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85 ExcellentAbout Spartan
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I just look at the data in HeidiSQL, find the affected row, right click and delete the row.
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@Austin Players may have overbuilt their territory levels due to the bug that made a level 1 territory able to build to the max level 2 territory number of objects, and so on. Sounds like that was fixed in this update, but someone who was over the intended limit before might have problems.
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When you merged the extdb-conf.ini you likely replaced the credentials needed to connect to your database, so the server can't connect. Check there. (Did that myself on a past update).
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Not only that but riding a bike across a bridge often damages the player. Think its an Arma issue though, not Exile.
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O/T, hey @Torndeco thanks for extdb2. Just amazing.
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I think everybody is getting spammed with the Server: object not found messages. It would be awesome if someone could figure out how to fix that. I dont think it has anything to do with the database though.
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Cheap launchers and high vehicle prices don't mix very well. But all of that is configurable by the server owner.
- 11 replies
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- vehicles
- vehicle prices
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(and 2 more)
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You've been busy.
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Not exactly sure. I've heard some wondering whether it was related to how heavy your inventory is when you log in (related to the Arma stamina updates), but I have no idea.
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You are not alone, my friend. http://exile.majormittens.co.uk/topic/8743-strange-player-bug/
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Uncomment the lines in your mission config.cpp where the buy/sell prices are listed (this lets them be bought or sold generally), or add them there if they are missing, and make sure the classnames are added down below in the config.cpp to the armory trader (this puts them in the trader). Sounds like they are already showing up in your loot spawns. The ammo disappearing is likely caused by the ammo bug everyone, including me, is reporting.
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Does anyone else get this in their server log upon startup? 19:05:02 "ExileServer - Loading vehicles from database..." 19:05:03 Error: Wheel reference not initialized
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Did you try removing the quotes around the part? When the Exile code runs the for each or w/e for _x what does the for each refer to? ( On mobile so cant look anything up, but thats where I'd start.)