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Everything posted by infiSTAR
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liegt bzw lag halt am spiel selbst, da kann keiner wirklich was machen - gab nur Versuche ^^
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can you send me a private message with the armalog dll you are currently using?
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Oh yeah and they're from an official source https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-190-performance-binary-feedback/ https://forums.bohemia.net/forums/topic/222192-190-update-troubleshooting/
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thanks
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did that help you?
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Hey try https://drive.google.com/drive/u/0/folders/18KPS3Djxa6g5nxWvF2uMZwHfFYkDp70i for server / client (both if possible) seems to work for me so far but there is no known solution I think. Those .exes should do a bit better, saw some people writing that it helped
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Mh berechnet die CPS nicht aber jeder anders? teste mal diesen super -serverMod=https://share.infistar.de/_FixArma.zip ;-) sollte beim laden den server automatisch beenden (exe killen) und ein cleanup durchführen von ein paar Cache Dateien und von "sich selbst" also zumindest den dlls ^^
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Krass oder? Ich glaub auch mittlerweile alles was mir die Leute erzählen weil bei Arma einfach alles möglich ist ^^ Der MGT Dave hat mir z.B. eine .exe geschickt die die server fps unlocked. Also quasi eine modifzierte server exe Nun könnte man meinen "bringt ja eh nix, gammelt eh auf ~10 fps rum der server und sowieso, was interessieren mich server fps" aber dennoch fühlt sich das komplette Spielgefühl bei den clients flüssiger an.. als ob die server fps blockade dem server standardmäßig immer wieder ins Kreutz tritt, auch wenn das Limit nicht erreicht ist ^^
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mach dich nicht lächerlich.. du versuchst dich ernsthaft mit Logik an einem ArmA Problem? :-D Ich hab es mir jedenfalls nicht ausgedacht. Macht null Sinn, stimmt. Hat aber bei einigen funktioniert und kostet ja auch nur ein paar Minuten
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versucht mal via steamcmd alle mods auf dem server neu zu laden, quasi einfach alle einmal überschreiben. hat bei einigen geholfen
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Players getting kicked for Not Local PlayerObject
infiSTAR replied to ravejesus's topic in Anti Hack
The client of the player created a "Logic" unit and selects it as "player" That's nothing that happens in Exile at all- unless you did modifications -
mh maybe if you change the "fnc_infiSTAR_handleDamage" code your fn_preInit.sqf to the following:
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Well you try to modify things within the Exilemod like the "handleDamage" handler, so it is really good that it doesn't work disable the infiSTAR infiSTAR_handleDamage check
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multi-account ban don't cheat don't share your account with cheaters can't be easier than that You got kicked out because you don't want to understand that we don't unban accounts that have hacked. As well as you appealed twice with that same message. Now you are here, talking the same crap- no idea what you think but if the account was cheated with, it stays banned. For obvious reasons.
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There was an issue with it, so I disabled the saving ability but will release an update today/later with the issue being fixed & then it will be working to load the settings again :)
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Hey guys Rose was behind AIO and backed out of it so we never really populated it. What do you need / expect from a website like that? Just something like an rCon would do e.g. list of online players, chat and then some abilities like Kick Ban Teleport A to B remote console remote logs I could probably create something but I've for example never tried to work with maps like maca did
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Get the files from: https://webinterface.infistar.de/eng/download https://www.virustotal.com/#/file/88cd5ec5ecb6498036fd90486ac310513c96425f08da8553ed49bcc26301459e/detection
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Never tried, if you experience issues, please tell
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sorry mate since discord became bigger I've stopped being around forums pretty much even deleted mine
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Arma3 Exile Infistar Install, Battleye Script Restriction
infiSTAR replied to chaveezy's question in Serverside
thanks for helping him out BE filters are really a big topic, always good if you know how to deal with them -
Should have come to my discord and asked me or a support ticket or or or but it is doing what it is supposed to do, changing view distance either the general one or the object view distance however, it is not checking if the user changed it. That means if you have custom addons or for example the xm8apps app to change the view distance (or even game options) it can easily be changed by the user so if it is not doing anything for you, something else sets the viewdistance as well and probably overwrites it
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Hey can you send me a screenshot to explain what part you are talking about? I've updated how those ips in the license array are saved and due to that ALL saved ips cleared but also "disabled protection" which goes a long with it. Do you remember if it had your "button" to the right like this or because it should have been to the left like in the first picture
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
infiSTAR replied to Bones51's topic in Scripts
Done