums via looking through some cached pages. Originally By Eichi and Darth Rogue ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 1: Place this PBO in ‘C:\Users\YOURUSERNAME\Documents\Arma 3 – Other Profiles\[YOUR GAME NAME]\missions\ Step 2: Start up Arma 3 with the map you want to get loot positions for, go into the editor and load up the lootPos mission. Step 3: Go around to whatever buildings you want to have loot and go inside them. Step 4: Hit ‘3’ to place a marker Step 5: Hit ‘5’ to obtain a loot position Step 6: Alt-Tab out and paste the coords into your text editor of choice Step 7: Go back into the game Step 8: Hit ‘7’ to delete the marker You can obtain as many loot positions for each building as you want. Repeat steps 3-8 for all relevant buildings. Once you’ve compiled the positions for all the buildings then copy them all into the Exile loot table and DONE! Download: https://www.dropbox.com/s/wwsdxw16pdoh2ts/LootPosTool.Esseker.pbo?dl=0
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I volunteer as tribute.
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Altis is like the most depressing map in the world, it's like "Hey, unless in you're in a town, we're just going to drop destroyed buildings and emptiness around you wherever you go" and then it's just dark and miserable on top of that; and boy when it's raining you might aswell just stop playing for your own safety.
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This would be really cool, all the blood shed that could happen for a lone chem light in a safe :D
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^ DUDE - PASTEBIN.COM EXISTS FOR THIS STUFF.
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I'll just leave this here.
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I Googled this expecting it to be a fake but holy shit. I'm presuming this never took off.
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You don't need to buy the DLC to use the weapons.
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I...I...I don't even.
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Excuse the Adblock, I donated because I felt ashamed, forgive me ;_:
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End of the day, if you don't like the change and want it in your server; happiness is two slashes away ;_;
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I agree with you on the good defense for vehicles as most servers don't tend to offer RPG's etc... to counter them but as for the counterweight for the Lynx then that's where it gets ridiculous and a good thing they were removed by default. The only counter for a Sniper should be a Sniper, may the best man win, not some dude that's sitting 1.2KM away firing pop shots with a SPMG.
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You're beginning to sound like a 12 year old, and you're right this is no 'skillz'. Holding down the trigger - 700M away: https://www.youtube.com/watch?v=9wGwr0bWOGA&feature=youtu.be [Youtube Link is still buffering]
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Although I can see your point about Exile being a framework and all but you've got to remember that there are some people that run Exile servers that might not have a clue what they're doing when it comes to editing PBO's and such, therefore I don't mind and agree with Exile Dev's removing certain guns as it makes the experience for these certain people a lot better as they're not being mowed down by a LMG that is literally a 'point and click' gun. It caters for both parties, people that know what they're doing can add these guns back in 5 minutes if they so wish, people that don't know what they're doing can remain not knowing what they're doing and still have fun :)
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Chernarus Building Replacement Script (Updated Dec 2017)
Jawdan replied to JakeHekesFists's topic in Maps
Ah right! - okay, I think we're getting somewhere. You changed the map name in the buildingReplacement.sqf script? - It's somewhere near the bottom there's two instances of 'Chernarus' just change them to Taviana if you haven't. CTRL+F is a god ;D -
Chernarus Building Replacement Script (Updated Dec 2017)
Jawdan replied to JakeHekesFists's topic in Maps
and you're doing this for Chernarus right? - not Esseker or Chenarus_Winter? -
Chernarus Building Replacement Script (Updated Dec 2017)
Jawdan replied to JakeHekesFists's topic in Maps
You have #include "scripts\buildingReplacement.sqf" in a init.sqf file right? - I came across this bug and I think I fixed it by doing that and not trying to put it in InitServer or whatever. It's either that or I did something without even realising, I was tired. -
I personally don't have InfiStar and don't know how it works but what I do know is that's it's a form of Anti-Cheat and therefor guessing if you wait for an Anti-Cheat to update in one go instead of when it needs to... it kinda defeats the point of a Anti-Cheat; could be wrong though
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Tanoa looks great for Exile
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It would go under Class Markers; for example, where you want your Admin Island it would be: class Markers { items=1; class Item0 { position[]={16699.871,12.778352,13578.557}; name="Admin1"; text="Admin Island"; type="mil_box"; colorName="ColorBlack"; a=1.2; b=1.2; }; }; Giving you this in game: https://i.gyazo.com/ff4cf510cefaba5110ce9b6615de5f9e.jpg
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Just place a marker over the island in the editor and save it towards your mission file; thirty seconds work.