DirtySanchez
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Hello DirtySanchez.
I need help please.
I have Exile server. I downloaded vector building from "GitHub" But it is not this what i need to. There is standart building just a bit changed buttons.
I seen on other servers was properly vector building with you can rotate objects all ways like you want. In this one i can rotate only in horizontal...
Please help me find this vector building. I was on all forums i can't find it. Help me please if you can.
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Hi,
Has the expoch thread been deleted, just looking to see how progress is going and cant find anything about it on here anymore?
Thanks Razor
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Hi DirtySanchez, pls excuse this pm, and my not asking in the appropriate forums (don't think the Exile forums is the right place)
But, regarding your awesome work on eXpoch, I have tried connecting to the public beta test server, and can't seem to get in for one reason or another. I get messages about ui requiring "exile_client", and/or ARMA crashing with the divide by zero problem; when that divide by zero problem occurs, i notice the Loading screen had Tanoa and exile intros in the upper right hand corner of load screen.I have subscribed to:
Epoch, CBA_A3, PLP Containers, PLP Markers, eXpochA4E Public Beta Test, eXpochACE4E,
Zombies & Demons, RZInfection_for_Exile, and ExileMod.
Also, those are the mods I have loading when I start ARMA 3 (from ARMA 3 Launcher).
Am I missing anything? Or should some of these not be loading?I can't seem to find in steam workshop, anything for NATO SF & Spetsnaz Vehicles and weapons; if required too.
Any idea of QGS is one of the hosts that will be getting this when it's available?
Thanks mate. -
How do I install this on my server?
Seen a lot about how to install it as a player client side, but not much on server admin installs.
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Hi Mr. Sanchez on your thread [DPXMU]Mount/Unmount for DMS/VEMF/ZCP Crates + More Vehicles to use it Korwiin said: I believe these instructions are missing (at minimum) the parts needed to class CfgInteractionMenus >> Class SupplyBox
I believe he's on to something, is he correct?
I have added/replaced classCfgVehicleTransport with yours as posted and no joy, would we need to add a new class with actions after class SupplyBox for each crate to make this work?
Thanks in advance and help is appreciated.
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Very nice work, good to see you made huge progress on this DirtySanchez, i remember not to long ago, you where still getting used to exile
Happy for you.
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Hi DirtySanchez:
I came across this:
Since I went from R3F to AdvancedTowing, I've been trying to resolve an issue I now have.
I use second coming's "watercrates.sqf" for under water missions. And was using R3F to enable me to
"Load" the crate into an SDV (sub), then drive it to shore, "View Contents", and "Unload" the crate on shore.But, now that I use only AdvancedTowing,I have no way to pickup the underwater crates and bring to shore.
A player suggested I look at CfgVehicleTransport in the mission config.cpp file.
And, I tried adding (to test it) an SDV to the list, like this:Spoilerclass CfgVehicleTransport
{
class Exile_Container_SupplyBox
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract", "Exile_Boat_SDV_CSAT"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Boat_SDV_CSAT_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};
};
};I get the option to Mount, Install, Unmount on the crate under water, but it won't go into the SDV.
Of course, I know nothing about coding. So, I just copied the numbers for attachPosition, cargoIndizes, and detachPosition from another vehicle.
What do those numbers mean? Since you came up with a nice list, adding other vehicles and crates, I was wondering about adding the
"CargoNet_01_box_F" to the list, however, I also need to add the SDV's,"B_SDV_01_F", "O_SDV_01_F", "I_SDV_01_F", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey"
The problem I have is knowing where the attachPosition, cargoIndizes, and detachPosition come from or are derived.
How can this be accomplished? If I had to guess, I'd say something like this: (your expanded list, plus my CargoNet_01_box_F and SDVs.
Spoilerclass CfgVehicleTransport
{
class Exile_Container_SupplyBox
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {0.05, -2.5, 1.1};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.8, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class Box_NATO_Wps_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {-0.05, -2.3, -0.1};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {-0.05, -2.3, -0.1};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0, -3.2, -0.1};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0, -4.6, 0.1};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0, -4.65, 0.2};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.4, -2.55};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.65, -2.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class I_CargoNet_01_ammo_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.8, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class O_CargoNet_01_ammo_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.8, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class B_CargoNet_01_ammo_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.8, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class I_supplyCrate_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.8, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class Box_East_AmmoVeh_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -3, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class Box_NATO_AmmoVeh_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.6, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -3, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
class O_supplyCrate_F
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Chopper_Huron_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
class Exile_Chopper_Mohawk_Abstract
{
attachPosition[] = {-0.05, -2.8, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
///////Added for CargoNet_01_box_F and SDVs; ideal for underwater missions!
class CargoNet_01_box_F
{
vehicles[] = {"B_SDV_01_F", "O_SDV_01_F", "I_SDV_01_F", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey",};class B_SDV_01_F_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};class O_SDV_01_F_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};class I_SDV_01_F_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};class Exile_Boat_SDV_CSAT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};class Exile_Boat_SDV_Digital_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
class Exile_Boat_SDV_Grey_Abstract
{
attachPosition[] = {-0.05, -2.55, -1.2};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -8.1};
};
};
};This would greatly help me.
- Show previous comments 10 more
-
Quote
The idea of having the loot in an SDV that is inaccessible until the mission is over, works great.
Definitely the most straightforward option!
How are the AI at the underwater stash mission, are they tolerable? I made an addon that spawns crates (loadable on SDV/boats and mountable in bases) and shipwrecks around, but didn't include AI because I was afraid they'd be a bit too aimbot/OP underwater.
Also, if you ever mess around more with the built-in Exile crate loading, let me know. If I add any more containers, or you add any more containers, we could combine our code and release a script. It really wouldn't be too hard for me to code/config, its just really damn tedious with trial and error to adjust those crate coordinates which is why I haven't done it.
Problem is I don't know a better way to get the right box coordinates than to punch in a guess at the coordinates, start the server up, observe the positioning, turn the server off, adjust the positioning again, start up server again... but I do have all the Exile and CUP vehicles working with Exile_Container_SupplyBox finally, just not the other crate types.
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The ai are not bad under water, and I have the mission set to hardcore. Our clan consists of "much older" members.
Our oldest is SgtBullet, who is around 80. And he still plays all the COD games, BF games, and Arma3 Exile. For them,
at times the ai are a bit much. So I may turn it down a bit from hardcore.They were almost impossible to hit, until someone mentioned that the ammo had to be "dual purpose" ammo.
That made all the difference in the world. It's "key" to go for the head shot. It's a one shot kill! Otherwise, I find almost
impossible to kill with body shots, unless you're right on top of them. If you want to try it, I can pm you the server info.There is also a script floating around from "second coming" called "watercrates.sqf" it's what I used prior to the existence
of the DMS underwater_stash. If you'd like to try it, I can send it to you. It works with the DMS ai, much like the "gear crate"
mission does. -
Quote
The ai are not bad under water, and I have the mission set to hardcore. Our clan consists of "much older" members.
Our oldest is SgtBullet, who is around 80. And he still plays all the COD games, BF games, and Arma3 Exile. For them,
at times the ai are a bit much. So I may turn it down a bit from hardcore.That is awesome.
QuoteThere is also a script floating around from "second coming" called "watercrates.sqf" it's what I used prior to the existence
of the DMS underwater_stash.I've seen that one - actually have a heavily extended version of it here which you're welcome to look over or use that I may post on the forum soon: https://github.com/bigfootcode/bigfoots-shipwrecks
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Dirty,
I have a question about setting cgf difficulty i cant get this running in my test server, i have followed all your steps in your
1.58 Bug Fixes/Discussion
but still having trouble
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hey saw you r answer to some post in here about cup and exile i have a problem i hope you can help me with
i have and exile server with the namalsk map on it, i've installed all the cup mods
and i have changed my ExileServer_system_process_preInit.sqf file so it will accept the Cba_a3 with a copy past of this
["ExileOPC", "onPlayerConnected", {[_uid, _name] call ExileServer_system_network_event_onPlayerConnected}] call BIS_fnc_addStackedEventHandler; ["ExileOPD", "onPlayerDisconnected", {[_uid, _name] call ExileServer_system_network_event_onPlayerDisconnected}] call BIS_fnc_addStackedEventHandler;
my server is now running all the mods and all the weapons and vehicles are listed in my Infestar admin program but do not appear when i try to spawn it in ? i says spawning in front of me but nothing appear!
do i need to add something in or link, am I missing something?, right now i do not need them in my loot table or them to spawn on the map.
seen you post something about config.cpp i have not added all the cups in that or the cba_a3 du i need to ?
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okay, installed the @cub_terrains-units-vehicles and weapons in my server folder like i would install all the mods, and put the keys in my keys folder
and that also done with cba_a3 do i need to do more ? for them to run ?
i sry to bother you with but im new to this and this is the only issue i have not been able to fix -.-
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hey man,
i saw your 'Looking For Staff' post in the forums and just thought i would touch base. i basically do a bit of everything. i enjoy graphics the most, but i code, map edit, 3d model design w/ Blender (still pretty green, but decent) and more. i recently setup an Exile Cherno server, but it's hard to get players to join, especially when starting by yourself. ideally i would like to help develop a server under your brand (for lack of a better term). i would like to have a strong influence on the overall layout of the server, the website relating to it, the mods used and so on, but that's ideally. i don't care about who admins/mods it as long as they are non-abusive. i basically just want a place to showcase my work, but again that's my ideal situation and i don't imagine that's exactly what you're looking for. however, perhaps we can find a balance that would help both of us achieve our goals, not that you haven't already achieved AWESOME SERVER STATUS. i've seen a lot of your work and posts throughout forums, i'm familiar with you guys. feel free to check out what i've done so far for my little server, i do every aspect alone right now. you can check it out at:
SonsOfArma.com
i also recently released my HAP mod on Steam and A3Launcher and i will be adding more and more items to it often.
i'm currently trying to work on a weapon paint shop for Exile since my addon pack has tons of weapon skins and i'm adding more all the time.
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Hi(gh) there, Sanchez the Dirty
What a luck that i took a look at my log, better late then never...
I am fighting since lat night with your addon, first problems i had with steam workshop(and maybe because i am a noobish fool, sometimes), but now i think i have everything right. So i wondered why the server was hanging at setting up and didn´t let me play, i really tried everything several times, deleting and reuploading, client and serverside, and whatever...
As i said, i remembered the log that i forgot about in all that stress(i am a noob, started around 0.9.4 with all that server stuff), and i saw that i have to contact you to get the mod running, because of something with money reasons. You are right, why should people make money with something that you and whoever did for free, spending a load huge of your time for!!!
So what do you need, IP, servername and password, to log in?
Btw, if i would try to make money with "our" server, i would have starved to death before getting one cent Because i almost play alone, when it comes to a high number of players on our server, it´s two to three... Me, we like it private, had too much negative experience with survival games and open servers, so we only play with friends that know each other, on password secured servers.
Please, contact me asap, so i can go on with setting up my, our server to a survival server with traders only for several vehicles, but many crafting recipes and buildables.
Thanks in advance!!!!
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No, as i said, i am almost alone on the srever, as it is now, but that may change, but it is just me and my other buddie that plays the most time with me that pay monthly for the server, thats it.
No one would donate, if i would ask for it, because since now there is no one who could donate
Hope that is no problem that is not an open server, yet.
No donation more than an thanks, i would say !!!
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hostname = "AfterDayOne - Major League Exile Survivalists"; // The name of the server that shall be displayed in the public server list
IP: 85.190.139.230:2302
I am sorry for my english, btw, and i am a little stressed right now, have to multitask reallife and serverstuff, hope everythings right
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And, how could i forget.....
THANK YOU!!!!
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Hey Hey Man
I just sending u a msg as we are going to run your mod!
We are a South African Gaming Community.
Any things i must look out for or tips?
Thanks man
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Hey Dirty, Got a small issue when loggin in with this error, doesn't stop the server just pops everytime tried disabling the actuall burning barrell kit, no go any info would rock love the mod! I will send a screenie in a min, no entry metal barrell burning kit effect.. thanks brotha!